Hacking COMPLETED CDNSP - Download & repack your games, updates, and DLC's to NSP!

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datahoarder

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There is a fix being uploaded right now! So dont panic. Nintendo did some dirty stuffs
@jakkal @ANTONIOPS
Nintendo did nothing. The script the majority of people were using is broken. They did not ban the banned certificates.
edit: well, they did, for shogun, but not for the cdn.
 
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weatMod

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Its without a GUI, but a GUI for this exists which only requires copying over the gui exe. Then can enter titleid and titlekey to download and it runs hactool for you to download and convert to .nsp
still confused but TL;DR
so what this is is more like wii u USB helper than free shop correct , it runs on your PC not on switch
and you need to dump some console unique key from your switch to download the games/DLC/updates from N to your PC
but if someone else uses their unique console ID to download the files , then what? they can only install the files with devmen on that one console whos unique console ID was used to download or they can be installed on any switch?
I'm sure i have it this all fucked up but if someone could just provide a simple dumbed down overview 1st before getting into technical detail that would help a lot
 

jakkal

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i got it working with a modified version of cdnsp from a private discord
working perfectly again yaaay

sorry i cant upload it or share
 

Robman2122

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Apparently they did shut down Shogun access. ):
edit: shogun is just the data for what game was what. CDN downloading definitely still works.
Now that you mention it, none of my updates have been coming in thru my automated script. Looks like you're right.

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Robman2122

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Apparently they did shut down Shogun access. ):
edit: shogun is just the data for what game was what. CDN downloading definitely still works.
I thought of an easy way to code around this problem. At least for the way I do things. I've been batch downloading things with my custom batch script, which I've revised many times over the last few days. Most recently I had it dump the readout from the info command into a text file and then parse the available update line to only download the latest update. Rather than do that process, I can rewrite my script to simply start requesting update versions at an obscenely high number and go down one revision at a time, checking after each command to see if the file exists. If it does, it will simply exit the called function and if not, it will move onto the next one. It will add some time to my process but not an obscene amount of time.

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datahoarder

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I thought of an easy way to code around this problem. At least for the way I do things. I've been batch downloading things with my custom batch script, which I've revised many times over the last few days. Most recently I had it dump the readout from the info command into a text file and then parse the available update line to only download the latest update. Rather than do that process, I can rewrite my script to simply start requesting update versions at an obscenely high number and go down one revision at a time, checking after each command to see if the file exists. If it does, it will simply exit the called function and if not, it will move onto the next one. It will add some time to my process but not an obscene amount of time.

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The highest version is Splatoon 2 afaik.
v65536 v131072 v196608 v262144 v327680 v393216 v458752 v524288 v589824 v655360 v720896 v786432 v851968 v917504 v983040 v1048576 v1114112 v1179648 v1245184 v1310720 v1376256 v1441792
 

Robman2122

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The highest version is Splatoon 2 afaik.
v65536 v131072 v196608 v262144 v327680 v393216 v458752 v524288 v589824 v655360 v720896 v786432 v851968 v917504 v983040 v1048576 v1114112 v1179648 v1245184 v1310720 v1376256 v1441792
The highest I actually had thought to program it for was 1572864, so I should be safe (for now at least). Maybe I'll add a few more just to be safer. I won't be working on it tonight (gotta get some sleep before work) but should be looking into further tomorrow evening. If anyone is interested in the batch script still I can drop a copy of it when it's done.

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Type_O_Dev

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The highest I actually had thought to program it for was 1572864, so I should be safe (for now at least). Maybe I'll add a few more just to be safer. I won't be working on it tonight (gotta get some sleep before work) but should be looking into further tomorrow evening. If anyone is interested in the batch script still I can drop a copy of it when it's done.

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this number will keep going higher, so since your script will read error and move one you prob should just go higher
 

Robman2122

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this number will keep going higher, so since your script will read error and move one you prob should just go higher
Will do. Might as well go big or go home. I'll have to figure out some script logistics to make this process flow nicer in my code, otherwise I'll have hundreds of if statements Gumming up the works like one of my first scripts. =P

If there is enough interest, I may just make a new release post and maintain it all there for everyone. Otherwise it will end up getting buried.

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GOTBLZ

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Maybe script it to start at v6553600 (100th update) and keep -655360 (block of 10 updates) until it finds something, then increase it by 65536 until it finds nothing, and back up one. Saves having 100 commands to run through, if there were only 9 updates (worst possible scenario), then 21 commands is a lot quicker than 91, lol.

I'd imagine it'd be pretty quick to check for each file, so the 19 commands shouldn't take too long, and I doubt there would ever be more than 100 updates for 1 title, i'd even be shocked at 40...
 
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luan43

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This seems like it takes effort to get it set up etc so before i learn it i want to know if its possible for people to get these NSP (?) ready and then just put them online for anyone to install etc.
 

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