Hello everyone!
This is my first thread on gbatemp... and also my first homebrew for the 3DS.
I have recently (that weekend) created a memory game.
...And... i'would like to share with you that homebrew.
Here's the Github and the release.
Default images and music will be loaded from the romfs of the game.
But note that you can change the images and the music of Memory 3DS.
Images are loaded from sdmc:/3ds/data/Memory3DS/X.png, where X is the number of the png.
0.png is the back of the cards.
1.png, 2.png [...] 10.png are card pairs.
Format: PNG, 56*56 dimensions.
The music is loaded from sdmc:/3ds/data/Memory3DS/music.raw
Format: Mono, Sampling rate: 44100 Hz.
Raw (header-less), signed 16-bit PCM.
Have fun playing this game!
This is my first thread on gbatemp... and also my first homebrew for the 3DS.
I have recently (that weekend) created a memory game.
...And... i'would like to share with you that homebrew.
Here's the Github and the release.
Default images and music will be loaded from the romfs of the game.
But note that you can change the images and the music of Memory 3DS.
Images are loaded from sdmc:/3ds/data/Memory3DS/X.png, where X is the number of the png.
0.png is the back of the cards.
1.png, 2.png [...] 10.png are card pairs.
Format: PNG, 56*56 dimensions.
The music is loaded from sdmc:/3ds/data/Memory3DS/music.raw
Format: Mono, Sampling rate: 44100 Hz.
Raw (header-less), signed 16-bit PCM.
Have fun playing this game!
Last edited by RealityNinja,