Internal vs. USB vs. disc vs. Ps3NetServ

godreborn

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4.89.2 beta has some fixes that sony fucked up with on 4.89. I'm using .1, because I don't really care about the ps3 anymore, so I don't even turn it on.
 
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4.89.2 beta has some fixes that sony fucked up with on 4.89. I'm using .1, because I don't really care about the ps3 anymore, so I don't even turn it on.

Here it's said users can get banned if playing unreleased games while offline and then syncing trophies on PSN. How can unreleased games be played in the first place?
 
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godreborn

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I think sony has a database of title ids, perhaps a black or white list of what does exist, so an unreleased game could get you into trouble. some games are leaked, so that's how you'd get your hands on one.
 
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I think sony has a database of title ids, perhaps a black or white list of what does exist, so an unreleased game could get you into trouble. some games are leaked, so that's how you'd get your hands on one.

I thought games could only be played after they were out. it possible someone got access to it somehow before it was out and leaked it?
 
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godreborn

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they can play leaked stuff. in fact, gears of war exists for the ps3, but it will not work on a retail system due to lack of ram. that's one reason the 360 is more powerful than the ps3 as it's not bottlenecked by the ram issue.
 
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Marc_LFD

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they can play leaked stuff. in fact, gears of war exists for the ps3, but it will not work on a retail system due to lack of ram. that's one reason the 360 is more powerful than the ps3 as it's not bottlenecked by the ram issue.
Aw, man, that's a shame. I dl'ed that to try out some time soon, but thanks for mentioning it.

When I read about Gears on PS3 I expected to be the first one, not the third.
 
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godreborn

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Aw, man, that's a shame. I dl'ed that to try out some time soon, but thanks for mentioning it.

When I read about Gears on PS3 I expected to be the first one, not the third.
it was from some sort data leak. it can be placed on either decr or dech (always get them confused), which has twice the ram of a retail unit.
 

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I had forgotten about that. technically, they could be smaller, yes, due to forced game data installs. psn games don't do that, since they're already on the hdd. the only reason for the mandatory installs is that the bd drive is too slow. the ps5 requires it as well with ps5 games. though, the entire game has to be copied.

But are there discs which don't force game data install and so wouldn't that make them slow? What about running games from an external HDD? Are they faster than discs? Should game data from games running via USB be installed for them to be faster?
 
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Marc_LFD

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Dude, GR doesn't have the answer for everything.

Just do a comparison yourself and go from there, or if you're fine with the load times, don't install the game data.

I remember installing the game data of Tekken 6 and it didn't seem it improved a lot. GT6 might've although that game is huge.
 
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Dude, GR doesn't have the answer for everything.

Just do a comparison yourself and go from there, or if you're fine with the load times, don't install the game data.

I remember installing the game data of Tekken 6 and it didn't seem it improved a lot. GT6 might've although that game is huge.

Maybe it depends on the games.
 
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It possibly had a positive effect if installing game data when using the disc, but if it's the game directly from the HDD then probably not so much.

The thing is, I want to run most games via USB and I guess installing data for games running from the PS3 doesn't do anything.
 
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there are 2-4 ps2 emulators ps2soft_emu and ps2net_emu (and ps2gxemu and ps2emu)

heres a good explanation about the difference between them

*PS1_Emu.self - Introduced in the Firmware 1.02, this is the earliest build of the PlayStation Emulation,for the PlayStation3, still used in the current Firmwares, this Emulator has the ability to load Optical Disc media, and has a compatibility rate of 98.7%, it runs entirely on Software, being Emulated through the CELL B/E and RSX, it doesnt rely on any of the PlayStation2 Hardware to achieve Backwards Compatibility, Configurations are hardcoded through the Emulator executable Self File.

*PS1_NetEmu.self - Introduced in the Firmware 1.70, this version has no Optical Disc Support, it was introduced as part of the PSN PlayStation One Classics program, to excecute Titles purchased from PlayStation Network, the save data wasn´t written in a Virtual Memory Card,but rather on a proprietary format, that could be shared between the PlayStation Portable and PlayStation3, in Firmware 1.80 the PS1_Emu/Net_Emu was granted the ability to Upscale PlayStation and PlayStation2 Software Format, Compatibility was also improved.

*PS1_NewEmu.self - Added in Firmware 2.10, its a improved version of the PS1_Emu.self, but granted the ability to play PlayStation One Software Format through Remote Play, with the PlayStation Portable of an Optical Disc Media, PlayStation Compatibility was
improved.

PlayStation2:

PS2_Emu.self
- Introduced in the Firmware 1.00/1.02, this is the earliest build of the PlayStation2 Emulation of the PlayStation3, this Emulator Self, required 99% of the PlayStation2 Hardware, this being the Emotion Engine + Graphics Synthesizer + EDO RAM, to achieve PlayStation2 Backwards Compatibility, the Emulator has support for PlayStation2 Optical Software Format, it was compatible with 98% of the PlayStation2 Library, this self Emulator was only compatible on the Fully Backwards Compatible Models - CECHA/B PlayStation3 Models, PlayStation2 peripheral was also supported such as the SCE/Broadband Network Adaptor, beyond 98% of the peripheral for the PlayStation2 was supported on the PlayStation3, DualShock2 Pressure Pads Function was also Compatible with the DualShock3 in PlayStation2 Backwards Compatibility,and PlayStation Portable as well for the selected titles.

PS2_GxEmu.self - Introduced in the Firmware 1.50, this is a modified version of the PS2_Emu for the newest PlayStation3 Board Revision, COK-002, the Emotion Engine + EDO RAM were removed, and the EE+EDO Tasks were moved to the CELL B/E and the XDR RAM, only the PlayStation2 Graphics Synthesizer remained, the Emulator Self has support for Optical Disc Media like the PS2_Emu,as well support for any PlayStation2 peripherals, and DualShock2 Pressure Pads Function was also Compatible with the DualShock3 in PlayStation2 Backwards Compatibility, PlayStation Portable as well for the selected titles, since the EE and EDO RAM were Emulated, Compatibility decreased from 98% to approximately 94%, titles that required the original Emotion Engine functions either were incompatible or the title didnt preformed as intended, this Emulator Self, its only Compatible with the PlayStation3 Models - CECHC (PAL) and CECHE (NTSC), these are dubbed as Partial Backwards Compatible.

PS2_SoftEmu.self - Introduced in the Firmware 1.90 with the release of the CECHG Model in 2007, this Experimental Emulator was another modified version of the PS2Gx_Emu.self, in an attempt to retain PlayStation2 Backwards Compatibility on Non-PlayStation2 Hardware, relying only on Software Solutions, $ony removed the PlayStation2 Graphics Synthesizer, from the new Board Revision "SEM-001" and moved the GS task to the Reality Synthesizer GPU, unfortunately Emulating the Graphics Synthesizer was deemed inefficient, as the Nvidia/RSX GPU wasn´t capable enough to Emulate the Graphics Synthesizer on his own, so the Emulator was only for Internal Testing purposes, as performance was very poor, Compatibility was around 10% maybe a bit more, the Emulator had support of PlayStation2 Optical Disc Support, peripheral its unknown, the Emulator could be acessed in Factory Service Mode, until Firmware 4.21, later it was removed completely.

PS2_NetEmu.self - Introduced in the Firmware 3.70, as part of the PlayStation Classics Program for the PlayStation Network, this Emulator wasnt mean´t to be a replacement for PS2_SoftEmu,but rather a brand new PlayStation2 Emulation Solution, compatible with Select PlayStation2 Titles, this Emulator has no Optical Media Support,as it wasnt designed to work with any of the PlayStation2 Disc Media Format,but rather Encrypted ISO/BIN Formats provided by $ony Computer Entertainment Platform Holder, and they´re respective Publishers, the Emulator doesnt have any PlayStation2 peripheral support, nor DualShock2 Pressure Pads Function, peripheral support were mostly PlayStation3 Only, with the exception of the GunCon, the PS2_NetEmu on Custom Firmware Mode, has a Compatibility rate of 65/70%, it can be increased with External Configurations File, the same Configurations are present on Original PlayStation2 Classics Titles found on the PlayStation Network in PKG Format, in the Emulator is executed in PSN Format, the Save Files cannot be interchangable,as it has a proprietary format on the PS2 Save Data Colum, when executed in Cobra Payload Mode (Custom Firmware), the Emulator can save normal PlayStation2 Virtual Memory Card format, being compatible with the PS2_Emu/GX_Emu and SoftEmu, the Emulator is compatible across all PlayStation3 Models.

Thanks.

I thought the PS3 Fat could read 100% of PS1 and PS2 discs.

Why did PS1_NetEmu granted the ability to upscale PS2 games if it was a PS1 emulator?

Which PS1 emulator reads PS1 CUE/BIN games?

What broadband Network Adaptor, PS2 Fat's? Why would one need it if all PS3's already have a network adapter?

What's Factory Service Mode? I thought non-PS3 Fats could never read PS2 discs.

I thought all PSN content (like PS2 Classics) was available in the PKG format, not in the ISO/BIN ones (and I guess CUE too?). Also, what do you mean by 65/70% compatibility rate? Are you saying that 65/70% of all released PS2 games were released as PS2 Classics? What do you mean by the possibility of the compatibility increasing with external configurations files and the same configurations present on original PS2 Classics games found in PKG format? Not all ISO/BIN games and PKG ones are PS2 Classics and regardless of that, if ISO/BIN games are offered by Sony, why do they need external configurations files to work and why are they only found in PKG games?

Can one choose the PS3 emulator to be used and how many PS1 emulators are there for the PS2?

Do you know how many PS1 and PS2 emulators are there in the latest FW installed in a PS3 Fat/Slim/Super Slim?

I didn't get the PSP parts. Speaking of the PSP, isn't there a PSP emulator for the PS3?
 
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Thanks.

I thought the PS3 Fat could read 100% of the PS1 and PS2 game discs.

Why did PS1_NetEmu granted the ability to upscale PS2 games if it was a PS1 emulator?

Which PS1 emulator reads .cue/.bin PS1 games?

What broadband network adapter, PS2 Fat's? Why would one need it if all PS3's already have a network adapter and how could one fit the broadband network adapter into the PS3 Fat?

What's Factory Service Mode? I thought non-PS3 Fats could never read PS2 game discs.

I thought all PSN content (like PS2 Classics) was available in the .pkg file extension, not in the .iso/.bin ones (and I guess .cue too?). Also, what do you mean by 65/70% compatibility rate? Are you saying that 65/70% of all released PS2 games were released as PS2 Classics? What do you mean by the compatibility may be increased with external configurations files and the same configurations present on original PS2 Classics games found in .pkg file extension? After all the iso/.bin games and the .pkg ones aren't all PS2 Classics and regardless of that if the .iso/.bin games are offered by Sony why do they need external configurations files to work and why are they only found in the .pkg games?

I didn't understand the PSP part. Speaking of which, isn't there a PSP emulator?
All ps3 can do ps1 and ps2 games since cfw etc. Some native some emu.

Maximum drive size is 1.5tb and you can do a 2tb to 1.75tb trick like on psx-place. USB 2tb and maybe bigger with prep ntfs I dunno havent tried.
 
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