What is your favorite anti-piracy message?

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For as long as video games have existed, so too have pirates. No matter the personal reasoning behind their choices, there's always gamers out there eagerly waiting for the second a game launches, not to buy it, but rather so that the scene teams can get their hands on it and undo the DRM protecting the game's files, or so that it can be played on an emulator.

Sometimes, these quick DRM-removal uploads miss something, and the game KNOWS that you're playing an illegal copy. Depending on what tricks the developers left in the game, it could mean a secret hidden message that calls you out on your actions, or it's a simple way of messing with the player. One of the most notable "anti-piracy" messages comes from Pokemon Fire Red and Leaf Green, which famously has a message that triggers when playing a copy on an early version of a GBA emulator, or so the story goes. While talking to the ferryman who checks your ticket to board the S.S. Anne, he'll let you through, but not before giving you a passing message of, "By the way: if you like this game, buy it or die".

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The legitimacy of the text has been debated for years, and interested dataminers have tried their best to find this mysterious message in the ROM's files. Present in only a single incredibly early ROM dump and nowhere else, the most sensible explanation is that the original hacker who backed up their game left the text in a place where it wouldn't immediately be found, but would be seen by just enough people to make waves across the internet.

And it did, for years. Both startling and funny, the message's legendary status likely inspired developers to include such references in their data. A legitimate occurrence of a game's developers having their last laugh at pirates can be found in Game Dev Tycoon, a game about making games. As you build upon your career as a video game maker, your company will grow and prosper...at least until you're given a report within the first hour of the game. If you're playing a "cracked" copy--which was uploaded specifically by creators themselves, they left a sneaky surprise. Your studio has tons of fans, and your games are well-liked, but it seems that...gamers keep pirating your games! Game Dev Tycoon goes meta, claiming that if the players don't support the official release and rely on piracy, then the company you've spent a while managing will go bankrupt! Well played.

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Recently, fake anti-piracy messages have been flooding YouTube, attempting to make realistic-looking or creepy-pasta level AP text, proving that players are still amused by hidden messages from developers still to this day. Whether it's Pokemon Black and White trolling the player by not giving you any EXP at all, Earthbound upping the encounter rate to an unbearable degree to punish you, or Mirror's Edge taking away the ability to run, what's your favorite anti-piracy message or effect?
 

godreborn

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I played mega man x3 yesterday with my matrix infinity clone on the ps2, so I'm very familiar with that one message. lol luckily, that game doesn't have modchip protection. I didn't even know psx games had that until dino crisis. there's a site with all the patches you'd ever need for different regions of games with ap protection.
 
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godreborn

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I never modded my playstation 1, but I did burn every game I owned after getting a ps2. I probably have final fantasy 8 somewhere in a disc jacket, so those would be unpatched. I don't think I knew about it (antimodchip protection) until last year or the year before. I thought it was my burner since the message is illegible, so I kept reburning it with different settings and with different burners. I'm not sure how I finally figured out it was the modchip causing the problem. from what I've read, even a legit disc should not run if a modchip is detected.
 
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godreborn

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well not really a anti piracy message but an anti cheat method on a Pokemon rom hack (so morbid ninteendo could just c&D it just for that alone)

warning!: the content in context maybe disturbing to some



I beat a beta version of final fantasy xii before the game was released, and I remember people on gamefaqs getting pissed off that the game leaked, saying it wouldn't be as good as the official version when in reality it was the same game.
 
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Issac

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kings quest VI had a puzzle you had to figure out on the cliffs. only problem is the puzzle wasn't in the game it was in a codebook you only got if you bought the game. nowdays you can just print it off the internet :lol:
That game is my favourite in the series, and that puzzle always screwed me up!
I think I had that game legit (with that, I mean my older brother did) but didn't have the manual / code book... or at least I didn't know there was one :D
 

godreborn

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That game is my favourite in the series, and that puzzle always screwed me up!
I think I had that game legit (with that, I mean my older brother did) but didn't have the manual / code book... or at least I didn't know there was one :D

there's something like that in star tropics as well. one of the puzzles involves dipping a page of the instruction manual in water. there's a special menu for that in the vc version of the game.
 
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Here is a classic one, and its on my own language :3
Its from the game "La Abadía del Crimen", made in 1987 in Spain (Possible Madrid)
When the anti-piracy measure was triggered, instead of hearing the "Ave Maria" in one of the scenes, you will heard the word "pirate" (pirata) repeatedly in a more lower tune every time, until the game crashes
 

RyRyIV

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So it’s not an anti-piracy “screen” specifically, but I hold firm that Spyro 3’s anti-piracy measures are peak performance.

By tricking the PlayStation mod chips into giving the region data at a point in which that info shouldn’t be available, it was effectively constantly checking to see if you’re playing a cracked copy. If it reports the region data during gameplay, the PlayStation knows it’s not legitimate. But the real genius play is how Insomniac handled cracked copies. Instead of just throwing up the standard “grr piracy bad” screen, they allowed you to keep playing after you were officially warned. The further you played, the more negative effects you’d come across; gems and eggs disappear at an increasingly common rate, and your health gets effectively cut in half (and in some instances, trying to regain health actually HURTS you). Nothing’s impossible, but it’s significantly more difficult.

Then comes the salt in the wound; the game allows you to play all the way up to the final boss. But once that battle commences? The game completely overwrites your save data, clearing everything and dumping you back at the beginning with zero progress made. It’s pure evil. And so much better than just a simple, static image telling you not to pirate the game.
 

Lacius

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It's not exactly a message, but when I was in college, we had a running joke about Nintendo's anti-piracy pigs. In Spirit Tracks, the anti-piracy prevented you from pulling the train whistle and scaring the pig off the tracks. In Pokemon Black/White, you couldn't gain experience points, and my starter was Tepig. The obviously conclusion was Nintendo's anti-piracy efforts were all pig themed.
 

godreborn

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I remember the endless boat ride in dragon quest 5. Also, I think one of the Pokémon games yielded no experience from battles if playing a pirated copy.
 

Obveron

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kings quest VI had a puzzle you had to figure out on the cliffs. only problem is the puzzle wasn't in the game it was in a codebook you only got if you bought the game. nowdays you can just print it off the internet :lol:
So many old Sierra games my progress was halted because I didn't have a photocopy of the game manual to go along with my copied 5.25inch floppy. I really should revisit those games.
 

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I'm pro-piracy, as certain times justify it, like when games get pulled from digital storefronts for stupid reasons, and piracy is the only way to acquire and play the game. (Blur on PC, for example.)

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