Official hakchi2 - NES Mini very simple pimp tool

josete2k

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I think the games that dont work that also dont have a special chipset thats unsupported probably do something unusual with the snes hardware that has never came up when the tech guys at Nintendo wrote this emulator. (Which I assume is an arm port of some sort of master emulator they must have when they do virtual console stuff, the fact that Megaman X2 and X3 work when its not necessary for the emulator to support it seems to make sense since it did come out on virtual console)

I remember the game had a menu glitch back in the day too. Though Im not sure which console version it was, nor which emulator.

I bet Terranigma and Illusion of Gaia crash for the same reason. Maybe it handles its save system differently to other snes games? Not a big deal since we can play these with Snes9x retroarch anyway.
Actraiser 2 too. And hey guess what? All three of these games that dont work were all developed by Quintet.

(Actraiser and Soul Blazer DO work so I imagine they must have changed something in the way they made their games Actraiser 2 onwards. Anybody tested Robotrek? If that doesnt work either it would make sense)

Terranigma and Illusion of Gaia (Time) are both Enix productions... Maybe some Enix' libs aren't 100% compatible with the emulator.
 

Laufzeitfehler

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{ "SUPER MARIOWORLD", 0x1011 },
{ "F-ZERO", 0x1018 },
{ "THE LEGEND OF ZELDA", 0x101D },
{ "SUPER MARIO KART", 0x10BD },
{ "Super Metroid", 0x1040 },
{ "EARTH BOUND", 0x1070 },
{ "Kirby's Dream Course", 0x1058 },
{ "DONKEY KONG COUNTRY", 0x1077 },
{ "KIRBY SUPER DELUXE", 0x109F }, -> working but no sound
{ "Super Punch-Out!!", 0x10A9 },
{ "MEGAMAN X", 0x1109 },
{ "SUPER GHOULS'N GHOST", 0x1003 },
{ "Street Fighter2 Turb", 0x1065 },
{ "SUPER MARIO RPG", 0x109E }, not working, stuck after Chapter Intro
{ "Secret of MANA", 0x10B0 },
{ "FINAL FANTASY 3", 0x10DC }, -> working but no sound
{ "SUPER CASTLEVANIA 4", 0x1030 },
{ "CONTRA3 THE ALIEN WA", 0x1036 },
{ "STAR FOX", 0x1242 },
{ "YOSHI'S ISLAND", 0x123D },
{ "STARFOX2", 0x123C },
{ "ZELDANODENSETSU", 0x101F },
{ "SHVC FIREEMBLEM", 0x102B }, -> not working, stuck after Boot Logo
{ "SUPER DONKEY KONG", 0x1023 },
{ "Super Street Fighter", 0x1056 },
{ "ROCKMAN X", 0x110A },
{ "CHOHMAKAIMURA", 0x1004 },
{ "SeikenDensetsu 2", 0x10B2 },
{ "FINAL FANTASY 6", 0x10DD },
{ "CONTRA SPIRITS", 0x1037 },
{ "ganbare goemon", 0x1048 },
{ "SUPER FORMATION SOCC", 0x1240 },
{ "YOSSY'S ISLAND", 0x1243 },
{ "FINAL FIGHT", 0x100E },
{ "DIDDY'S KONG QUEST", 0x105D },
{ "KIRBY'S DREAM LAND 3", 0x10A2 },
{ "BREATH OF FIRE 2", 0x1068 },
{ "FINAL FIGHT 2", 0x10E1 },
{ "MEGAMAN X2", 0x1117 },
{ "FINAL FIGHT 3", 0x10E3 },
{ "GENGHIS KHAN 2", 0x10C4 },
{ "CASTLEVANIA DRACULA", 0x1131 },
{ "STREET FIGHTER ALPHA", 0x10DF },
{ "MEGAMAN 7", 0x113A },
{ "MEGAMAN X3", 0x113D }, -> working but no sound
{ "Breath of Fire", 0x1144 }, -> Sound but scratchy, not working after Menu


Found it in source of hakchi - Terranigma must bei tested with those Preset's with a Little bit of luck sounds will work.

Edit: I will test some of those...
 
Last edited by Laufzeitfehler,

evilone

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I know its a stupid question, but what do i have to do with the PresetIDs? Its a HexCode as far as i understand, but where i need to change it ?
 

Laufzeitfehler

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You can Change it within Hakchi2 for each game CTRL+ALT+E.

Terranigma with 0x1144 has sounds! But it's very scratchy and the game stucks on Loading. When anybody test more Preset's please post it.
 

RedDragunee

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EU SNES Mini, RC4.

- Dumping original kernel works
- Flashing original kernel works
- These are the errors I get, when trying to flash the custom kernel:

I10efwq.png


I'm using the USB cable bundled with the machine - already tried different USB cable/different USB ports - no difference, same errors.
Any ideas?
 

shadoxXx

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Hey guys,
anyone else has a problem with resetting the console via controller while playing Secret of Mana (the built in rom)?
I used the default combination (L + R + Start + Select), but it looks like that's already an built in game-resetting combination for that keys. So I tried to change the hakchi combinationto L + R + Select, but now it doesn't do anything at all (while working in other games). Looks like the game is already capturing these inputs (or whatever)...

Could someone please try that out?
 

loveShmups

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oh my...
This board is now... crazy ! :hateit::gun::cry::unsure::wacko:
Houston we have a problem !
Let's hope Cluster will be able to realise a "stable" (1.00 ??) version...
I suffered from this horrible "PAL syndrome" during my childhood .. and it's still the same problem in 2017 ! :rofl2:
 

Bhaal42

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I've launched Asterix & Obelix PAL ROM withouth making any conversion. Maybe Hakchi does it automaticly

[EDIT]Clusterr has comited a RC5 but no compiled version for the moment!
 
Last edited by Bhaal42,

Menzo1986

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im getting some error like this when i try to dump my original kernal.


EU SNES Mini, RC4.

- Dumping original kernel works
- Flashing original kernel works
- These are the errors I get, when trying to flash the custom kernel:



I'm using the USB cable bundled with the machine - already tried different USB cable/different USB ports - no difference, same errors.
Any ideas?
 

RetroVortex

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https://wiki.gbatemp.net/wiki/WiiU_VC_Snes_injection

Might have found something for illusion of gaia.

Someone got it working on the WiiU's VC by injecting it into Kirby's Dreamland 3.
And kirbys dreamland 3 works on this.

So does kirby have a special header or something? Might be worth a look. (I know its a SA-1 game but there might be more to it then that)

Edit: Try it with Actraiser 2, Robotrek and Terranigma also. Probably wont work, but its worth a shot.
 
Last edited by RetroVortex,

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