Ga usah pake oc udah cakep ini gambar dan fpsnya pake config si huy98un. Gw udah coba.
Tried with both perfect without OC so will stick to no OC
Ga usah pake oc udah cakep ini gambar dan fpsnya pake config si huy98un. Gw udah coba.
This is English forum. Use both languages at once if you are not confident with your language skills.Ga usah pake oc udah cakep ini gambar dan fpsnya pake config si huy98un. Gw udah coba.
maybe you can try disable SSR, lower texture quality (vanilla quality), shadow quality (lower is 0 - which seem doesn't disable shadow but decrease shadow draw distance)... The one thing that improved image quality the most is SSAO so I dont recommend disabling itI think we need more graphic degradation for a handheld mode for better performance on 460mhz
You can delete folders Program and save from engine folder cause it is not need it.Upload the lower config:
SSR mostly affect the water ponds on the ground (which is still ugly with SSR=1 or 2) as I experienced so far.I considered disabling SSR but with the water reflections and metal everywhere it's a huge improvement to the alternative IMO. I didn't have time to look into shadow rendering much, but shadow quality, particle counts and foliage can be reduced for performance; one you see infrequently and the other doesn't ever really improve. It's not adding neon grass you can hide in, just some clumps of weeds.
Right now using the file @Huy98vn generously uploaded (Ty!), the first one as I mentioned the foliage is 'meh' imo with the improved aliasing. So far looks good and runs well handheld and dock, with just below max oc which is my preference. Now if we could just find a way to get those glitchy skyboxes without resorting to xpass
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You can delete folders Program and save from engine folder cause it is not need it.
And why you don't use r.SSS.Scale= that was in original config?
Anddid you try to play with this settings?
foliage.MinOcclusionQueriesPerComponent=2
MaterialBaking.UseMaterialProxyCaching=1
CoverGrass.FadeDepthRange=20
CoverGrass.FadeMinAlpha=0.2
FX.ParticleSystemPool.Enable=0
Ak.DisableRoomComponents=0
Ak.DisableReverbComponents=0
Ak.DisablePortals=0
This commands are from DefaultDeviceProfiles.iniI've never seen the original config and I also don't understand/learn the in-depth of the engine and those graphics settings like you mentioned here too.
Nice, I'll look into it tomorrowThis commands are from DefaultDeviceProfiles.ini
Can yo do that on witcher 3? I really hope someone make improve that game to run in 720p or Disable dynamic resolution without use OC :'(Nice, I'll look into it tomorrow
most ue4 commands are here https://digilander.libero.it/ZioYuri78/Nice, I'll look into it tomorrow
it might run like >20fps when you're in heavy gunfights with many enemiesHey @Huy98vn, I had a question regarding how taxing it would be to bump
DynamicRes.MinScreenPercentage=55 to like, 60? Or maybe even 65?
I can't do anything about TW3... Panic Button already did a very good job, especially after the patch that add sharpening and antialiasing setting (although I would like some AA like SMAA or FXAA instead just enable/disable TAA)Can yo do that on witcher 3? I really hope someone make improve that game to run in 720p or Disable dynamic resolution without use OC :'(