Official hakchi2 - NES Mini very simple pimp tool

KMFDManic

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One Bourbon, One Scotch, Two DS, Two Amiga, Two PS1 Cores:) Fun DS Border Overlay Addition, Amiga Emulation now runs at Full Speed Ahead!, and PS1 is Performance and Hi-Res Optimized and Updated, to boot! Exit SHMUP 'Stravaganza - Enter RACE 'Stravaganza! Enjoy the Core Set Update:)!!!

**6-6-18**

First of all, thank you Soulctcher for being such an incredible part of the Mini NES/SNES Community over the last 2 years! You have been an asset and a great friend! I know you have decided it is time to move on! But, enjoy your future in the Nintendo Switch Community! And, most certainly keep in touch!!! He has left

https://www.reddit.com/r/miniSNES/ and, Nintendo Classics Discord in safe hands. You can continue to check out both places to bs and have fun, as you had already been doing over the last year:)

Next Up! Playstation One Core, PCSX ReArmed NEON has been optimized and Updated and many Games run better than in the previous Release! You can still run Hi-Res Mode on a ton of Games! Personal thanks to RazHawk, Kafkas_Hat, crx10, kongsnutz, and anyone else who has given me feedback, so that I could fix any issues and make things better:) All good now:) You can see me run a few games in Hi-Res mode in the RACE 'Stravaganza - Part 1 Video, below:) There is also another PS1 Core, called PCSX1! It uses /bin/pcsx1 as Command Line. While not as fully featured as PCSX ReArmed NEON, it is a good back-up PS1 Core! I found that it has one potential perk (If a PS1 Game does Crash (due to dynamic recompiler, which I did video of a couple releases ago:), it usually freezes for a split second, then exits. In my personal test of PCSX1, it froze on a game "known" to always crash (Star Wars: Jedi Power Battles), but didn't immediately exit! This may potentially allow you to go into RetroArch Settings, and create a Save State (while on USB-HOST), from which they could resume once reentering the game! You may also be able to exit normally, and make a Suspend State, and resume it! This workaround is not fully tested, and your personal results may vary! But, it is there to try, in the event you ever have your game freeze or crash on you! I didn't really think about trying this until I typed out these Release Notes:) Other than that, if in doubt, you will be absolutely fine sticking with just PCSX ReArmed NEON as your primary PS1 Core, as it works exceptionally well with many games in Hi-Res Mode:) Personal thanks to madmonkey for helping out with PS1!

Install _km_retroarch_xtreme_ds_add-on_6_6_18, if you'd like to have the Default Border I am using in the beginning of my SHMUP 'Stravaganza - Part 9 Video, below! And, if you decide you want to go back to normal, simply go into RetroArch Settings, Onscreen Overlay, select default.cfg:) There is also, in Xtras/DS, two very nice DS Compatibility Lists that Butter_Spill, Rockmangames, kaknow, several End Users, & Myself have compiled! Both lists will be updated in Future Updates, accordingly, to reflect "fully playable", "slow running', etc, games! Be sure to check it out, and have fun with DS Emulation! Personal thanks to OrionsAngel and Melthris for helping with the Fantastic Border. It will be tweaked and revised to "better" fit more games, universally, in future Updates! But, it is pretty awesome, as it stands...for right now:) Again, if you have any issues/crashes, etc, simply revert back to default cfg, as outlined above:) I will do my best to make it as compatible as possible with all NES/SNES Systems/Regions in future Updates! Personal thanks to Butter_Spill and Yellow and Black 1965 for helping test the DS Cores!!!

Amiga Emulation - Full Speed Ahead! Yes, we can run Amiga Games at full speed now! You will need to install current RetroArch Xtreme, along with the Updated Amiga Cores, or you will run into Aspect Ratio Issues, and have cut off screens, particularly on UAE4ARM! Personal thanks to qclart for bringing the dynamic compiler jit workaround to my attention, and madmonkey for helping get things into place! Video of it in action, below! You should "still" be able to use same Templates you have been previously using for P-UAE! I set up Command Lines much like SNES and FBA Cores, wherein, if you have just one Amiga Core installed, you can simply use /bin/amiga If you have both Cores installed, use /bin/puae and/or /bin/uae4arm Qclart and myself will be updating these Templates more in Future Updates! His Fantastic Tutorial Link, again, is at the below link! Be sure to check it, as well as my Github...regularly, for more Amiga Updates!!! For now, enjoy the Updated Amiga Templates in Xtras/Amiga Folder! Personal thanks to Qclart, madmonkey, mnx78, ∆ + 0 / 9, and anyone else who has gone out of their way to help further Amiga Emulation on the Mini, as well as all who worked on the original P-UAE/UAE4ARM Cores!!! Note, some minor things you may encounter when using UAE4ARM (slight flicker, Core Crashing if attempting to use Save Game/Core Overrides, etc! We will do what we can to Optimize and both amazing Amiga Cores in the Future:)

https://www.reddit.com/r/miniSNESmods/comments/8dbqv7/guide_playing_amiga_games_on_the_snes_classic/

FBA 2016 is Updated with Preliminary NEO-GEO Emulation Implementation! Do not get TOO excited yet! It will take some clever workarounds to fully utilize this embedded Emulation! So, if all goes well, we will be able to run NEO-GEO CD Games in the very near future! Subsystem is required, and this may not be fully utilized until the next RetroArch Update! But, on PC, it works, for now using special command lines! But, it is truly great news that it is now finally possible! You will, of course, need NEO-GEO CD Bios to even play these games! Again, do not get too excited, just yet! Despite the ability being there, it is still quite tricky to utilize! We will have it, though:) Personal thanks to barbudreadmon and the entire FBA Team for making this happen! I will cover this more in depth as things become more pronounced in the future!

You can run now NEO-GEO UniBIOS with MAME 2003/FBA2012/FBA2016. Video tutorial below:)

And, if using Cannonball Core (thanks to SkyCyberguy for testing this...If you add a file, and it gets renamed by Hakchi2, ie: epr-10381b.132 gets renamed to epr_10382b.132 (underscore instead of a hyphen; simply rename hard file to what it should be:)

Several other Cores Updated, Revised, Tweaked, Optimized, per usual! Enjoy the Update, and these following Videos! More fun stuff to come, next Update! Still sorting through the massive Advanced Music Hack Collection AntiFly put together! So, I will hopefully be able to get all the way through it:) Thanks again, everyone!

**SNES Classic - Amiga Emulation - Full Speed! Ahead!**



**SNES Classic - SHMUP 'Stravaganza - Part 9 (Nintendo DS, too:)**



**SNES Classic - SHMUP 'Stravaganza - Part 10 (Final One:)**



**SNES Classic - Exit SHMUP 'Stravaganza - Enter RACE 'Stravaganza**



**SNES Classic - RACE 'Stravaganza - Part 1**



**SNES Classic - NEO-GEO UniBIOS Exploit Redux (MAME 2003 & FBA 2012/2016!:)**



**And, of course, the Update:)!!!**

https://github.com/KMFDManic/NESC-SNESC-Modifications/releases
 

Spottedfeather

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bit of an odd thing. I like Super Battleship, and the game plays on the snes classic, but all across the screen there are these little black dots in group of two dots. I just checked the rom on my laptop and the dots aren't there. Is this another issue of a game not working properly with canoe ?
 

santamanga

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what does that patch do, exactly ?
Super Battleship (USA)
DMA from 0C:CE56 + 7FFF ==> 2118. Wraps around. Reads from PPU (invalid). Send 31AA bytes to reach bank end. Should clear up screen.
Source: https://www.romhacking.net/forum/index.php?topic=25789.140


All clear now?

--------------------- MERGED ---------------------------

Hi, no didn’t get far in the end sorry. Approached it another way in finding cartridge .crts and re-imaged single d64s for most of the games I wanted (treat the mini like a console).

It's actually very easy, disk swapping with vice c64 and retroarch, I feel dumb because I didn't figure it out before. And it actually works flawlessly.
We don't need any fliplist, nor do we need to use vice gui.
You just attach the disk image in question in retroarch menu under disk options. The reason why I didn't successfully test this before was, that I had hackchi ce set to "linked export". This results in only leaving the .desktop files in the CLV game directories and hence the "attach disk" option doesn't show and game files then. Long story short, don't use linked export or you have to go look for the game files in /media/hakchi...blablabla... /.storage/
 

Mad-Mega

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Did anyone got BS Zelda map 1 working?
http://bszelda.zeldalegends.net/bs1files.shtml

I have installed the SNES9x core but i cannot seem to get the game running, this is the command line:
/bin/clover-canoe-shvc-wr -rom /usr/share/games/CLV-U-HNPKN/bszelda_map1.sfrom.7z --volume 100 -rollback-snapshot-period 600 --retroarch

Is that rom simply not working or did i use the wrong core, or is my command line not good...if you can help me that would be great.
 

Spottedfeather

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Source: https://www.romhacking.net/forum/index.php?topic=25789.140


All clear now?

--------------------- MERGED ---------------------------



It's actually very easy, disk swapping with vice c64 and retroarch, I feel dumb because I didn't figure it out before. And it actually works flawlessly.
We don't need any fliplist, nor do we need to use vice gui.
You just attach the disk image in question in retroarch menu under disk options. The reason why I didn't successfully test this before was, that I had hackchi ce set to "linked export". This results in only leaving the .desktop files in the CLV game directories and hence the "attach disk" option doesn't show and game files then. Long story short, don't use linked export or you have to go look for the game files in /media/hakchi...blablabla... /.storage/
Got it....
 

Mamertos

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Hi! Does anyone know if there is a mod to compress saves in the NES (with kachikachi, stock emulator)? I've been looking but I only find it for CANOE.
 

KMFDManic

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**6-10-18**

I submitted a fix for RetroArch NEO, so that UAE4ARM will properly work with it in its next Release! It works perfectly fine with RetroArch Xtreme, for now!:) Expect many more great Amiga Updates to come!

Hotfix for mGBA SGB Support:) Grab from Mega NZ link, or from this temporary link, til Updated to full set! Personal thanks to froggydarren for the heads up! Sorry for any inconvenience that may have been caused. I am always very happy to get any and all feedback, especially when it involves something that needs adjusted or fixed:) Thank you all! Additionally, I typoed the Command Lines in the ReadMe for DeSmuME, in last release. The Command Lines are STILL correct. I just accidentally typoed them as /bin/desmune and /bin/desmune2015 in the ReadMe! I have already adjusted the ReadMe and reposted. But, proper Command Lines are and will remain

/bin/ds /bin/nds /bin/desmume and /bin/desmume2015

Here is the "Updated" mGBA with working SGB (Super Game Boy) Border+Palette Support!!!

https://ufile.io/6rwdd

Thanks again! There will be another Update within a few days:)

Sincerely, KMFDManic!!!

https://github.com/KMFDManic/NESC-SNESC-Modifications/releases
 
Last edited by KMFDManic,

Fra

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i have multiboot on my nes mini (nes to snes mini), everything works fine but when i connect via ftp it connects to the snes mini nand instead of nes mini one. cow can i fix it?
 

Liriel

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I got monday my Mini nes from the relaunch ^^

I think i will install hakchi on i but only nes games

Gesendet von meinem Huawei P10 mit Tapatalk
 

Liriel

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For what is the Option "prepare Art folders" unter Extras on hakchi Ce?

Gesendet von meinem Huawei P10 mit Tapatalk
 

Liriel

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Strange my retroarch has not the Mini snes border showing .

The other is that no gba game work when it is in a archive.
AT every gba core is it.

The New Re released Mini nes is like the Old Mini nes and hakchi kompatibel

Gesendet von meinem Huawei P10 mit Tapatalk
 
Last edited by Liriel,

djkav

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I don't like Hakchi2 CE 1.2.5.

It now just hangs during kernal updating around 19%. When it issues the reboot command. Then I get a message box, "Your device is taking a long time to reboot."

I'll look for the version before it, and see it that helps. CE v1.1.0 works fine.

Anyone else had this problem?
 

Zabhahs

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I don't like Hakchi2 CE 1.2.5.

It now just hangs during kernal updating around 19%. When it issues the reboot command. Then I get a message box, "Your device is taking a long time to reboot."

I'll look for the version before it, and see it that helps. CE v1.1.0 works fine.

Anyone else had this problem?
no, never had issues with CE. its actually better in most cases for me, in terms of compatibility (auto patches to SFrom w/patches)
 

djkav

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no, never had issues with CE. its actually better in most cases for me, in terms of compatibility (auto patches to SFrom w/patches)

It's only started happening with the new v1.2.5. I managed to complete my task with v1.1.0.
hakchi2ce.png
 
Last edited by djkav,

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