Homebrew [Release] OldSNES: SNES VC for Old 3DS users

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Lehnah

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I AM ALSO HAVING THIS ISSUE...
I followed the guide to the letter, and all the components where generated in the output folder but when i install the cia it still lokoks like this, how can i fix it?

I'm als having this issue. Has a solution been found? I did look over the previous posts but perhaps I missed something? (Still new to all this). Also, I installed The Mask and while the sound works there is a kind of static that pops up every few seconds. It's not game breaking by any means, but it'd be cool to get it sorted. The DSP_FirmDump file, would that work for this or is that only for having no sound at all?
 

VenaticalFlyer

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i need help, im getting this error when using the bat files tools/convert is not recognized as an internal or external command, same with 3dstool and it also can't find tempicon.png.
what am i doing wrong?
 

Ryuzaki_MrL

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Hi! I download files https://github.com/Ryuzaki-MrL/blargVC/releases/latest and nothing work! I should update somthing with these files?
Sorry for the stupid questions

i need help, im getting this error when using the bat files tools/convert is not recognized as an internal or external command, same with 3dstool and it also can't find tempicon.png.
what am i doing wrong?

You need to download this release.
Make sure the bat files are in the same directory as the tools folder.
 

kuyalx

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Awesome job, I'm a bit confused on how exactly I do this. Would you be able to create a tutorial that I can follow? first time doing this on a 2DS.



If you can't get sound to work, you need a DSP firmware dump. Just run this homebrew once.

As many of you know, Nintendo started releasing Super Nintendo titles on the Virtual Console since March 3, 2016.
Those, however, are exclusive to the New Nintendo 3DS systems, running at unplayable speeds on an Old 3DS.

So I had the idea of using blargSNES (and now snes9x as well) as a Virtual Console emulator, as they're the only ones that runs at full speed speed on the old 3ds.
Why this? Because I like to have my SNES roms on home menu and I freaking love those banners!

These modded emulators will autoboot a rom from a hardcoded path in the romfs (romfs:/rom.smc), so you can install your own individual SNES CIAs on home menu that will run at full speed on an old 3ds!

For better compatibility, this mod is based on blargSNES's veryhard branch.
I've also updated the blargSNES compatibility list, adding some new entries and fixing some incorrect ones.
For snes9x, version 0.63 is used. Click here for snes9x compatibility list.
Please check the compatibility list to see which games will work with this.

Instructions on how to make your own custom CIAs are inside the release archive.
Most of the proccess is totally automated and should be user-friendly, including banner and icon creation. (There's a batch script to generate all the files needed for the banner. No need to waste time with image editing, just run the .bat then import the generated files with Ohana3DS which btw is also included.)

Feel free to ask for help or report any problems regarding CIA creation. (Please do not report bugs with blargSNES nor snes9x here.)

G4Q6Nqy.jpg
OczgQ01.png
kXeOeav.png

DOWNLOAD

Modified blargSNES's source
Modified Snes9x's source

Tools used:
3dstool, bannertool, ctrtool, makerom, Ohana3DS, ImageMagick

Thanks to @StapleButter and @DiscostewSM for their great work on blargSNES!
Thanks @Asia81 for the SNES VC banner template.
@bubble2k16 for his great work on Snes9x for 3DS!

Note: since blargSNES and Snes9x both saves SRAM on the same folder as the rom, it would fail to save since the rom is in romfs, which is read-only, so I had to change that too. Saves are stored in SD:/snes/

You can now use individual custom borders for each CIA (blargSnes only). Get some here.

There's also an updater included, so you don't have to recreate your CIAs each time I change something on blargSnes or snes9x.
 

kuyalx

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Not sure what I'm doing wrong here, the label at the bottom I cant seem get it. I'm using the banner.dat but the bottom labe keeps coming out like this. can I get some elaboration on how to get it? not sure if I'm naming it correctly or not putting it in the right place
 

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Njmatus

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Im having issues making a banner i think im just doing it wrong, i get a red screen and a blank custom vc thing, could any1 run me through what it is i need to do???
 

ZenZero

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I'll forever be sad that SuperPunchOut won't run. Adore the game and would love to see some progress made.

Still, this is an awesome step forward, keep it up!
 

zerofalcon

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AFAIK this forwarder doesn't need to be compiled, all we need is to clone or download (better to download the latest release files) the master branch and execute the batch files as the readme file instructions. On the contrary, if you want compiled the snes9x3ds emulator, I can share the snes9x_3ds.elf file I compiled for this.
 
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superkrups20056

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AFAIK this forwarder doesn't need to be compiled, all we need is to clone or download (better to download the latest release files) the master branch and execute the batch files as the readme file instructions. On the contrary, if you want compiled the snes9x3ds emulator, I can share the snes9x_3ds.elf file I compiled for this.

I see that now. Thanks! After being well on my way making a couple forwarders, I realized how tedious the process is. I'm just going to wait for @Asdolo to incorporate snes9x by bubble2k16 in his amazing program! I hope he comes back soon!!

@Ryuzaki_MrL, I would like to add OldSNES compatibility to my SNES Forwarder Maker, which would act as an injector/CIA maker for your work you did here.

It would be cool to have all the forwarding methods in one single program!

If you agree, you'll obviously have all the deserved credits.

Thank you in advance!
 

Stephano

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I love the Program but after numerous tries, i can't seem to get any of my custom labels or borders to show on the 3D model of the SNES. Does anyone have any clear instructions for this?
 

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