Nowadays assets are mostly streamed and graphics cards themselves already have ludicrous amounts of RAM on-board to supplement system memory. On the system side you're more interested in latency and bandwidth, and the relation between the two, hence Dual and Quad Channel setups. Typically the amount of system memory required doubles every generation, so a jump from 16 to 32 seems to be a reasonable prediction for the future, but my guess is that 16GB will serve you well for the time being.I'm actually thinking the RAM requirements/recommendations may rise to 32GB. I have 16GB myself, but you have to remember that what we once thought was a lot of power will be outdone in the future, always. Not that you should go and pursue always being at the top spec-wise when it comes to building a PC, of course! XD
To be honest I think you're just in the initial building stage. Like grief, PC building has five stages. You've breezed through shock, denial and anger, now you're bargaining with us, next you'll be a little depressed that no matter what you do your Beast Machine won't really run the way you want it to and then finally you can start testing more feasible builds and end up with a really good machine at the acceptance stage.Good point. Prices aren't bad, if you're not dedicated to some niche shit (like I'm thinking about). Our home desktop is a i5-7400@3ghz, 16GB RAM, GTX1060 3GB. For a 'serious' gamer, it's subpar. But as a family PC, it's great. It's plenty. Handles 4K vid, runs Dolphin @ 1080p nicely, has wifi and bluetooth and included Win10. It's a competent PC, for anything but maxed out gaming and studio-grade vid editing I guess. And it was cheap. About $600, and that was a year ago.
Maybe that's why I'm having the sticker shock on the vid cards.