EA releases reveal trailer for 'Star Wars: Squadrons'

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Ahead of its EA Play event this Thursday, EA revealed its next major Star Wars game, Star Wars: Squadrons. The company describes it as a first-person dogfight game with 5v5 multiplayer, as well as a single-player campaign. While the trailer released today was more of the cinematic kind, EA announced that a first look at the actual gameplay will be showcased during its EA Play event on June 18, 4PM PT.



In a fateful campaign set near the conclusion of the Galactic Civil War, learn what it means to be a pilot in a thrilling STAR WARS single-player story. The New Republic fights for freedom. The Empire demands order. We need you to join the galaxy’s finest.

About STAR WARS: Squadrons:

  • ALL WINGS REPORT IN – Plan skirmishes with your squadron in the briefing room before taking off to the evolving battlefields across the galaxy. Compete in intense 5v5 multiplayer dogfights or unite with your squadron to tip the scales in monumental fleet battles. Together, you’re the galaxy’s finest.
  • MASTER LEGENDARY STARFIGHTERS – Take control of different classes of starfighters from both the New Republic and Imperial fleets – including the agile A-wing and the devastating TIE bomber. Modify your ship, divert the power between its systems, and destroy your opponents in strategic space dogfights.
  • GET IN THE COCKPIT – The cockpit is your home. Use its dashboards to your advantage and – with just a thin hull of metal and glass between you and the perils of space – feel the intensity of combat from a first-person perspective. Take off in thrilling multiplayer modes and a unique single-player Star Wars story, which covers a key campaign near the conclusion of the Galactic Civil War. Immerse yourself in the pilot’s seat completely with the option to play the entirety of Star Wars: Squadrons in Virtual Reality on PlayStation 4 and PC.
  • THE MISSION IS CLEAR – Star Wars: Squadrons is a fully self-contained experience from day one, where you earn rewards through play. Climb the ranks and unlock new components like weapons, hulls, engines, shields, and cosmetic items in a clear path for progression that keeps gameplay fresh and engaging.

Star Wars: Squadrons will be available on October 2, 2020 on PlayStation 4, Xbox One, Origin PC, Steam, Epic Games Store, and Virtual Reality (VR) on PlayStation 4 and PC with cross-play support.

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FAST6191

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Color me not interested. What is it about the Star Wars imagery that does so little for me these days?
If indeed you are in your early 30s you would probably have grown up maybe playing the tail end of xwing-tie fighter (possibly rogue squadron later in life) if you were blessed with elder siblings/cousins/similar but almost certainly in time for Dark Forces (whether it will be the nice PC version or suspect playstation stuff I don't know) and then the Jedi Knight series. Bunch of interesting side stories like bounty hunter, pod racer, KOTOR, maybe some of the lego titles, and actually some of the film games were not without merit (would not suggest the PS1 games today but come to think about it they were not bad).
A lot of those were out and out good games, not good for a film cash in but out and out good in one or more ways (I don't like pod racer but I can respect it, and if I think doom clone I think Dark Forces or maybe Duke Nukem 3d).

Today other than the recent Fallen Order it has been what maybe Force Unleashed (which was 2008) or its even less remembered sequel since it was all that relevant as a gaming franchise, and Force Unleashed I enjoyed quite a bit but hardly set the world on fire. Couple that with some abysmal handling of the films (both prequels, and recent sequels and spinoffs. That is assuming you even care at all*), cartoons, what few games still happened and if you were an extended universe fan... oh dear.

*before this recent revisit for the sequels it was a fairly popular thing to ask at sci fi/comic/general nerd stuff conventions if people had ever seen Star Wars. A truly surprising amount in that age range answered no and actually it is not that surprising (1999 I would rather have seen the Matrix than episode 1, and if 1983 was Episode 6 then most would have been busy still being a sperm and then maybe only seeing it on TV several years later.
 

XDel

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I hate to say it for risk of being stereotyped, but...
...it's yet another Star Wars advert featuring yet another "strong female".

I doubt very much that it will match the depth and authenticity that Star Wars: X-Wing and Rogue Squadron brought to the table in the 90's.
 
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Xzi

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Color me not interested. What is it about the Star Wars imagery that does so little for me these days?
Mostly it's just crappy content. Only stuff I consider canon is the original trilogy, Rogue One, Clone Wars, and the KoTOR games. I've heard plenty of good things about Fallen Order too, but haven't played much of it myself yet.

Of course the old Rogue Squadron, X-Wing/Tie Fighter, and Battlefront games were great too, but IIRC were mostly a re-tread of original trilogy story lines.
 
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codezer0

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Why not, exactly? How many exceptions to the rule before it "counts?" EA has been entirely too shit for entirely too long, so I completely understand the skepticism, but that's still no reason to ignore it/fail to acknowledge it when they do something right.
Because rather than allow any of the studios that they do own to play to their strengths and make something on the star wars license that uses those strengths, EA was like "will you people shut up?!" mode and even then, basically aped another series that's known for making unbelievably stupid design decisions that have yielded meme status.

tl;dr - Dark Souls is not the series to ape for a good Star Wars game. That it worked for this one time is an anomaly. And EA has not earned "free pass" privilege now, or ever. It'll never earn that privilege for as long as Android Wilson is in charge, because he's already made it clear that he can't stand games that don't force additional monetization.
 

banjo2

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Because rather than allow any of the studios that they do own to play to their strengths and make something on the star wars license that uses those strengths, EA was like "will you people shut up?!" mode and even then, basically aped another series that's known for making unbelievably stupid design decisions that have yielded meme status.

tl;dr - Dark Souls is not the series to ape for a good Star Wars game. That it worked for this one time is an anomaly. And EA has not earned "free pass" privilege now, or ever. It'll never earn that privilege for as long as Android Wilson is in charge, because he's already made it clear that he can't stand games that don't force additional monetization.
Screenshot_20200615-205211.png

Screenshot_20200615-205239.png


Am I missing something?
 

Xzi

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Dark Souls is not the series to ape for a good Star Wars game.
Gotta disagree with that, frankly I think the Dark Souls formula would work well with nearly any IP as long as it's executed correctly. The sequel to Fallen Order can only get better, too.

And EA has not earned "free pass" privilege now, or ever. It'll never earn that privilege for as long as Android Wilson is in charge, because he's already made it clear that he can't stand games that don't force additional monetization.
I didn't say anything about a "free pass," I'm just saying games should be judged on their merits individually rather being written off before their release just because the developer or publisher has a sketchy past. Apex Legends, Fallen Order, and C&C Remastered have all been very solid releases.
 

VartioArtel

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Yes but 10 hours isn't enough idk about you but a good story deserves minimum 30 hours of game play I guess people try to trim it down to beat repetition but for the $40-$60 they ask for these games you want to play your moneys worth.

It depends I'm honestly not that big of playing multiplayer
30 hours? For a good story? Not every game story has to be an RPG or Adventure.
 
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Haaa, this trailer, I like the smell of inclusivity/diversity in the morning :lol:

Seriously, they keep putting strong female leads for games almost exclusively played by males.
If at leats they were attractive, but nah :glare:


Shoot, where did I put this flame shield again ?
 

FGFlann

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Haaa, this trailer, I like the smell of inclusivity/diversity in the morning :lol:

Seriously, they keep putting strong female leads for games almost exclusively played by males.
If at leats they were attractive, but nah :glare:


Shoot, where did I put this flame shield again ?
All the hot girls fly for the Empire. Duh.
 

mrgone

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Really? You've never played Rogue Squadron 1-3? You've been missing out, excellent games, particularly in co-op! :)
i think i played the first level of one of the rogue sqadrons, but i dont remember which.
nobody had a n64 at that time.

also:
i'm an empire guy :) i loved tie fighter
 
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DS1

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Just a few days ago while playing Ace Combat I was thinking about how a new X-Wing game would be great. Even a remake of the original!

Buuuut those days are over. Bracing for a 6 hour campaign where half of the ships are behind a paywall.

If I ever get a computer again, I’ll have to reinstall one of the classics.
 

codezer0

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Gotta disagree with that, frankly I think the Dark Souls formula would work well with nearly any IP as long as it's executed correctly. The sequel to Fallen Order can only get better, too.
Dark souls is a series that abuses decisions that fake a challenge into being the central focus of its marketing. And then morons misconstrue this as fun and rewarding. There's nothing rewarding about dodge rolling for ten minutes at a time to wait for the singular frame wherein you can attack any given enemy before it goes into another ten minutes of i-frames. There's nothing fun, about dealing with invaders being dicks and attacking you with mouth-frothing aggression.

Worse still, the marketing for From Software jumped on this meme status and use it as a selling point with the whole "git gud" stupidity. Dark Souls left such a sour taste, that even hearing about its influence on Fallen Order made it a hard pass for me; that EA wants you to use Origin even with it being on Steam now, is another.

Also, it's EA we're talking about. When LucasGames was around and able to freely contract with others to make Star Wars games, we had the best part of twenty games in the span of four years. What did we get from EA since their exclusivity purchase? One. One crappy game that re-used the name of a game that came out earlier and better (Battlefront) and infested so hideously with lootboxes, to forever stain the name. It was only when political intervention was likely, that they even considered backing down from a business model where, when #RedditDidTheMath, expecting every player to drop a minimum of $2100 USD in loot boxes, to even unlock all the characters possible. The sheer brazenness to go there, is why EA should be dismantled. The fact that Android Wilson still is running the company, and still has this toxic mindset, is why EA should never be trusted.
 

FAST6191

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Just a few days ago while playing Ace Combat I was thinking about how a new X-Wing game would be great. Even a remake of the original!

Buuuut those days are over. Bracing for a 6 hour campaign where half of the ships are behind a paywall.

If I ever get a computer again, I’ll have to reinstall one of the classics.

Depending upon how old school you want to get there was a DOS version you can probably slap dosbox hard enough to run.
 

Xzi

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Dark souls is a series that abuses decisions that fake a challenge into being the central focus of its marketing.
There's absolutely nothing fake about the challenge that Dark Souls presents, otherwise any player would be able to cheese it and find success. Instead there's an entire vocal segment of gamers who can't even get over the initial hump of the tutorial boss, and I'm not ashamed to say I was one of them back in the X360 days (the jump to PC and a higher frame rate definitely helped).

There's nothing rewarding about dodge rolling for ten minutes at a time to wait for the singular frame wherein you can attack any given enemy before it goes into another ten minutes of i-frames.
Spamming dodge roll without any sense of timing for enemy attacks is the fastest way to get killed and make yourself frustrated with the game. It's no wonder you dislike it so much if that was your strategy going into it. Parrying is far more optimal, but also more difficult to get the hang of.

There's nothing fun, about dealing with invaders being dicks and attacking you with mouth-frothing aggression.
That's entirely optional, as there are a number of items and methods to keep invaders out of your session. Not to mention that these same players can be of benefit to you instead should you need to summon them for boss fights you're struggling with. If not for the cheaters, Dark Souls' implementation of co-op and PvP would be among the best in any series. It's a great example of how to add those features to otherwise entirely singleplayer-focused games.

You're free to have your opinions of course, and this is all quite a bit off-topic anyway, but there are a number of good reasons why the Dark Souls series and well-executed soulslikes receive glowing reviews and sell like hotcakes. The formula isn't going away any time soon, and there are still plenty of unexplored variations on it as well.

The fact that Android Wilson still is running the company, and still has this toxic mindset, is why EA should never be trusted.
Again, I'm not advocating for putting trust into EA. I'm advocating for taking a wait-and-see approach to individual games, regardless of their developer/publisher. I will freely admit that I'm hoping this game turns out good, especially now that HOTAS support is confirmed in addition to VR support, but I'm by no means assuming it will turn out good.
 
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Xzi

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https://www.gamespot.com/articles/why-star-wars-squadrons-tie-fighters-arent-at-a-di/1100-6478690/
"The whole game is designed from the ground up to be first-person all the way through," Frazier said.
Don´t know if I like that one.
That kinda needs to be the case for full VR compatibility. Not to mention that all the HUD elements are integrated into the ship's front panel. So not only would they have to add a second HUD for third-person, it would also become the mandatory camera choice because of how much it adds to the field of view.
 

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