ok... in 2011 when skyward sword came out for the Wii i was annoyed that there was only a green tunic, so i followed the guide here on GBATEMP
https://gbatemp.net/threads/guide-replace-zelda-ss-textures-and-models.313747/
to replace the green tunic textures with blue ones. it worked great, i even posted pics in the thread!
Now in 2021... I'm still annoyed that there's only a green tunic and i want to change it to blue again.
follow me on my journey
i started off by getting the skyward sword HD.nsp
i then used NCA-NSP-XCI to LayeredFS extractor to extract the files.
https://gbatemp.net/threads/extract-nsp-nca-xci-update-all-in-one-tool-for-layeredfs.511156/
then i opened romfs>object>NX and found the ObjectPack.arc.LZ file which contains most but not all of the games texture files.
the original guide says this file needs to be decompressed, so i drag it onto the LZ11.bat
i then open that objectpack.arc.lz file in SZS Modifier. i extract and save Alink.arc from within objectpack.arc.lz which contains all of links texture files.
then i open Alink.arc in SZS Modifier like the guide says to, BUT I AM UNABLE TO PREVIEW ANY OF THE TEXTURES.
but luckily models-resource.com has a rip of the textures with the correct file names so i do not need to guess which files i need to edit.
https://www.models-resource.com/wii/zeldaskywardsword/model/4453/
so i download those textures and edit them in photoshop.
Now back in SZS Modifier inside Alink.arc i replace al_cap, al_lowbody, al_upbody with my blue versions.
i then save Alink.arc. i then open ObjectPack.arc.LZ, and replace Alink.arc with the new version and then save ObjectPack.arc.LZ.
the guide says Objectpack.arc.lz now needs to be Re-Compressed. and here comes trouble.
dragging ObjectPack.arc.LZ over LZ11.bat again and selecting the compress option DELETES THE FILE.
"The system cannot find the file specified.
ObjectPack.arc.LZ compressed! File name remains the same.
Press any key to continue . . ."
WTF?
after googling for different .LZ compressors i found BATCHLZ77 and CrystalTile2
CrystalTile2 compresses the file into a 0kb useless garbage file.
BatchLZ77 compresses the file, but it's still larger than the original.
original untouched ObjectPack.arc.LZ 26,316kb
blue un-compressed 44,811kb
blue re-compressed 28,196kb
lets give it a shot.
i create a folder on my desktop with the title ID of Skyward Sword HD
01002DA013484000. inside that i make a romfs folder, inside that i make a Object folder, and inside that a NX folder.
in the NX folder i place my re-compressed ObjectPack.arc.LZ file.
i then take the 01002DA013484000 folder and drop it into Atmosphere > Contents on my SD card.
i attempt to launch Skyward Sword but it doesn't get past the switch loading screen before an error comes up.
it is not a problem with atmosphere or sig patches, the game works fine without the ObjectPack.arc.LZ in the Contents folder.
Anyone have any ideas? newer tools to use instead of Szs modifier? a better de/re compressor program? something I'm missing or oblivious to?
Any help will be greatly appreciated!
https://gbatemp.net/threads/guide-replace-zelda-ss-textures-and-models.313747/
to replace the green tunic textures with blue ones. it worked great, i even posted pics in the thread!
Now in 2021... I'm still annoyed that there's only a green tunic and i want to change it to blue again.
follow me on my journey
i started off by getting the skyward sword HD.nsp
i then used NCA-NSP-XCI to LayeredFS extractor to extract the files.
https://gbatemp.net/threads/extract-nsp-nca-xci-update-all-in-one-tool-for-layeredfs.511156/
then i opened romfs>object>NX and found the ObjectPack.arc.LZ file which contains most but not all of the games texture files.
the original guide says this file needs to be decompressed, so i drag it onto the LZ11.bat
i then open that objectpack.arc.lz file in SZS Modifier. i extract and save Alink.arc from within objectpack.arc.lz which contains all of links texture files.
then i open Alink.arc in SZS Modifier like the guide says to, BUT I AM UNABLE TO PREVIEW ANY OF THE TEXTURES.
but luckily models-resource.com has a rip of the textures with the correct file names so i do not need to guess which files i need to edit.
https://www.models-resource.com/wii/zeldaskywardsword/model/4453/
so i download those textures and edit them in photoshop.
Now back in SZS Modifier inside Alink.arc i replace al_cap, al_lowbody, al_upbody with my blue versions.
i then save Alink.arc. i then open ObjectPack.arc.LZ, and replace Alink.arc with the new version and then save ObjectPack.arc.LZ.
the guide says Objectpack.arc.lz now needs to be Re-Compressed. and here comes trouble.
dragging ObjectPack.arc.LZ over LZ11.bat again and selecting the compress option DELETES THE FILE.
"The system cannot find the file specified.
ObjectPack.arc.LZ compressed! File name remains the same.
Press any key to continue . . ."
WTF?
after googling for different .LZ compressors i found BATCHLZ77 and CrystalTile2
CrystalTile2 compresses the file into a 0kb useless garbage file.
BatchLZ77 compresses the file, but it's still larger than the original.
original untouched ObjectPack.arc.LZ 26,316kb
blue un-compressed 44,811kb
blue re-compressed 28,196kb
lets give it a shot.
i create a folder on my desktop with the title ID of Skyward Sword HD
01002DA013484000. inside that i make a romfs folder, inside that i make a Object folder, and inside that a NX folder.
in the NX folder i place my re-compressed ObjectPack.arc.LZ file.
i then take the 01002DA013484000 folder and drop it into Atmosphere > Contents on my SD card.
i attempt to launch Skyward Sword but it doesn't get past the switch loading screen before an error comes up.
it is not a problem with atmosphere or sig patches, the game works fine without the ObjectPack.arc.LZ in the Contents folder.
Anyone have any ideas? newer tools to use instead of Szs modifier? a better de/re compressor program? something I'm missing or oblivious to?
Any help will be greatly appreciated!