Hello people,
I just set up nintendont. I have a Classic Controller Pro plugged into my Wiimote. Tested nintendont and Kirby Air Ride [don't hate please, just thought to try it out] worked fine. However, i have mario sunshine as well and i would like to have full FLUDD capability [which requires a semi-press of the analog triggers]. However, the CC Pro does not have analog triggers. If it is possible, could someone generate a special controller.ini for me with semi-press mapped to zl and zr for l and r respectively, and full press set to l and r for l and r respectively, and z set to minus [select]? if possible, please make it for me and all SMS fans out there and reply to my post notifying me of the generation. if not, please reply to my post telling me so. I really appreciate all the hard work of you devs and hope that you can help me out as well!
I tested the raphnet adapter and it seems to work. Here's the config:
Code:[raphnet.net GC/N64 to USB, v2] VID=1740 PID=057f Polltype=1 DPAD=0 A=7,10 B=7,08 X=7,04 Y=7,02 Z=7,80 L=7,20 R=7,40 S=7,01 Left=0,08 Down=0,02 Right=0,04 Up=0,01 StickX=1 StickY=2 CStickX=3 CStickY=4 LAnalog=5 RAnalog=6
[raphnet.net GC/N64 to USB, v2.9]
VID=289B
PID=000C
00 80 7D 7D 7A E0 E0 00
00 80 7D 7D 7A E0 E0 00
X 04
Y 02
A 10
B 08
Z 80
RD 40
LD 20
S 01
U 01
D 02
R 04
L 08
AS xx yy
CS xx yy
LT LL
RT RR
00 11 22 33 44 55 66 77
The offsets appear correct but the values arent standard.I was directed from another thread so just reposting this here.
I'm looking for help with the raphnet adapter. I have a newer version of it, so I changed
Code:[raphnet.net GC/N64 to USB, v2.9] VID=289B PID=000C
I got nintendont to recognise it and it seems like all the buttons work, but it seems like either the L or R button are contantly in a state of being held down (I tried playing smash bros melee and it's constantly shielding). There may be some other issues with another button or two such as A/start but I'm not completely sure, because I couldn't really navigate all the game menus properly because pressing the analog stick seems to be also causing something else to trigger.
I double checked the values in HIDTest and it seems to be correct (the values kept changing rapidly in HIDTest but with some patience i managed to grab them).
With no buttons pressed in HIDTest
Code:00 80 7D 7D 7A E0 E0 00
Code:00 80 7D 7D 7A E0 E0 00 X 04 Y 02 A 10 B 08 Z 80 RD 40 LD 20 S 01 U 01 D 02 R 04 L 08 AS xx yy CS xx yy LT LL RT RR 00 11 22 33 44 55 66 77
I confirmed these by testing it on my computer too, not sure if it had to do the with the application but the offset were shifted one over, the values were the same though. When testing it on the computer it was displayed as 80 7D 7D 7A E0 E0 00 00, i.e. 0 became 7 and everything else went down one.
EDIT: upon fooling around in smash bros melee some more, it seems as though both R/L analog inputs and maybe the c-stick/dpad may have something to do with it. I noticed pressing these buttons moved the focus on the menu up and down.
The offsets appear correct but the values arent standard.
For each analog trigger need the values (not pressed, half pressed, Fully pressed)
For booth joysticks need the values (up, center, down) and (left, center, right)
you need to run HIDTest again get those values and post them hereAre you asking me to go grab these now or telling me I need to input something more into the ini?
Triggers:
(unpressed, half, fully pressed without pressing digital button)
L analog: E0, 67, 32
R analog: E0, 63, 27
Analogue stick:
up: 1A
down: E8
left: 1A
right: E8
C-stick:
up: 1A
down: E0
left: 22
right: E0
Hello all;
Recently ive bee testing ninendont with all my controllers, however with two of my wii u pro controllers wont work "one is a wii u afterglow pro and the other is a nyko commander pro controller" I think they are unsupported but yet they work with only one gamecube game which is super mario sunshine. Im a bit confused to whether or not 3rd party pro controllers are supported
theres only two options for this either you have native=ON on the settings or you are using a third party wiimotte or classic controller that isnt supported.Hey guys i'm using wiimote + classic controller (Wii version), but i,m not getting it work properly on Capcom vs Snk 2 EO...
The buttons does nothing and i cant move the player on dpad and the right analog does especials/supers.
What i have to do to work line it should?
hey guys im using a wired xbox 360 with a converter that makes it a classic controller and i was wondering how can i remap the buttons to my liking? I've tried testing my control setup on the HidTest but it fails to do so and then freezes my console.
Bluetooth is not HID compatible, period. Press whatever button corresponds to "-/Select" on the classic controller in-game and it will rotate the button configuration once clockwise, press it again and it will revert it back to normal
Nevermind, it was my fault...capcom vs SNK eo has 2 controller options on start, i was using the "easy" one...now its perfect.theres only two options for this either you have native=ON on the settings or you are using a third party wiimotte or classic controller that isnt supported.
Try changingI'm setting up my Buffalo USB NES Controller so I can play my megaman anniversary collection and the mmx collection. I got everything to show a 1 during the HIDTest except left and up on the dpad. Here's what I got so far.
Default:00 00 00 00 00 00 00 00
After I press any button the new default becomes: 80 80 00 00 00 00 00 00
[NES USB Controller]
VID=0411
PID=00C6
Polltype=1
DPAD=0
A=2,01
B=2,02
X=2,04
Y=2,08
L=2,10
R=2,20
S=2,80
Z=2,40
Left=0,00 (00 80 00 00 00 00 00 00)
Down=1,11
Right=0,11
Up=1,00 (80 00 00 00 00 00 00 00)
The parenthesis is when i press left/up. I'm not too sure what's going on because it seems that I put it right. Are they really zeroes or not?