Homebrew Discussion Switch overclocking released (improved N64 & PSX emu)

MK73DS

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While overclocking is a good thing, I don't think it's a very good idea to start using overclock to have better emulation when code optimization could make those consoles pretty playable on the switch's hardware...

Also, overclocking in general can "enhance the user experience", especially in Switch games where framedrop is sadly more common than I'd like. If I'm at home with the Switch plugged in, I'd love to bump this CPU to 1.5GHz and this GPU to 500MHz :D (or other frequencies depending on the game if it is CPU/GPU bottlenecked).
 

KHEOPS

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Or simply set the output resolution tv hdmi to 720p max, helps well in some games, without overclocking, and without additional heating
Ex zelda, xenoblade......
 
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Vorde

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Or simply set the output resolution tv hdmi to 720p max, helps well in some games, without overclocking, and without additional heating
Ex zelda, xenoblade......
Lower resolution < Higher Frame Rate
I don't care if my game ends up looking like a Playstation 2 title as long as I get 60fps (hell even 30fps when it comes to Zelda titles) so it isn't dropping frames.
 
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KHEOPS

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I also prefer a stable fps like you.

Zelda on tv 1080p 900p max
Xenoblade 2 it depends on the environment
So in 720p which is the case of the switch screen ,the game will always have a better framerate than on a tv, with the switch output tv in 1080p
If a game is fluid on nomad, then the extra power docked in 720p can only be more
logical.
 
Last edited by KHEOPS,

Trice

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Or simply set the output resolution tv hdmi to 720p max, helps well in some games, without overclocking, and without additional heating
Ex zelda, xenoblade......
Why would it? The Switch doesn't render the game at 720p just because you set the output resolution to that. Zelda still runs at 900p internally and just gets downscaled or upscaled depending on your chosen setting.
 

Vorde

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Why would it? The Switch doesn't render the game at 720p just because you set the output resolution to that. Zelda still runs at 900p internally and just gets downscaled or upscaled depending on your chosen setting.
Yeah that's true. You'd need to patch the games engine to render at 720p for the improvement in graphics.
 
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KHEOPS

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Why would it? The Switch doesn't render the game at 720p just because you set the output resolution to that. Zelda still runs at 900p internally and just gets downscaled or upscaled depending on your chosen setting.

No
You can see the difference easily in zelda, perfectly fluid in nomad at 720p with much less power cpu and gpu
On tv in 1080p less aliasing etc
But a little less fluid, not a big problem, but there are drops in famerate from time to time, not the case in nomad
docking increases pixel count from 720p to 900p, a 56 per cent in resolution. However, memory bandwidth only rises by 20 per cent, from 1331MHz to 1600MHz. Bandwidth is shared between CPU and GPU, so the higher resolution in the home console mode may be sapping memory bandwidth away from the main processor cores, making us more prone to slowdown when the CPU is under load. Bandwidth concerns may also explain why resolution doesn't scale closer in line with the difference in clock-speeds (307.2MHz or 384MHz undocked, 768MHz docked). Suffice to say, if you're looking to play Breath of the Wild with minimal performance drops, running undocked is the way forward.

Beyond performance, there is very, very little to separate the visual experience. Yes, the game runs at a higher resolution when hooked up to your HDTV, but the presentation on the 720p 6.2-inch display looks beautiful, and while the pixels-per-inch metrics may not impress by smartphone standards, it's still enough to ensure that the complete lack of anti-aliasing isn't thatmuch of an issue, especially as the game renders at the screen's native resolution. Zelda looks crisp and precise in handheld form, while the blown-up image on your flatscreen serves to emphasise the less impressive aspects of the game's image quality.

https://www.eurogamer.net/articles/...e-legend-of-zelda-breath-of-the-wild-face-off
I edit because I misunderstood your point of view (yes, the internal gpu of zelda dock is in 900p)
But the downscale 720p (720p tv output) and more powerful than in 900p
Sorry for the confusion.
I hate peddling bullshit.
I'm French I misunderstood
So I'm correcting.
 
Last edited by KHEOPS,

Trice

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Yes, I know Zelda is generally more fluid in handheld mode. I meant that there isn't a difference between setting your TV to 720p or 1080p, you get the same output either upscaled or downscaled.

But I agree, Switch games look beautiful when running at native 720p on the handheld screen and I honestly use my Switch more often as a handheld than on a TV, also because it's super convenient to just turn it on and play for a bit instead of having to turn on my TV, sound system etc. I also seriously hope that Nintendo will keep going this way with their upcoming systems. It's getting way more use than my PS4 or Xbox One because of the convenience of being able to play with it anywhere I want.
 
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KHEOPS

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Yes, I know Zelda is generally more fluid in handheld mode. I meant that there isn't a difference between setting your TV to 720p or 1080p, you get the same output either upscaled or downscaled.

But I agree, Switch games look beautiful when running at native 720p on the handheld screen and I honestly use my Switch more often as a handheld than on a TV, also because it's super convenient to just turn it on and play for a bit instead of having to turn on my TV, sound system etc. I also seriously hope that Nintendo will keep going this way with their upcoming systems. It's getting way more use than my PS4 or Xbox One because of the convenience of being able to play with it anywhere I want.
Zelda botw tv mode 900p
Zelda botw nomad 720p
Okay, we misunderstood each other, I edited.
I don't like bullshit at all, I fight against it every day
English is not my mother tongue, and the technical words ready for confusion i'm sorry (vorde and trice)
 
Last edited by KHEOPS,

Bellebite2000

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Okay, thank you very much, I appreciate it.
I don't want people to think I'm an idiot who talks nonsense.
:grog:

You already proved this many times, too late for that. We know you by now.

I am surprised you didn't mention 3 times "my gdp32 (or whatever crap you are using to jerk off) is better and I am still posting on a switch forum" in your last post. Are you sick?
 

Vorde

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We probably won't get it for quite some time. The people responsible for the discovery are likely extensively testing it to make sure it doesn't get released and toast a bunch of consoles, or to make sure that it doesn't cause a bunch of system instability.
It's one of those situations where they tease the possibility too early, people get hyped, and then they want to test for a long while before they deliver it.
 
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MK73DS

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You can already overclock the Switch on Lakka.tv. For now, only CPU overclock is useful, to make near full speed games run at full speed.
After an extended period of CPU and GPU overclock, while (trying) to play on Dolphin Emulator, I didn't get any issue, and the Switch was still relatively cool (I know people panic when it gets warm, but it wasn't that hotter than a smartphone after playing Wii games on it too). Pushing too far the system may be dangerous, but if you are reasonable I don't see any cons to overclock the Switch (except battery life)
 

DollyWhipDoll

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PSP so close, I can taste it! :yayswitch:



 

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