Obviously I jest with certain parts of that post - each to their own, really. In my opinion, Ocarina of Time, much like most games of that period, did not age well and I don't fancy it all that much. It was "revolutionary" for its time, but many games that "emulated" it were more to my liking or did certain things better - here I often bring up Soul Reaver which I think is excellent in just about every way and, believe it or not, is a "Zelda-like".
of course there was over-simplification; comedy would be dead without it. For OoT's aging, I think it's graphics didn't age all that well, but otherwise I thought it aged decently. I always did want to see the game remade with something similar to the Twilight Princess engine, though. As for Soul Reaver, I'm not familiar with that game; I'll have to look into it. As for other Zelda-like games, I became a fan of Okami (though I don't know how you'd feel about the water-color graphics in that one).
As for Wind Waker, I absolutely detest that art style - I always have and I always will. I believe that I am physically unable to pick that game up, and knowing about all its glaring issues, both from gameplay footage and trustworthy accounts, makes it even less appealing to me. No, I can't get over it - call me a graphics whore if you must. This style could "fly" on the DS with me because the system couldn't really do any better, on the Gamecube it just felt out of place.
I suppose we all of our lines we must draw in the sand. I, for one, can't play the old Resident Evil or Silent Hill games because I can't stand Tank Controls. I gave up on Final Fantasy VI because the game mechanics were just pissing me off.
Twilight Princess on the other hand... I feel that this is the way Zelda games should look like. It was a bit too muddy and a bit too "bloomy", but that was caused by the limitations of the system - I feel that on better hardware the game would really flourish and benefit from crisper, more colourful graphics, see Zelda HD Tech Demo. As for Skyward Sword, I actually like that art style, but they may have gone a bit too far with cartoonifying it. More Twilight Princess, less Wind Waker please.
Twilight Princess is what drew me back into the franchise. As I said, WW had me turned off and I had only played OoT to that point. When I saw a trailer for Twilight Princess, I was immediately back on board. As far as the graphics are concerned, I was honestly impressed they were able to make the game look as good and run as good as it did on the Gamecube. Sure, there were some muddy textures out there (the rocks were especially muddy), but there were also some really good models and the engine was really tight. I also remember being impressed at the time that on uneven ground, Link would actually keep both of his feet on the ground, bending a knee if need-be instead of just standing straight up with one foot hovering or one foot buried in the environment. As for the bloom, I rather enjoyed the bloomy effects of the twilight; it helped to give an eerie, uneasy sensation.
I liked where Skyward Sword stood from an art-design stand-point. It had nice detailed models, combined with bright, cheery colors. Anything between that and the Zelda U Tech Demo seems to be a good place for art-direction in a home-console Zelda game.