A favoured style of now uncommon game, consider why it might have gone away.

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Everything has fads but it is a concept especially prominent in computer games. Here you are invited to consider a game style you like but is now uncommon, or at least not reflected in the lineups from the big game makers that might once have had loads of offerings in it, and maybe then why it is so. Equally anything you wish to note about the evolutions in it from what little does continue to this day. Are there any upcoming games that might bring it back?
Right now many are looking at the "battle royale" games* and predicting their eventual downfall, mainly as it is a pattern that has happened before.

*there is the related discussion of game genre names and how tricky that is, however it is wishing to be noted that "battle royale" is a surprisingly good description of the gameplay it encompasses.

Historical examples of such things might include World of Warcraft losing out to MOBA/DOTA style games, one of the main reasons being given that their gameplay style reflected end game style "raids" but without the need to front load it with hundreds of hours of play. As far as gameplay design goes though they are quite hard to justify if aiming to me an intuitive game is something you want to do.
World of Warcraft in turn also seemed to really knock back multiplayer dungeon crawlers like Diablo, Dungeon Siege and Sacred.

Going back further in history then space sims were once all the rage. Trying to be a fan of them from about 1994 until 2014 was a hard thing indeed, and it is still far from easy if you are bored of Elite : Dangerous. Some have argued it was actually technology that held it back -- not enough power to break out of the procedurally generated elite mould and into the fully realised world.

What might have heralded the demise of point and click adventure games? Is their ongoing renaissance that started on the DS and is continuing to phones and tablets doing it for you? They seem to be a lot more "streamlined" than before, effectively eliminating the "rub everything on everything else" style play so common in older ones. Did that come at a cost to the heart of such games?

Have you seen a truly good beat em up like Streets of Rage in recent years? Some do try, especially in the smaller downloadable game/independent world, but why do they not stick.
As it stands you might also ask the same question for games like God of War, Bayonetta, modern Ninja Gaiden, The Bouncer, and Devil May Cry, all of which some would say are the logical progression of the beat em up style into 3d. As this article was being written the review code was offered up for God of War 4, might this reignite the flames here?

Survival horror seems to have faded away. Is it doomed to repeat the same formula of scary, sequel with scary elements, second sequel that is outright action game? On the other hand it is doing surprisingly well in the lower budget/independent game world.

Is the surprisingly popular Fire Emblem a suitable substitute for Advance Wars?

We have not had a skateboarding game that stuck the landing since 2010's Skate 3. Fans of BMX games have had even longer -- 2002 was when Dave Mirra and Mat Hofman both released games in their respective franchises from mainline consoles.
Speaking of gameplay styles popular during such timeframes then where my plastic instruments at?

It has long been noted that it is basically only Nintendo doing the N64/Rare style 3d platformer games these days. Why might that be?

Maybe you are a fan of Amiga style European shmups. The Japanese favoured approach of bullet hell does not lack charm but is not really the same thing. Why did that stick around but the others fade out?

You need not take more mechanical concepts either. Recently some said Call of Duty having a World War 2 entry was a change of pace, anybody else that recalls the years 2000-2007 might well find that odd. As far as reasons for the WW2 trend ending then "utter stagnation" is probably going to be accepted by most, but do you have another theory? It is not like the period is short of compelling stories or theatres of war to look at. You might ask the same question for the futuristic and "modern" settings that bookend that period.

Similarly we have seen some other fads. In the early 2000s every single game seemed like it needed a stealth section. After that "RPG elements" were a thing. The jury is still out on what it amounted to but "roguelike elements" was a thing for a hot moment as well. Anything there you wish to discuss? Was the "frustration" associated with roguelike elements too much for it ever be a long term trend?

This is another entry in GBAtemp's new series contemplating aspects of game design, game mechanics, industry concepts and more besides. We have plenty of things on the list to discuss but suggestions or a guest spot are welcome. Previously we discussed skills one might have learned or honed because of a game. Older entries include games on the PS4 and Xbone that will stand the test of time, games that got better after launch, cancelled games and shuttered devs, and story canon in games
 

Captain_N

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the entire RTS genra got crapped on. There arent many new ones. War craft 2, command and conquer and age of empires saw that series take off. It kinds started with Dune 2. Now we only really have starcraft 2...
There used to be many more. Empire earth, empire earth 2 (3 sucked but still is an rts), Empires dawn of the modern world, age of mythology, command and conquer red alert + Yuris revenge. Star wars galactic battle grounds(age of empires re-skin with star wars and the settlers 3 and 4. All these RTS game are installed on my gaming PCs and all have lan mode which is something stupid steam games lack. Remember the old IPX protocol? great stuff for LAN mode games. AS for the Discs I use a server to serve the cd images for any computer wanting to play the game that needs a disc.

The RTS games started to suck when the publishers thought we needed them to be more simplistic. They killed off the RTS genra by making shit RTS games for dummies. If they revive them they need to be like the older games. No limiting the number of towers no anti camping. Just let it all be there. Players can camp or rush. Up to them. No modernizing the RTS. A great RTS, Empires dawn of the modern world has a max population of 36,000. the game is 3d and does not slow down on a cpu like an intel core 2 quad which is a 10 year old chip. The ai is good also. The Chinese AI is ridiculous. ANd furture more There needs to be LAN mode. Everyone that has a router has a LAN.
 
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Coto

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Trauma Center series:

UTK 1, UTK2, Second Opinion and New Blood. (Trauma Team sucks)

I have yet to find gameplay like that. I could even think it improves logical thinking and reflexes.
 

FAST6191

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Arcade racers here usually means something slightly different -- it being racing games that are not quite simulations like Gran Turismo or something.

Of the style of game of which you speak I am at a loss as well, give or take the GBA and some points of the DS. That said I don't miss those so much as things like Road Rash.

On stealth are we counting Blacklist and Conviction?

That said while I would not mind seeing a revisit of some of those games I enjoyed the stealth options of Watch Dogs well enough, and the modern Deus Ex titles have a surprisingly robust stealth playthrough, the Thief reboot was not up to much but Dishonored did nicely for me, similarly Hitman has it as a play style too and the Sniper franchise does it well too.
On the other hand out and out light meter, noise UI, odd means of traversing the place a la splinter cells before the ones I brought up is something I would be OK with seeing revisited. Wonder what will become of the Ghost Recon DLC with Sam Fisher in it.
 

biosyn

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IMO it's less about changing fads and more about changing tech and aging demographics. Most things people have described didn't 100% fall off the map - they still have their audience, it's just a smaller and more dedicated one.
Games of yesteryear are today's marbles - sure I can go back to the primitive basics, or I can submerge myself in the latest tech. Younger audiences generally start off with the latter.

On the other hand, games that try to revive a more old-school genre or element of gameplay - sometimes come out with surprisingly good results that end up enriching the genre.
 

neotank19

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How how about games with multiple modes, games that can do more than one thing. I like games that have a story mode and then have multiplayer modes.

Toy commander and super monkey ball. Gimme a main game and lotsa fun little multiplayer minigames, 4 player split screen please.
 

VitaType

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Trauma Center series:

UTK 1, UTK2, Second Opinion and New Blood. (Trauma Team sucks)

I have yet to find gameplay like that. I could even think it improves logical thinking and reflexes.
A new Trauma Center for 3DS indeed would be nice. The most close thing we have atm is the Surgeon Simulator, but that really isn't the same ;)
 
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FAST6191

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I forgot Rampart. Most consider it the ancestor of tower defense/defence but it seems like it would be a perfect thing in today's world.

IMO it's less about changing fads and more about changing tech and aging demographics. Most things people have described didn't 100% fall off the map - they still have their audience, it's just a smaller and more dedicated one.
Games of yesteryear are today's marbles - sure I can go back to the primitive basics, or I can submerge myself in the latest tech. Younger audiences generally start off with the latter.

On the other hand, games that try to revive a more old-school genre or element of gameplay - sometimes come out with surprisingly good results that end up enriching the genre.
I don't know if I can get there. While all of those things may well be at play I don't think any one time major "genre" of games could not sustain fairly serious efforts today. Some might take some considerable retooling and blurring of lines (text adventure begat point and click which begat something like old school fallout and today I would look at Telltale's effort) but the mere fact there are consistently revivals in things alone serves to trouble that notion.

Just because I no longer play elite on a BBC micro and instead play elite dangerous on a system resembling https://www.geek.com/games/this-is-the-ultimate-in-home-flight-simulation-1287908/ does not mean both are not space sims. I agree many older games are primitive, considerably more so than books or films of the same eras, and in many ways "would not stand up" today but it is not quite where I was heading.

On the other hand I could stand to consider the willingness of people to jettison "old" concepts more than I have thus far, especially as it seems to have slowed a bit -- compare my mid era PS1 game to a later stage PS2 one and it is night and day, so much so that I can barely play a lot of N64 games natively today (remakes and fancy tart it up emulators are a different matter). 360 to xbone... harder for the man on the street and not actually that bad for those are into their games.

Something for me to ponder anyway.
 

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I felt almost betrayed when the industry moved away from double dragon style beat em ups. Granted, it was at a time when i discovered mame, but putting money in a machine with your buddy just want the same as sharing a keyboard.

The realistic shooter genre was something i just didn't get. Why would you want an fps where you can get shot dead instantlyi if you show your face, when you can play an "actual" FPS like unreal tournament, or (if you really HAD to) quake 3?

All these RTS game are installed on my gaming PCs and all have lan mode which is something stupid steam games lack. Remember the old IPX protocol? great stuff for LAN mode games. AS for the Discs I use a server to serve the cd images for any computer wanting to play the game that needs a disc.
I remember IPX mostly in the sense of "glad THAT isn't around anymore". Getting everyone a disc with a different key on was a hassle, but ipx managed to screw up most of the games we did got running
 

dimmidice

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I really miss turn based RPGs. Yeah i know it was mainly used because it fit best with the limited resources of the time but i still favor it very much over an action type RPG. I wish there'd be more games like it again :/
 
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pedro702

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Arcade racers here usually means something slightly different -- it being racing games that are not quite simulations like Gran Turismo or something.

Of the style of game of which you speak I am at a loss as well, give or take the GBA and some points of the DS. That said I don't miss those so much as things like Road Rash.

On stealth are we counting Blacklist and Conviction?

That said while I would not mind seeing a revisit of some of those games I enjoyed the stealth options of Watch Dogs well enough, and the modern Deus Ex titles have a surprisingly robust stealth playthrough, the Thief reboot was not up to much but Dishonored did nicely for me, similarly Hitman has it as a play style too and the Sniper franchise does it well too.
On the other hand out and out light meter, noise UI, odd means of traversing the place a la splinter cells before the ones I brought up is something I would be OK with seeing revisited. Wonder what will become of the Ghost Recon DLC with Sam Fisher in it.
well while there is stealth in manny games its often optional you can play most of those games without doing preety much any stealthing, on splinter cell games and mgs games if you dont use stealth your preety much screwed and often fail, sure blacklist has options for noone stealthers i guess.

arcade racers for me is just having a blast without thinking too much on perfect controlling and racing, burnout 3 takedown imo is by far the best arcade racer ever made, that is how you make some fun arcade racing game.
 

Xzi

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I really miss turn based RPGs. Yeah i know it was mainly used because it fit best with the limited resources of the time but i still favor it very much over an action type RPG. I wish there'd be more games like it again :/
As in not party-based? Because there have been plenty of those lately, the newest and one of the best being Divinity: Original Sin 2.

Really with the resurgence of Roguelikes I can't say there's any genre I feel like is being missed out on these days. Admittedly I used to be more into RTS, and Total War Warhammer 2 looks good, but unless Blizzard does an HD remaster for Warcraft 3, I probably won't spend too much time honing those skills again.

Mostly I wish there were fewer multiplayer fad games.
 
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dimmidice

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As in not party-based? Because there have been plenty of those lately, the newest and one of the best being Divinity: Original Sin 2.

Really with the resurgence of Roguelikes I can't say there's any genre I feel like is being missed out on these days. Admittedly I used to be more into RTS, and Total War Warhammer 2 looks good, but unless Blizzard does an HD remaster for Warcraft 3, I probably won't spend too much time honing those skills again.

Mostly I wish there were fewer multiplayer fad games.
Nah party based. I love that genre so frigging much. Think FF7/8/9. I've been playing Dissidia Final Fantasy Opera Omnia on my phone lately and it made me realize how much i missed this kind of gameplay.
 
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arcade style fighting games a la 90s MK and SF, the new ones just don't feel the same
90s-early 2000s Capcom had some excellent 2D fighters up their sleeves. My favorites would have to be Capcom VS. SNK 2, Marvel Super Heroes, JoJo's Bizarre Adventure, and Street Fighter III. They all seemed to carry this very vibrant and unique style, which pervaded all games and IPs they laid their hands on.

Also worth noting is SNK's outings. Garou MOTW and the KOF series are really fun to play through, if you have the patience. AOF3's animation is fantastic to look at. Their more muted color palette and detailed shading was a great foil to Capcom's colorful and cartoony style.

This isn't to put down any of the excellent modern fighters, such as Skullgirls or BlazBlue, but there's just something unique about the the style of late 90s arcade games that I find endearing.

I guess that I like having detailed pixel art complete with cool palette-cycling and sprite scaling effects in my fighting games, complete with sample-based music to supplement the frenzy.

I wouldn't call it nostalgia, though. I play these games fairly regularly in Fightcade :P
 
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BLsquared

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I miss proper stealth games (Pandora Tomorrow, Chaos Theory) as well as the Battle Network games.
Yes, we got Star Force, but it wasn't good until the third entry. Even so it is dead at this point and we haven't seen anything like them since.
Modern "stealth" games aren't stealth at all but just action games. I'm playing through Arkham Asylum right now, and It's OK on the stealth, but it feels more like Metroid Prime than Chaos Theory, not that I don't like it, but it's not the same.
Also, what happened to the platofrmers (both 2D and 3D) that had the quirky gimmicks/abilities? I can't name any good examples off the top of my head, aside from examples like Kirby or VVVVVV for some reason. But like a platformer where you had an ability that changed the game, but you were limited and had to think outside the box to use it well. *shrug*
Just my two Zennys I guess.
 
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