Alright, ladies and gentlemen, listen up.
Homebrew on consoles takes time. Time that must be invested because, shock of all shocks, Windows and Android are not the only OSes on the market, not to mention different CPUs and the various architectures (think of these like different screws that need specific screwdrivers to get them to work correctly) and other technical details that must be adapted to when developing programs and writing code to work with these different architectures. Devs like m4xw and natinusala, AFAIK (I follow what I care about in this scene, and Patreon drama isn't on that list), usually aren't doing this with any gain for themselves in mind. They are sharing this work for free (I'm assuming that if ePSXE can get away with charging for the Android version of their emulator that they technically could do this, though I'm not Phoenix Wright and have no plans to become so anytime soon in the future), and the fact of the matter is that not everyone is willing to do this sort of thing for free, hence the bounties, which certainly would help motivate people to compete for the best dynamic recompiler for every 3D emulator up to the N64 thus far. I don't know if the Dreamcast emulator has had any bounty for it set up yet. If it has, it'd certainly be encouraging, but the fact of the matter is, just like learning Mathematics, you don't jump into full on Calculus unless you take some Algebra, Geometry, and Trigonometry (I think, could be wrong on that since I never went past Algebra II in HS). It's the same thing with emulator progress.
Not to mention, I'm rooting for both emulation solutions here. Lakka easily is the one that's playing the most games atm, but until my ears aren't going to be lonely, I'll gladly use RetroArch on Horizon on my second Switch and hope Nintendo doesn't try to start banning people from using a version of a Linux distro. (Not that I think it'll happen if I understand how Lakka on Switch works correctly, but you never know with Nintendo) I say to let them progress at the pace they naturally should and to let us get ACCURATE results that will lead to more people enjoying things how they were meant to be. This kind of "I want to play Ocarina of Time right now, things not being emulated accurately and games and other features not being compatible be damned," is at least one of the factors that has led to the N64 emulation scene being in shambles for such a long time. All because the guys working on it got paid, made something that may have been fine back on an old computer running Windows XP SP2/3, but the fact of the matter is, technology moves on, and the need for such hacks to get popular games to work at the expense of others has long since passed. We now have more options to play games than ever before, especially on the portable side of things. You know, I always wanted a portable machine that could play retro games up to the GC/PS2 era, and while I'm pretty sure we won't see that become a practical possibility anytime soon with this model of the Switch, if ever (I think Nintendo can only stick with the Switch concept at this point. I would love a more powerful Switch (as in, one that's actually powerful enough to stand toe-to-toe with most of the current-gen games if possible) when the next generation wraps up, but let's hope Nintendo knows that all they really need to do is improve the Joy-Cons' functionality from here on out and try to outfit it with a better battery), the fact that a device like the GPD WIN 2 can actually play a game as recent as Dragon Ball Fighter Z or even The Witcher 3 at even 30fps just goes to show how far we've come from having to make game-changing sacrifices to reach the same level of compatibility with the main console releases of these games to just technical details while still playing the same game just with a slightly worse experience. It used to be that Mortal Kombat 1 on the Game Boy had fatalities not only censored, but probably outright changed because of technical limitations. Now, you can play Mortal Kombat X just fine...if you don't mind playing a fighting game 10 frames below native (which is...acceptable for me, but I'd be lying if I said I didn't prefer it at 60 for most of the time). This is after years and years of improvements in manufacturing, costs coming down, and us being able to push more out of these chips than ever before, and people looking to fund a project that most executives would, understandably (from their perspective, anyways), would be skeptical towards, to say the least.
I don't know about you, but more time (which is arguably the most important resource in economics if you think about it) devoted to improving emulation on portable devices, especially one as convenient as the Switch (even if it comes with sacrifices) is going to be worth it when the emulation of PS1, N64, Sega Saturn, (are we finally seeing a light at the end of the tunnel for this system!?) and the Dreamcast get dynamic recompilers that make all of the demands, desires, and general impatience for better performance for these early 3D consoles on the Switch seem like a distant memory.
At least, that's what it felt like for me when I finally built a desktop gaming PC that could play practically everything, RPCS3 included, but that's another story for another time!
PS: Just a general rule of thumb - unless something came from a dev like natinusala or m4xw, don't always assume it's true. I know people like to put YT "celebrities" on pedestals, but really, they're flawed human beings like every other person people like to fawn over in life. I may have enjoyed AVGN back in the day, but James Rolfe really just needs to disassociate himself, at least in public, from Mike Matei and Ryan "emulating electrons moving through reality" whatever-his-last-name-is. If anything, I view Mike as being like whoever the fuck replaced Steve (I believe that's who the main guy's name was, anyways) on Blue's Clues way, waaaayyy back in the day; I understand why they chose to do so, or why maybe James allowed him to do more work (AVGN Movie and all), but the fact of the matter is, James Rolfe and Mike Matei aren't somebody like LinusTechTips or Simply Austin, who at least understand that emulation is more complicated than making sure the electronic pathways on the silicon chips are exactly, absolutely, 100%, no bullshitting, the EXACT same as they were on the original model of the SNES, and that there weren't any deviations done to accomodate for the smaller SNES models released later in the system's lifespan.
Maybe it's just the fact that I was lucky enough to grow up with an older brother who understood how to explain some of this shit in laymen's terms (though his emulation experience pretty much stopped with the GBA in terms of timeline, and he did have, like, one of the first versions of Dolphin on his computer back in the mid 2000's. Not that we had any discs or anything to try it out with!), but this is really easy stuff to educate yourself on, either by browsing other forums, watching YT videos on the subject that go beyond just what Linus explains in his Techquickie video on the subject, and just learning about how computers work in general. No matter the changes and new innovations in technology, learning how a PC works can help you solve problems and make people who work in IT Tech Support's lives a little less of a headache than it already is. Hell, if you get good enough at it, you can possibly save yourself money and possibly time on having people come and fix things for you!