Gaming Perfection..?: Super Mario Galaxy

sports-performace-westchester-1.jpg

A common controversy among the gaming population is what specifically defines perfection, and can it be culminated in a simple score? What is the standard of perfection? What are the requirements to meet the basis of a good game, and how do you exceed that to be defined, perfect?


I want to take a look once again at the thoughts and opinions of the gaming media toward one of the grandest adventures out there. Today, we will be focusing on a game you all voted for a long time ago:


Super Mario Galaxy
super-mario-galaxy-header.jpg

Super Mario Galaxy on the Nintendo Wii is one of the most monstrous entities on the console, selling a whopping 12.7 million copies. It dominated the holiday season it released in, dominated the sales charts, dominated the critics attention, and dominated the living rooms of people worldwide.

You probably already know why the game is so damn great yourself, but how does one put into words what made it so ground breaking? So revolutionary for the system it was on? Retrospectively, we can take a look at what was on peoples minds when they played it, and gain insight into why it was such a damn good game. Dare we say, even close to perfect.

IGN said:
“Expect to be blown away by the fantastic level challenges and galactic variety. Expect to be blown away by the addictive gravity effects -- you will jump off ledges just to see if you can rotate all the way around a structure. And expect to be blown away by the tight controls and beautiful graphics.” – Matt Casamassina – IGN.”

gfs_68186_2_28.jpg gfs_68186_2_29_mid.jpg

Its story was simple, but its gameplay was remarkable. Galaxy took the tried and true method of platforming and flipped it, twisted it, bopped it, pulled it, you freaking name it. Defying literal gravity and physics but managing to hone itself into precision platforming and movement is just one of many reasons the game shines brighter than the sun.

And it shines on the Wii despite its gimmicks and peripherals. The waggle and motion meshed in the game in a way that was not just acceptable, but delightful. It made sense, it made gimmicky become entertainment, it made the game itself feel so original that it sparked that little tick inside that made you like games in the first place.

Every tilt, every grapple onto stars or shaken slingshot to the next planet was far from hassle and more enticing and exhilarating as the experience continued.

Destructoid said:
“In creating Super Mario Galaxy, Nintendo had the unfortunate task of besting itself at what it does best: platforming. To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in Mario 64 that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created.” – Aaron Linde – Destructoid.

gfs_68186_2_26.jpg gfs_68186_2_30.jpg

Linde puts it in perspective better than any of us could. Nintendo REFINED perfection into something that culminated into the Wii's shining star of entertainment. Galaxy was indeed, a massive galaxy of content that kept us entertained for hours upon hours. It had incredibly orchestrated music and gorgeously stylized art that put most early HD games to shame, and it wasn't even an HD game!

Galaxy withstands the tests of time despite its gimmicks, its graphics, and its platform. The game breathes life into the people that play it because it focuses on the fundamentals of gameplay like every Mario game has in the past. Its this drive to continue to push the boundaries of what is possible to do with the property to new levels of entertainment.

Is it perfect? Semantically speaking, nothing is, "perfect," especially to us gamers.

But it's pretty damn close.


wii_super_mario_galaxy.jpg

____________________________________________________________________________​

Thanks for reading everyone, and being patient with me on my little projects. This is a second test of my earlier project, "Why did this get a 10/10," where I focused on The Last of Us and the critical but controversial acclaim it received. I would like to continue to do these, which is why i'm including the second poll to see what y'all would like to see me cover next, hopefully in even more excruciating detail. At the end of the day, it's hard to delve into the simplicity yet utter complexity that is a Mario game in detail, but I tried to do it justice, and would like to try my hand at other games.

But all feedback is welcome as I continue writing these! Feel free to vote on what I should do next, and I promise it won't take as long as this one did!
 

CeeDee

fuckin dork
Member
Joined
May 4, 2014
Messages
5,360
Trophies
3
XP
9,942
Country
United States
Galaxy is good and all, but I think Super Mario World is much better.

It's got a nice presentation (the variety of levels and the great naming for food-based worlds)
amazing gameplay (Yoshi, Capes, keys, P-Balloon, etc)
awesome graphics (the sprites haven't lost their cartoony touch and are probably my favorite Mario graphics)
portability (you can play it on nearly ANYTHING)

Not to mention how dedicated the hacking community is! There's tons of cool hacks, patches, edits, sprites, etc that folks online has made.

Galaxy excels on some things (like story and graphics quality) but I much prefer SMW overall.
 
  • Like
Reactions: Deleted User

dragon12

Well-Known Member
Member
Joined
Apr 7, 2012
Messages
125
Trophies
1
XP
956
Country
Brazil
I consider the first Super Mario Galaxy game one of the best games that Nintendo has ever made (the second one by a small margin too). Nintendo was truly inspired when they made that game... everything is so incredibly polished: the graphics, even though on the non-HD Wii was one of the prettiest game in that generation (thanks art direction!). The soundtrack I didn't even need to mention how sublime it is. The level design is so rich, almost all new stage has a new surprise element to show and although some consider the stages linear I think the first one offered a great mix of linear and non-linear levels (levels like the Honeyhive Galaxy and Freezeflame Galaxy are a great example). Man, even the story is so well though for a Mario game... "lol that just Bowser kidnapping Peach, great deal" sure, but what about the presentation? That awesome intro? Rosalina's back-story? Not to mention one of the most profound conclusion that a Mario game will ever have.
 

Seriel

Doing her best
Member
Joined
Aug 18, 2015
Messages
3,298
Trophies
3
Age
24
Location
UK
XP
6,005
Country
United Kingdom
I know Mario Galaxy was a great game, but it wasn't that good.
There are certainly better games out there.
Like Galaxy 2 kek (and others!)
 

paulie

Well-Known Member
Newcomer
Joined
Oct 29, 2007
Messages
86
Trophies
1
XP
1,000
Country
United States
I have been playing this game for the past couple of weeks after I finished collecting 120 stars with Mario several years ago.
Finally going for the big 240.
Before "replaying" this game I "replayed" Galaxy2 to get all the green stars.
I really like Galaxy, but I must admit that Galaxy 2 is superior in several ways:

Auto saving after every level complete
Easier level selection screen instead of walking around the spaceship all the time, without loss of exploration possibilities on the spaceship.
Tighter controls, especially noticeable when trying to use launch stars after the more trickier jumps into them.
green stars that are entirely new stars instead of simply finishing the exact same stars with Luigi.
 

zanfire

Well-Known Member
Member
Joined
May 14, 2011
Messages
286
Trophies
1
XP
707
Country
United States
For me i couldnt get into as much because i REALLY hate the wii controller. I can't stand having to target things on screen or waggle to spin. Those controls also made Skyward sword one of the worst Zelda games ever for me...and i adored that series. If i could have gotten galaxy with normal controls i would have probably loved it as much as i do 64.
 
D

Deleted User

Guest
Almost perfect, aside from GLITCHES!!!

Actually, IMO, glitches make games more fun. ;)

Anyways, I know this is an unpopular opinion (albeit one expressed in previous posts), but I felt that Super Mario Galaxy was... alright. It wasn't bad, it was just... mediocre to me. Granted, I got it real late (2014-15 or something like that), so the game was pretty much already old news, but it still left mediocre impressions on me, even considering that I had played Super Mario 64 DS prior.

I asked myself why this game was so mediocre to me, while everyone else seemed to love it. I thought that the nostalgia factor may have been something to do with it, but that wouldn't explain the rave reviews the game got upon release. As far as I can tell, I can think of two reasons as to why I'm not crazy about the game:

1. The Controls

OK, this is ironic, considering my favorite Mario game is Super Mario 64 DS, but I felt the controls in Galaxy were a bit hard to work with. It must have had something to do with the way the planets worked. Every time you went on the underside of a planet, the camera would treat you as if you were upside-down, which always kinda bothered me, since there is no concept of "upside-down" in space. Not only that, but the controls would get wonky when you went to the bottom of a planet. It was always kinda frustrating for me, though I can see how one could easily overlook them.

Again, I know Super Mario 64 DS didn't have the best controls, but I was playing with a 3DS, so kill me on that.

However, even a game with horrible controls can still be a great game, so it couldn't be just the controls. Which brings me to my second point:

2. The Level Design

Now, don't get me wrong, the levels are remarkably well-designed, but the reason I find issue isn't due to the fact that they're fundamentally flawed, but that they're just too linear. I remember reading that this was an intentional decision by the dev team to make the game fun and enjoyable, but it kills the sense of exploration for me.

What I liked about Super Mario 64 was that the game was very open-ended, letting you explore the world of the game to your heart's content. With Galaxy, it just feels to me like you're thrust through a bunch of dilapidated linear platforming sections, with little room to explore. While this makes it feel more like a classic Mario game where the goal is to get from A to B, it makes me feel cramped, like I'm being railroaded along a level. It must be a matter of personal taste, as I'm feel much the same way about games like Mario 3 and Mario World.

Anyways, that's just my two cents. Sorry for the wall of text. If you read the whole thing, more power to ya, and if you still like Mario Galaxy after reading this, again, more power to ya.
 

DarthVitrial

Active Member
Newcomer
Joined
Jul 23, 2014
Messages
31
Trophies
0
Age
29
Website
redherochild.deviantart.com
XP
540
Country
United States
Galaxy is one of my all time favorite games. I absolutely adored every aspect of it. I wasn't a fan of Galaxy 2, though...exploring the Comet Observatory was my favorite part of Galaxy, and the Faceship didn't compare. Plus the Luma guy whose name I don't remember couldn't compare with Rosalina and the absence of anything emotional like the storybook from Galaxy 1 was disappointing. The new mechanics in Galaxy 2 were nice improvements, but it still couldn't compare to the charm of Galaxy 1...I feel like it would have been better if it were made now, in the era of DLC, as a paid expansion to Galaxy 1, instead of a standalone game.

...I'm going to go replay Galaxy now.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    BakerMan @ BakerMan: this is him being described