i think the installation process is pushing the install button
Witchcraft!
i think the installation process is pushing the install button
Really?? WoW! you are a truly geniusi think the installation process is pushing the install button
I'm using Virtua Racing on a new 3ds with no kernel hacks, there's a screenshot earlier in the threadWell, just tried Virtua Racing and it locked, so may i suppose it isn't supported yet or is this only for polygonal games?
Picodrive actually surprises me, it's really, really smooth no matter what game i use on it, i still have to try Mega CD games.
Somewhat related: I suppose not a lot of people here also use Retroarch on other platforms? I myself have been using it for a while on the Wii, Android, and iOS, and I've been thinking about putting together a basic beginner friendly guide to using Retroarch in general. Stuff like savefile management, what files each core supports, and other little tricks I've picked up during my time as a Rerroach user. Basically, just gonna use this to gauge general interest in such an endeavor.
don't even try loading a 32X game with the 3dsx version, it is a guaranteed crash.
I use the iOS version a lot, usually with an HDMI adaptor and Bluetooth controller. I can help write parts of the iOS section if you need.
There's no proper way to set the Picodrive core's resolution to 320x224, the standard resolution for Genesis games, as 1:1 PAR defaults to 4:3 which ends up as 320x240. I suppose you could use Custom Viewport, though, manually.
it's a wee bit difficult to determine what the problem is when you take the picture with a potato.This happens everytime when I try to load any x32 rom on Picodrive.
I think your project is worthy of a new topic/thread.Update on DeSmuME
So I worte the pthread wrapper (totally untested, ofc) but I've hit a pretty substantial issue. The build crashes when loading a ROM due to an obscure issue in gcc 4.9 (the compiler). I can try to downgrade the build tools to devKitARM r42 but that lacks 3DS support. I might try to get creative with it but as of right now this is a pretty large hurdle unless devKitARM updates to gcc5 (unlikely) :\
Good luck and thanks for trying to get this working! It would be great to have a ds emulator and see how it performs.Update on DeSmuME
So I worte the pthread wrapper (totally untested, ofc) but I've hit a pretty substantial issue. The build crashes when loading a ROM due to an obscure issue in gcc 4.9 (the compiler). I can try to downgrade the build tools to devKitARM r42 but that lacks 3DS support. I might try to get creative with it but as of right now this is a pretty large hurdle unless devKitARM updates to gcc5 (unlikely) :\