Hacking [RELEASE] Phacox's Injector (NES/SNES/N64/GBA/NDS for Wii U)

Blinx

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Thanks, I had been looking for a way to edit the sound file and now I understand it better, it will not be difficult for me to modify those files since I understand it very well, will you plan to implement wav2btsnd in the next update? If it is, it would be great
 
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hectichobo

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Also getting "VCRUNTIME140.dll was not found" error when trying to load a base rom. Have tried reinstalling .NET framework and the visual c++ redistributable 2015. Even tried downloading VCRUNTIME140.dll on its own and placing it in system32 (althrough there was already a vcruntime140.dll there)

Any suggestions? Is there something fucked up in my system32 folder?
I have a VCRUNTIME140.DLL, a VCRUNTIME140_1.DLL and a VCRUNTIME140_clr0400.DLL
 

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phacox_cll

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Thanks, I had been looking for a way to edit the sound file and now I understand it better, it will not be difficult for me to modify those files since I understand it very well, will you plan to implement wav2btsnd in the next update? If it is, it would be great
Maybe not in the next version, but eventually.

Also getting "VCRUNTIME140.dll was not found" error when trying to load a base rom. Have tried reinstalling .NET framework and the visual c++ redistributable 2015. Even tried downloading VCRUNTIME140.dll on its own and placing it in system32 (althrough there was already a vcruntime140.dll there)

Any suggestions? Is there something fucked up in my system32 folder?
I have a VCRUNTIME140.DLL, a VCRUNTIME140_1.DLL and a VCRUNTIME140_clr0400.DLL
Your files seem fine.

What version of Windows are you using? 32 or 64 bit? What versions of the .Net Framework do you have installed?
If the error is only presented to you when the program tries to unpack the base game you can try to unpack it previously, you can NUS Converter to check if the error is reproduced.
 

hectichobo

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Maybe not in the next version, but eventually.


Your files seem fine.

What version of Windows are you using? 32 or 64 bit? What versions of the .Net Framework do you have installed?
If the error is only presented to you when the program tries to unpack the base game you can try to unpack it previously, you can NUS Converter to check if the error is reproduced.

64-bit Windows 10, ".NET Framework 4.8 Advanced Services" and ".NET Framework 3.5 (includes .NET 2.0 and 3.0)" are both listed under Windows Features. Both turned on. Also have the 2015 - 2019 Visual C++ Redist. installed and that is the x64 version.

I'll try the NUS converter and see if the error is reproduced.

EDIT: Can confirm that the error is reproduced with NUS converter.

UPDATE: Solved the problem by downloading the x86 version of the 2015 - 2019 Visual C++ Redist.
It appears the programs are not compatible with the x64 version.
 

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phacox_cll

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The program is compiled for 32-bit platforms for compatibility. I will also be releasing the 64-bit version for the next release.
 

fernando_kamui

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Thanks for this great tool. I like to suggest the addition of the following feature:

Please add a GB/GBC mode, so that it is possible to inject ROMs of these consoles, changed with the goombacolor emulator and by the process of zero padding (these made by the user with other tools to turn GB/GBC ROMs into GBA ROMs with 16 MB).

I know that a tool like "GB/GBC injection injectiine" already does great part of this processes, but, recently, I have not been successful in using it.

I believe that this insertion will not be very laborious, since the injection process will remain the same for GBA, and the "conversion" of the ROM will be done by the user. The significant change to this mode would be the addition of the GBC VC icon and banner templates, which I attach here (I forgot who is the original author of the templates :/).

Could you consider this addition?
 

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MetoMeto

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Beautiful, going to test it later. Is it doable to remove the dark filter for GBA games like it is for N64 games?
That's what i actually wait all this time, for that nasty filter to be removed once and for all, and that stupid big-ass Question mark on a game-pad. It's so big it's distracting when playing GBA on game-pad screen!

Dark filter and Question mark.
Only 2 things i wish are removed! And it will be a dream come true...GBA on Wii U :grog:

1.jpg
 
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hectichobo

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I second removing the question mark on GBA games if possible. Just came back to let you know that you're doing gods work.
 

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phacox_cll

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The base is not a ROM, it is a Virtual Console game.

--------------------- MERGED ---------------------------

I second removing the question mark on GBA games if possible. Just came back to let you know that you're doing gods work.
How?
(It would be good to include it in the program).
 

hectichobo

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The base is not a ROM, it is a Virtual Console game.

--------------------- MERGED ---------------------------


How?
(It would be good to include it in the program).

Absolutely no idea how or even if it can be done. The question mark opens up the manual for the base rom, that's all I really know. I imagine the base rom would need to be modified in some way before the injection. Could be as easy as running it through a process that deletes the data for the manual's icon or even replaces it with a transparent icon or an icon so small you can't see it. - but I'm no expert and for all I know that could corrupt the whole rom.
 
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pearlfect

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Trying to inject the english translation of Rockman & Forte for SNES but no matter what I do it won't let me press the buttons in the injection section. I've loaded a correct base, put the game's name, inserted correct Wii U Common Key, etc.
 

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Trying to inject the english translation of Rockman & Forte for SNES but no matter what I do it won't let me press the buttons in the injection section. I've loaded a correct base, put the game's name, inserted correct Wii U Common Key, etc.

Are you using "&" for the game name by any chance? If so, try "and" instead.
 
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pearlfect

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Are you using "&" for the game name by any chance? If so, try "and" instead.
I fixed it somehow. Was using Super Mario World as the base, tried a couple of different games and found that Donkey Kong Country worked for some reason.
 

DonCaballero

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That's what i actually wait all this time, for that nasty filter to be removed once and for all, and that stupid big-ass Question mark on a game-pad. It's so big it's distracting when playing GBA on game-pad screen!

I never noticed the question mark until now lol. But the dark filter is a crime against humanity.
 

hectichobo

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While I have successfully injected GBA rom hacks like Pokemon Ash Gray and Theta Emerald, I was wondering if this is possible with the n64 injector. Would needing the .ini file make this impossible or would I be able to use the .ini for the original game? Would really like to inject games like Smash Remix and the various SM64 rom hacks
 

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