Yep. If I disable the HID setting, the game starts up fine, but obviously that's kinda useless, because now I can't use my controller. I mean, as nice as the opening is, I kinda want to play the game, not watch it.
That compatibility list keeps looking better and better. I can't believe how much green there is now!
I can't believe some of the most annoying problems can fixed in such a simple manner. I looked around in this thread some and discovered naming your game folders with just the game ID can make them boot. Now Pokemon Colosseum and Pokemon XD boot like they're supposed to. I changed the names back to their game name with the game ID and they still boot too!
Oh and I totally forgot to mention this, this is the list of functions which called deeper functions until the very first one is the one where gx crashes:
....
Every address except the first and the last three are not within the main.dol so getting this game analyzed properly is quite a pain to be honest.
Bugs
Some games will most likely have audio issues, for example static being played instead of the correct sound effects and/or music. These are normally easily fixed provided I can get hold of the game. If you're starting a game for the first time it might be a good idea to turn down the volume just in case.
F-Zero GX always gets stuck after the first few title screens.
what version are you using? 128?RE4 PAL seems to get stuck on Accessing memory card... with or without MMU emulation, can anyone confirm this?
Also i'm using a pal Wii U.
what version are you using? 128?
using the full iso?
on the compat list says RE4 runs on 128 but at 1.5 times the speed it should so maybe you got a bad iso? checked md5?Yes, but with only the first disc in the folder.
I dont really know why I post it here but who knows, maybe people who want to look into stuff want this.
First a updated dol plugin for ida 6.1, propably can be compiled with newer sdks too for newer ida versions but whatever, precompiled it for both 32bit and 64bit versions:
http://fix94.no-ip.org/DOL-Plugin-0.1_IDA-6.1.zip
And to get the pattern numbers I just wrote that small tool which needs a func.bin, it'll give out a string very similar to the ones in nintendonts patches.c, just makes life easier:
http://fix94.no-ip.org/NinPattern-0.1.zip