This is a multi-facet question that doesn't have a simple answer. The first thing you have to realized is that the Nintendo 64, Wii, and 3DS have vastly different hardware that can't be directly compared with one other. Without consideration of their architecture, operating system, and program/executable optimization, the performance numbers of the CPU, GPU, RAM, and VRAM numbers alone mean nothing by themselves.
The first issue is that these three systems don't even share a common CPU architecture.
- Nintendo 64 - MIPS
- Wii - PowerPC
- 3DS - ARM
Because their instruction sets are different, it would be difficult to reverse engineer writing code from one type of CPU reinterpreted in a language understandable by another. This would be like asking a German dude and a Japanese dude to read off something written in Chinese. Japanese guy might mostly get by but will stumble a lot understanding Kanji that's not used in typical Japanese and grammar word order. German man isn't going to have a hell in chance, let alone with a Chinese dictionary reading that passage in a reasonable time frame. This also applies for the GPU.
If I had to assign this crude analogy between systems to languages:
- Nintendo 64 ~ Chinese (traditional)
- Wii ~ Japanese
- 3DS ~ German
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The next stumbling block directly relates to the first. Because of those vast differences, programmers will not often undertake an emulator project if they deem the end result will be half-baked or crappy. Unless the source hardware you're working with has lots of overhead (ie, horsepower) where it makes up for some deficits in the coding, someone who has an inkling of interest creating a N64 emulator on the 3DS would only do so as a proof of concept or "test demo". Even if said emulator was programmed perfectly, software will only get you so far if any part of the target hardware is bottle-necked.
I don't own a Switch. I read stuff on r/SwitchHaxing, r/SwitchHacks, and GBAtemp from time to time. My last read article about N64 emulation on the Switch was something about a slight bump in clockspeed.