hahaha that is about as far as my motivation gets me these daysThat one post made me try to find a DSi bufferover flow...
As soon as I open the browser I turn it off
hahaha that is about as far as my motivation gets me these daysThat one post made me try to find a DSi bufferover flow...
As soon as I open the browser I turn it off
Savegame exploits on switch are extremely unlikely to ever materialize, because of ASLR being enabled on the system.
Because just like everyone else, Nintendo half-assed the release. Everything these days gets released way before it's ready. Consumers get to twiddle their thumbs while basic functionality gets implemented months after.This begs the question - why hasn't Nintendo yet implemented a system function to allow us to backup save game data? People have been assuming it's because they are scared of the Switch being cracked due to "altered" save data being loaded, but doesn't ASLR make a mockery of that assumption?
hmm? could you elaborate? was it possible for twilight princess on wii to detect twilight princess saves on a gamecube memory card?I think it is possible as I have been playing around with this for a while. However, we would need to find an exploit in the code from Minecraft. And I don't know if anyone is skilled in doing that?
And to all the haters in this post: Twilight Princess worked the same way!
That is the same name I came up with as well!In B4 MineHAX and game costs 200$