Hacking SWITCH NOOB PARADISE - Ask questions here

Chrushev

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Are there any downsides to creating Emunand as files on the SD as opposed to hidden partition? And I mean "real" downsides... not "you could accidentally delete/format and lose your emunand". Like is it more prone to corruption or errors?
 
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Hey ! My switch's serial number is : [Insert Switch Serial] so i can't hack it right ?
Your switch can be hacked if its 4.1.0 you can hack it, but beware of thy ban.

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Are there any downsides to creating Emunand as files on the SD as opposed to hidden partition? And I mean "real" downsides... not "you could accidentally delete/format and lose your emunand". Like is it more prone to corruption or errors?
SX OS's emuNAND is more stable right now, if your emuNAND gets corrupted your main NAND wont get corrupted.
 
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Lacius

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Hey ! My switch's serial number is : xaj70058973151 so i can't hack it right ?
Unless it's on 4.1.0, it cannot be hacked. You are correct.

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Your switch is a gen one switch, you can hack it, but beware of thy ban.
This is incorrect. Check the serial number.

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Are there any downsides to creating Emunand as files on the SD as opposed to hidden partition? And I mean "real" downsides... not "you could accidentally delete/format and lose your emunand". Like is it more prone to corruption or errors?
Aside from the loss of storage space and the setup process, no, there isn't any real downside.

Unless you plan on using online play, an emuNAND is usually unnecessary.
 

Hayato213

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Your switch is a gen one switch, you can hack it, but beware of thy ban.

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SX OS's emuNAND is more stable right now, if your emuNAND gets corrupted your main NAND wont get corrupted.

Wrong, unit is patched, based off serial #,
1.PNG
 
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Chrushev

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Unless you plan on using online play, an emuNAND is usually unnecessary.

Hmm? What about keeping SysNand on 4.1 and Emunand on 8.1 to be able to play latest games? I currently set it up on SD Card as hidden parition... but it seems like it would be easier to backup if needed if I stored it as files instead (I have SXOS Pro).... so thats why Im wondering if there is any benefit of staying with hidden partition....
 

Lacius

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Hmm? What about keeping SysNand on 4.1 and Emunand on 8.1 to be able to play latest games? I currently set it up on SD Card as hidden parition... but it seems like it would be easier to backup if needed if I stored it as files instead (I have SXOS Pro).... so thats why Im wondering if there is any benefit of staying with hidden partition....
If you have a patched system, then yes, an emuNAND is necessary to play the latest games, since you cannot update your sysNAND.

If you're on an unpatched system and you're content with using fusee gelee, you have several options available to you. If you don't care about online play, you can update your sysNAND to 8.1.0 to play the latest games with your sysNAND. If you want to preserve your fuse count, you can install AutoRCM during the update so you can downgrade back to 4.1.0 later if you want to.

In summary, if you want to preserve your fuse count without installing AutoRCM, or if you want to use Deja Vu instead of fusee gelee, then those are other reasons to use an emuNAND. That's why, if you don't plan on using online play, it's usually unnecessary.

Edit: If you're making a distinction between a file-based emuNAND and a partition-based emuNAND, a partition-based emuNAND is always recommended.
 
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Chrushev

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If you have a patched system, then yes, an emuNAND is necessary to play the latest games, since you cannot update your sysNAND.

If you're on an unpatched system and you're content with using fusee gelee, you have several options available to you. If you don't care about online play, you can update your sysNAND to 8.1.0 to play the latest games with your sysNAND. If you want to preserve your fuse count, you can install AutoRCM during the update so you can downgrade back to 4.1.0 later if you want to.

In summary, if you want to preserve your fuse count without installing AutoRCM, or if you want to use Deja Vu instead of fusee gelee, then those are other reasons to use an emuNAND. That's why, if you don't plan on using online play, it's usually unnecessary.

I see.. yeah I have a launch unit on 4.1 and have been using AutoRCM on Sys partition for last 2 years... but because I want to play newer games nad preserve the fuses I went to Emunand last night... but am wondering if there is any benefit to doing hidden parittion over the files... since hidden partition appears to be a much harder thing to work with in terms of backup.
 

Lacius

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I see.. yeah I have a launch unit on 4.1 and have been using AutoRCM on Sys partition for last 2 years... but because I want to play newer games nad preserve the fuses I went to Emunand last night... but am wondering if there is any benefit to doing hidden parittion over the files... since hidden partition appears to be a much harder thing to work with in terms of backup.
A partition-based emuNAND is recommended, since it runs better.

If you don't care about online play, you're using AutoRCM anyway, and you're using fusee gelee as your exploit, then there really is no reason to use an emuNAND in your case.
 

Chrushev

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A partition-based emuNAND is recommended, since it runs better.

If you don't care about online play, you're using AutoRCM anyway, and you're using fusee gelee as your exploit, then there really is no reason to use an emuNAND in your case.

How does it run better? Same media (SD card), same files presumably, just not on a separate partition... ?

Also, isnt there a chance of Colboot exploit requiring 4.1 in the future? thats a reason to not update SysNand... so Emunand would be the only way to update and play latest stuff.

Separate question: Is there any reason to use XCI over NSP with SXOS?
 

Lacius

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How does it run better? Same media (SD card), same files presumably, just not on a separate partition... ?
Your SD card is not formatted the same way as the eMMC storage. A separate partition more closely emulates the eMMC.

Also, isnt there a chance of Colboot exploit requiring 4.1 in the future?
No. An untethered coldboot exploit is highly unlikely on anything above 3.x. The presently available warmboot browser exploit on 4.1.0 is likely the best it's going to get.

thats a reason to not update SysNand... so Emunand would be the only way to update and play latest stuff.
  1. It's very likely not getting an untethered coldboot exploit.
  2. AutoRCM will prevent fuses from being burnt, allowing one to downgrade to 4.1.0 in the future.

Separate question: Is there any reason to use XCI over NSP with SXOS?
It's a matter of personal preference.
 

Joeli53

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Unless you plan on using online play, an emuNAND is usually unnecessary.

I wasn't planning on playing online on my emuNAND at all, but I wonder: if I keep all of my modifications isolated to my emuNAND and therefore keep my sysNAND clean with a completely separate SD card, can I always "swap" between the two without any issues (and thereby go online under my sysNAND)? I'm already on the official 8.1 on my sysNAND, so I don't need to preserve it.
 
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Lacius

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I wasn't planning on playing online on my emuNAND at all, but I wonder: if I keep all of my modifications isolated to my emuNAND and therefore keep my sysNAND clean with a completely separate SD card, can I always "swap" between the two without any issues (and thereby go online under my sysNAND)? I'm already on the official 8.1 on my sysNAND, so I don't need to preserve it.
If you care about online play, it is recommended that you use a clean sysNAND to play online. The emuNAND should be for your hacks.
 

barelynotlegal

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so wondering if im screwed, restored clean nand and all was working well, had sxos up and running and trying to get the usb hdd to work. after about 10 reboots lol ifigure i give it a break and boot back into reinX. shot off from sxos and it rebooted to a blue screen, crapped my pants and shut off. then worked fine. thought it was a software issue. now the blue screen is back and i cant get rid off it. hold power down for 12 to 20 secs then click power again still blue.device is not hot or warm. is this the end of my switch?
 

geeleonidas

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I've done an emuNAND with emuMMC using the "SD Partition" option, but no files showed up on the newly created partition, they showed up on the primary one instead.
Is this normal? I thought it was a bug at first, but I don't know.
 

AuroraBorealis

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I am tempted to go buy an unpatched unit for hacking.

With the Deja Vu exploit, is it worth the $400 for an unpatched unit if I can get a new patched one for $250 running 4.1.0?

It seems like the end result is the same at this point, only with unpatched units being able to be unbricked easier.
 

Spinsz

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If you care about online play, it is recommended that you use a clean sysNAND to play online. The emuNAND should be for your hacks.

On this subject, I am doing exactly that, but how do I get the OFW games to show up on my emuNAND CFW?
 

ceramiclion

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Good evening everyone.


I hope that this post is not lost among all the other ones here in this thread.

Today I finally had time to sit down and add homebrew to my Switch. My switch is a launch console with 1.0.0 firmware so I did all the research and was able to access RCM using Pegascape and Nereba. I then created an EmuMMC partition and have been able to successfully boot up to EmuMMC and updated its firmware to 8.1.0 using ChoidujourNX. From here my two main problems began.

1. I noticed that after I update it to 8.1.0 my PuyoPuyo game card was giving me back this error (See first image below) . I then tried to use my Bayonetta2 game card and the same error message is displayed. Has anyone else run into this problem? So basically, I can’t play game cards.

2. I am also having problem installing NSPs through USB using Goldleaf and Goldtree. I followed all the steps available online and was able to browse my PC folders through my Switch but when I try to install I get this message (see second image below). My SD card is formatted in FAT32 and since my Sysnand firmware doesn’t allow ExFat I’m stuck with it.
Based on what I have found it seems to be a problem with the sigpatches. But as far as I know they came installed with Atmosphere when I downloaded the SDsetup folder from the SDsetup-com website. I tried re-downloading and pasting the sigpatches but problem remains. I was able to install a small NSP through my SD card and did not get the message so I am not sure what is going on.

I am feeling very lost since my switch is a 1.0.0 and there’s very limited information out there about potential problems and fixes. I will appreciate it if someone with more experience can lend a helping hand.
 

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Lacius

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so wondering if im screwed, restored clean nand and all was working well, had sxos up and running and trying to get the usb hdd to work. after about 10 reboots lol ifigure i give it a break and boot back into reinX. shot off from sxos and it rebooted to a blue screen, crapped my pants and shut off. then worked fine. thought it was a software issue. now the blue screen is back and i cant get rid off it. hold power down for 12 to 20 secs then click power again still blue.device is not hot or warm. is this the end of my switch?
What happens when you restore your NAND backup?

I've done an emuNAND with emuMMC using the "SD Partition" option, but no files showed up on the newly created partition, they showed up on the primary one instead.
Is this normal? I thought it was a bug at first, but I don't know.
Did you follow the guide? Did you finish it?
https://nh-server.github.io/switch-guide/user_guide/emummc/partitioning_sd/

Is there any way to transfer a save file from emuNAND CFW to OFW?
If you didn't format either NAND, you can potentially move the /Nintendo/ folder to the proper location so it will be read by the emuNAND. Alternatively, you can backup your save with Checkpoint and then restore it on the sysNAND with Checkpoint. While it probably won't dirty your NAND, it should be avoided if possible, and it's your risk to take.

I am tempted to go buy an unpatched unit for hacking.

With the Deja Vu exploit, is it worth the $400 for an unpatched unit if I can get a new patched one for $250 running 4.1.0?

It seems like the end result is the same at this point, only with unpatched units being able to be unbricked easier.
That's quite the price difference. I personally don't think the extra $150 is worth it for an unpatched unit, but unpatched systems are recommended.

If the patched system is on 4.1.0 and has never connected to the internet, then it should be fully hackable. If you are prone to make a lot of mistakes (i.e. Doing things that would brick your system, accidentally updating the sysNAND, accidentally connecting your sysNAND to the internet without PegaScape, etc.), then you should get an unpatched system.

On this subject, I am doing exactly that, but how do I get the OFW games to show up on my emuNAND CFW?
Copy the /Nintendo/ folder to the proper folder so it can be read by your emuNAND.
 
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