Hacking Why does XCI weights more?

Reploid

Well-Known Member
OP
Member
Joined
Jan 20, 2010
Messages
2,836
Trophies
2
XP
6,307
Country
Serbia, Republic of
I can see that eshop version of Sonic Mania a bit less than 400 mb. That includes huge patch and the DLC.

But! retail version is ~700mb trimmed. Even though I think it should be less, since it must not contain several versions of same game files, because of the patch. How come it's only got fatter while being converted to retail?

Also there is RiME. XCI file is 500mb more, than NSP version. Both uses the same 2gb patch to make visuals suck less. Anyhow, if you go full NSP way you'll save some space.

I'm sure there are more examples.

But why is it a thing? Some formatting properties of NSW cartridge? Or developers try to compress eshop releases a bit, while care much less on retail version, since some same will be wasted anyway?
 

garyopa

Admin @ MaxConsole
Member
Joined
Apr 25, 2009
Messages
777
Trophies
0
Location
Tropical Island
Website
www.O-P-A.biz
XP
9,512
Country
Canada
physical cartridges of course weight more than digital release.

but yes, as @fadx points out the best way is to 'unpack' the xci and see how big it really is.

normally on cartridges there is of course 'logo partition' and 'header partition' those are big but do add space, and then when it comes to trimming, the xci programs can only remove 'zero' space at the end of file, in the whole file itself, there is big chunks of padding, as each file has min. size and its padded out to next megabyte in the cartridge, so tons of tiny files can quickly add hundreds of wasted space, you can't really trim those.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: Now its being detected as 2mb lol