- Joined
- Oct 27, 2002
- Messages
- 23,749
- Trophies
- 4
- Age
- 46
- Location
- Engine room, learning
- XP
- 15,662
- Country
yes sir ! And it's working beautifully...
First I thought I had to make some changes because of the new devkitppc/libogc, but it compiled at first attempt.
Only one little problem concerns the versioning. The script that changes version.c doesn't seem to work as it should. With official USBLGX sources, it works great, but with GreyWolf fork, it always forces version to "1" instead of "1269"
I put a read-only flag on version.c to avoid this little "bug"
If anybody wants to try, first, please, keep in mind this is an unofficial build of an unofficial version of USBLoader GX
so don't bother GreyWolf or Cyan or any official dev if it crashes or doesn't work as you want.
binary : https://mega.nz/#!3cciGRSZ!vGiOJgsgzMdR1J8bv0kuoHkAlnTW0f3JtBldm5a0oeQ
sources : https://mega.nz/#!zUNS0RBK!XJgx_AzPdpK4x7J3EHGNSKg0xJP3PUobK_cl__hS8BQ
First impression : GreyWolf's fork seems lighter and more stable than the official one (official 1263 + tabmod seems a little bit picky and can crash easily), but I didn't make intensive tests.
ps : I don't want to hijack this thread, which talks only about the official builds.
thanks GreyWolf, Cyan and all great developers of USBLoader GX !
Sorry, libtremor has to be recompiled, too and I forgot to add it to the libs directory. Here you go.
EDIT: I committed the updated library to the master branch.
Badablek's latest mod is based on my fork at around r1264 from what I remember, not 1269. 1264 is the last commit I made that is essentially identical to USB Loader GX and it's a mistake to assume anything after that is compatible.
yes. that's right. i'm a dev as well btw. oh ya, thanks for the info on r1269. will migrate his code to revision date Apr 29 2017.The revision numbers for Streamline aren't necessarily releases. They're just a commit count to make it easier to identify what they are. The commits tagged as releases are stable, the others are just working copies. Until Cyan releases a new build your best bet is the official r1262 with the patch I posted a few pages back if you want a stable code base that's newer than the current release.
EDIT: r1269 actually has a bug that can cause the console to hang when launching some titles. The bug was introduced in the Feb 13 2017 commit and fixed in the Apr 29 2017 commit.
https://wiki.dolphin-emu.org/index.php?title=Ripping_GamesCan you dump a 1:1 Wii disc outputing ISO format?
if i rmb so. last i did a rip from ULGX, many years back, it was in wbfs.So ULGX can only dump in .wbfs? Not .iso?
To inject into Wii VC on Wii Uif i rmb so. last i did a rip from ULGX, many years back, it was in wbfs.
but why do you need it to be ripped in iso?
To inject into Wii VC on Wii U
Can you dump a 1:1 Wii disc outputing ISO format?
ahh i see.. i don't think i'll be doing this though.