Homebrew RELEASE Development Thread - RetroArch libnx

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KHEOPS

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Yes it's true, that's why I bought a switch, gpu nvidia x1, not too much equivalent on the android market, and for windows 10 on gpd win2, it's for sure that it makes me envy...
The gpd win2 is not as plug n play as the switch, you have to tweak the settings, the registry, the constant updates of win 10 ,nothing to do with a clean OS ,and dedicated to the game like the switch

But I'm patient, just not difficult to implement in retroarch, so I'm waiting to see the progress.

No device has the advantages of the switch, when it is docked, it sends the image directly, overclock the power, you can have a perfect emulation station, with the shaders, on tv it will be incredible, the fast sleep of the switch, and its unique power management, and turns off the lcd switch screen automatically,
And one of the unique switch functions is to be able to recharge docked, at maximum power, without altering the battery, or the fear of damaging something, in intense games ( smartphone? Gpdwin2? No at all) etc.....
Everything that gpd xd can't do, and the gpdwin2 is more expensive, there is also the gyroscope, for wario twisted games on gba? Rumble hd, pinball games or whatever the switch has really cool and unique stuff ( multiplayer joycon), I'm just waiting to see the full potential, in 1 or 2 years, I'll take stock.
Android tv is close to the hardware switch, and well look at the quality of the emulation, and its shaders, just wait...

My gpd xd doesn't turn off the screen on the tv, it clones the image, and it requires more resources, and I don't have the fluidity at 60fps on tv, only the screen of the gpd xd is fluid, both screens run at the same time it's easy to compare, this is the only defect of the gpd xd, which prevents me from having an arcade terminal in the 3ds pocket format, I am disappointed.
And the xd2 gpd doesn't have a stable framerate at 60fps, there is a fluctuation, which can't be fixed, except by custom rom, or update, but gpd doesn't care.
It was skelton who made my custom rom legacy gpdxd
And it is thanks to him, that the framerate was corrected, he reported the information to gpd, but for the xd2 ,gpd's answer? Is negative

So the switch can be the best retrogaming machine, 1 year or 2 years old will be long, but what a pleasure it will be to have, when the homebrews, emulator will be ready,with shader, with hardware acceleration, open gl 4.3, Vulkan!! and so on.
 
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Spoda

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I hope opengl fixes the issue with pcsx rearmed not being to play multi-track bin games (like Rayman) properly.
 

KHEOPS

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Rayman eboot format? ( no multi track in format eboot)
That's how it works on android gpd xd core pcsx rearmed
But I'm pretty sure it's possible on switch to eboot, can anyone confirm?
 
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sj33

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They do, but if the eboot has more than 5 tracks internally it won't work. Known bug.

The workaround now is to use a bin/cue, If there are more than 5 bin files, mount using Daemon Tools and re-rip as a single bin using ImgBurn.
 
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KHEOPS

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Thanks for the details, it's good to know, I've seen similar posts somewhere.
And the given solution is good, and simple
Thank you.
You could have replied by buying a psx, and rayman "problem solved", fortunately not everyone is like that here.
 
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Ty_

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Thanks for the details, it's good to know, I've seen similar posts somewhere.
And the given solution is good, and simple
Thank you.
You could have replied by buying a psx, and rayman "problem solved", fortunately not everyone is like that here.

Yeah, or saying "why not just emulate on PC"

I don't get how this is hard to grasp, the Switch has unique advantages. For me it's having my saves on one machine, that I can use portably or hooked up to a TV. There are numerous reasons to prefer playing retro games through the Switch than any other machine. I can also focus accessories around this, buy extra controllers for 4 player games (once N64 emulation comes on) etc. The only thing to really rival this is a laptop, and it's still not even close in terms of portability
 
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KHEOPS

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Yes you're right, no console or smartphone, or open source console has the advantages of a switch
If the devs support the switch, we're going to have an incredible machine for retrogaming.
A small hdd of 4 TO connected in usb on the dock, for the roms mame or big games or isos, in short the dream, but we are not there yet.
 
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as a proud vita and pstv owner I have been saying this for months KHEOPS and I am so happy with the current state of switch. It's really turning into quite the machine!
 
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jakkal

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Just finished symphony of the night 200% with psx rearmed. It ran like a charm.

Thanks for working on this
 

KHEOPS

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Yep!!! Of course I'm happy too, since I play 95% of the homebrew emulators time, I bought zelda and skyrim, I barely have 4 hours at zelda ,2 hours at skyrim, and 3 hours at xenoblade2, I have a lot of games (140) but I don't care, I like retrogaming, and I play star ocean super famicom right now ( 3 days of happiness trad dejap / jap> eng)
If only devs could like the switch, like many of us, it would be really nice.( the machine)
The best is yet to come, I hope it will last for years.

Cool jackal congratulations, this game is not easy,
And glad to know there's no problem with this 100% finished game.
 

KHEOPS

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Let me get this straight, No one has volunteered yet, Is that correct?
Who developed dynarec nvidia shield?
We need this guy at work.
conker bad fur day original framerate =20fps forced to 60fps core parallel retroarch can 20fps>60fps
what my gpd xd can do but not to all games
Banjo kazooie original framerate 20> to 60 fps no problem
Banjo tooie 20>60 no problem
Mario 64 no problem in 60fps
Conquer, original framerate okay, forced to 60? Not possible
Golden eye not possible
Doom64 not possible
But the switch with its cpu and gpu , It's going to be a big one.
 
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KHEOPS

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Thanks a lot m4xw
I feel bad there, writing a dynarec is not easy, and the n64 is not an easy machine to emulate, its filtering is particular among other things
You have to contact the guy who made or wore dynarec on nvidia shield, or him or someone he knows, because starting from scratch is hot potato.

Look at this incredible performance nvidia shield on tv , right? So the switch can.

 
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m4xw

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Thanks a lot m4xw
I feel bad there, writing a dynarec is not easy, and the n64 is not an easy machine to emulate, its filtering is particular among other things
You have to contact the guy who made or wore dynarec on nvidia shield, or him or someone he knows, because starting from scratch is hot potato.

Look at this incredible performance nvidia shield on tv , right? So the switch can.


Shield CPU is out-of-the-box double that of the switch.
If the Switch would run on 2Ghz we probably wouldn't need a dynarec
 

KHEOPS

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Being an Nvidia product, the Shield is a natural showcase for the manufacturer's latest mobile offering: the Tegra 4 APU. The processor here operates at a slightly higher clock than other Tegra 4 devices (1.9 GHz vs. 1.8 GHz) due the Shield's active cooling. Its Cortex-A15 architecture places the Tegra 4 in the same ballpark as the Snapdragon 800 in multi-core operations. Competing devices launching this year with the Snapdragon 801, such as the Samsung Galaxy S5 or HTC One M8, are expected to outperform the Tegra 4 by slight margins in certain areas.
Source
https://www.notebookcheck.net/Review-NVIDIA-Shield-Portable-Handheld.115390.0.html
And yes you're right about that, but watch the video, it works perfectly well on tegra4 portable shield, so that's why I say dynarec on switch can do it, I love hardware, and I like learning.

Geekbench 3 Score multi-core 32 bits NVIDIA Shield. 2797 Points
Gpd xd 2093 multicore score/ Integer Multicore 2644
Not so far away my gpd xd, yet the shield tablet, or android shield tv, are far from its scores, and the switch does better in gpu, much better in cuda cores for example

http://browser.geekbench.com/geekbench3/compare/3509801?baseline=3509801

 
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