Sonic Robo Blast 2 - Snolf The Golfball Version 2.2 release

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"Snolf" turns Sonic Robo Blast 2 into a golf game.
Instead of controlling Snolf like a normal character, you must shoot them across the levels like a golf game
timing your power meters.


Controls

Swing: Aim with the camera and use the Jump button to time your shots' horizontal and vertical power.

Mulligan: Hold the Spin button to undo your last shot. Use this if you get stuck.

Quick Turn: Press Custom Action 1 to do a 180° turn.

Tip: If the camera is getting caught on a wall use first person view to aim.

  • Quarter- and half-pipe structures do not work correctly. Snolf will just bounce off them instead of being launched into the air.
  • Sometimes Snolf will get stuck unable to shoot while on a conveyor belt, especially when on the edge of one. If this happens all the player can do is wait to reach the end of the conveyor belt or use a mullgian.
  • Enabling the no drowning modifier while the drowning music is playing will not stop stop the drowning music and the normal stage music will not resume afterwards. You can get it back by disabling the modifier, waiting until the drowning music starts again, getting air the normal way so the stage music resumes, then activating the modifier again.
v2.2
  • Fixed Snolf bouncing off steep slopes like quarter- and half-pipes instead of going off them as expected
  • Changed how characters with 0 jumpfactor are handled in collisions

v2.1
  • Fixed commands displaying an unhelpful error message instead of the correct help message if used with the wrong arguments
  • Fix everybodys_snolf_name_override help message displaying for all users instead of just the user trying to use the command

v2.0
  • Complete rewrite of Lua script using coroutines, metatables and instance methods to streamline the code
  • Large second rewrite of Lua script when I realised that coroutines, metatables and instance methods were incompatible with netplay
  • Snolf players can now collide with each other
  • Snolf can skim along the surface of water
  • Time it takes to mulligan reduced to one second
  • Replaced modifier input method with console commands
  • Added air snolf command
  • Replaced Everybody's Snolf WAD with a console command
  • Removed idle animation sprites
  • Stopped Snolf bouncing on the ground when doing the death animation

v1.6
  • Adjusted alignment of constellation sprites
  • Shot charge rate is doubled in certain maps

v1.5
  • Super Snolf can take shoots mid-air and has a doubled shot charge rate
  • Super Sneakers double shot charge rate
  • Snolf can take shots mid-"air" when in space
  • Snolf can take shots mid-air in certain maps
  • Shot charge rate is doubled on a certain map

v1.4
  • New character select art by Mike Tona
  • Fixed errors with spectator players in multiplayer
  • Taking a mulligan adds to the shot total
  • Shots and mulligans while free roaming after finishing a level in multiplayer
    are not counted towards total
  • Shots HUD element is disabled after completing a level in multiplayer
  • Modifiers are announced in chat
  • Renamed cheats to modifiers in readme
  • Added warning about conveyor belts to readme
  • Removed Super Sonic and NiGHTS sprites from WAD

v1.3
  • Fixed Snolf breaking netplay gameas

v1.2
  • Changed how Snolf mode was being checked to fix potential error messages when
    using Everybody's Snolf
  • Added new continue icon
  • Added constellation sprites
  • Copied rolling animations over walking animations so that Snolf is
    distinguishable from Sonic in the multiplayer character select screen
  • Copied rolling animations to continue screen animations so Snolf is still in a
    ball on the continue screen
  • Added controls and known issues to readme

v1.1
  • Added infinite rings cheats
  • Added flag to allow other skins to be forced into Snolf controls
  • Added small mini WAD to force Snolf controls on all characters
  • Added description of cheats to readme
  • Added tip about first person view to character select screen
  • Mulligan point list is cleared on death (unless return to mulligan point cheat
    is enabled)
  • Mulligan point list is cleared on map change
  • Shot is reset on death, map change or while touching a slide
  • Moved shots tracker under the ring count and styled to be similar
  • Made new HUD elements display consistently on different resolutions
  • At-rest check now checks vertical momentum as well
  • Teleport sound no longer plays if resetting to last mulligan point on death
    with cheat
Source:https://mb.srb2.org/showthread.php?t=50103
 

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