Tried on 5.5.2 + Zelda 1.3.1 EUr = works fully
Thanks
How did you get home brew on 5.5.2?
Tried on 5.5.2 + Zelda 1.3.1 EUr = works fully
Thanks
He either had Haxchi installed and then updated to 5.5.2 or used the new web exploit.How did you get home brew on 5.5.2?
He either had Haxchi installed and then updated to 5.5.2 or used the new web exploit.
New exploit then Haxchi (then deleted update folder and blocked DNS )
Did you also download the latest version of the trainer?Hey, it might be just me, but I'm having a little bit of trouble using the trainer. See, I updated the TCP Gecko and now every time I try to connect the trainer to the game, it crashes the game. Anybody know what's up with that? I tried downgrading, that didn't work.
Did you also download the latest version of the trainer?
With every BOTW Game update, the trainer also needs to be updated to work with the latest game update.
If you check out PandaOnSmack's Github for his trainer, he tells you the latest game update his trainer will work for.
If you are running an older update of BOTW, then you can download a version of his trainer that is for that game version, it's on the "Releases" page, on his BOTW trainer github.
What version of BOTW are you currently running? Then I could tell you the exact version of the trainer you need.
Connection closed. at BotwTrainer.TcpConn.Read(Byte[] buffer, UInt32 nobytes, UInt32& bytesRead)
at BotwTrainer.Gecko.ReadBytes(UInt32 address, UInt32 length)
Value cannot be null.
Parameter name: source at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
at BotwTrainer.Gecko.GetString(UInt32 address)
Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size)
at BotwTrainer.TcpConn.Write(Byte[] buffer, Int32 nobytes, UInt32& bytesWritten)
at BotwTrainer.Gecko.SendCommand(Command command)
at BotwTrainer.Gecko.RequestBytes(UInt32 address, UInt32 length)
Connection closed. at BotwTrainer.TcpConn.Read(Byte[] buffer, UInt32 nobytes, UInt32& bytesRead)
at BotwTrainer.Gecko.ReadBytes(UInt32 address, UInt32 length)
Value cannot be null.
Parameter name: array at System.Array.Reverse(Array array)
at BotwTrainer.Gecko.GetUInt(UInt32 address)
Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size)
at BotwTrainer.TcpConn.Write(Byte[] buffer, Int32 nobytes, UInt32& bytesWritten)
at BotwTrainer.Gecko.SendCommand(Command command)
at BotwTrainer.Gecko.RequestBytes(UInt32 address, UInt32 length)
Connection closed. at BotwTrainer.TcpConn.Read(Byte[] buffer, UInt32 nobytes, UInt32& bytesRead)
at BotwTrainer.Gecko.ReadBytes(UInt32 address, UInt32 length)
Value cannot be null.
Parameter name: array at System.Array.Reverse(Array array)
at BotwTrainer.Gecko.GetUInt(UInt32 address)
Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size)
at BotwTrainer.TcpConn.Write(Byte[] buffer, Int32 nobytes, UInt32& bytesWritten)
at BotwTrainer.Gecko.SendCommand(Command command)
at BotwTrainer.Gecko.RequestBytes(UInt32 address, UInt32 length)
Connection closed. at BotwTrainer.TcpConn.Read(Byte[] buffer, UInt32 nobytes, UInt32& bytesRead)
at BotwTrainer.Gecko.ReadBytes(UInt32 address, UInt32 length)
Value cannot be null.
Parameter name: array at System.Array.Reverse(Array array)
at BotwTrainer.Gecko.GetFloat(UInt32 address)
- Yep. But, that doesn't really help when the trainer crashes the game, regardless of whether the game/tcpgecko.elf's up-to-code or not.
- I'm running 1.3.1, trainer version 4.1.6 on a 5.5.2 Wii U.
- Before I updated the .elf file, the trainer was working just fine. JGecko itself still works without crashing the game, but not the trainer.
That is strange. It works perfectly fine for me, I am also on 1.3.1 (Latest BOTW update) and trainer version 4.1.6.
However, I am still on v5.5.1. I didn't update my console yet, even though I have Haxchi.
So that could be the problem. But that's just my best guess, so don't quote me on that, I could be wrong. But that is the only thing different with our setups, as far as I'm aware anyway.
Oh yeah, that's right. I forgot you said that, sorry.Well... I guess I've essentially screwed myself out of the trainer by updating the .elf file, since as I've previously stated, it worked just fine before doing that.
Oh yeah, that's right. I forgot you said that, sorry.
I would delete TCP Gecko from your SD Card, then download Gecko Updater and run it. It should download the latest TCP Gecko and JGecko for you. Then transfer tcpgecko to your SD Card. The latest TCP Gecko has the codehandler built in, so it only has one install option when you run it on your WiiU.@TheTechGenius Well, I've tried using the 5.5.2 exploit,
That's alright. Soooo, essentially, I guess that means I'm S.O,L. on that front, huh?
I still don't get how JGecko works without issue... let me tell ya; I've tried using the web exploit (u.drg.li) for 5.5.2 after reinstalling everything from scratch and that failed because the trainer still crashed the game. I've tried CFW and HBL channel and that fell flat on its' face, and I know I'm doing everything right, so... what's goin' on, if it's not updating the .elf that was the problem?
@TheTechGenius I did everything you said, and it still crashed. I waited for 30 seconds, on top of that... one more time, here's everything I'm using so we know I'm up-to-date and that it cannot possibly be because of a fault on my end...
- I have the most recent tcpgecko.elf and homebrew launcher.
- I'm using v1.3.1 BOTW with DLC v2.0, USA Region with a 5.5.2 Black Wii U. This obviously requires a v4.1.6 of the trainer...
- To access Homebrew, I have to use the StUpiidhax (u.drg.li) website.
Yeah, that's what I was thinking. But I don't have a WiiU on 5.5.2 to test it. Actually, the trainer for BOTW is the only reason why I didn't update to 5.5.2, I already have Haxchi installed too. I just feared that the trainer would stop working, because I would be lost without the trainer. lol.If there really are differences between 5.5.1 and 5.5.2 for codes at least, most of the codes could easily be remade for 5.5.2 if someone with 5.5.2 who knows the basics of code making wants to try it. Ive made a majority of my codes easily update-able so all it would take is really one person finding links health address and dumping their game.
I'm not sure. But updating the Tcpgecko elf shouldn't crash your game. But then again, it may be corrupted. But I think I remember you saying that you already tried putting a new updated Tcpgecko elf on your SD Card, and it still crashed.@TheTechGenius Well, it might either be that or like I said, updating the tcpgecko.elf on 5.5.2 if you haven't done it already. I mean, the trainer can't just suddenly fail without explanation, right?