Hacking Nintendont

Leonidas87

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Keep getting error 12 when trying to load a game from my USB or SD card.

Could someone explain better how to format and set up a USB or SD card for Nintendont use?

Nintendont recognized the games folder and the 2 games I had, Luigi mansion and Super Mario Sunshine but I get error code 12 during game loading and then nothing.

I am on Windows 8.1 and some help with USB or SD card setup for Nintendont would be really appreciated.
 

superceleron

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Well more 2 games tested, Disney Tarzan Untamed US this time cleanrip one and the graphical glitches are still there.
And Happy Feet US(audio stream game) dont boot, allways blackscreen cleanrip iso and aligned iso...
All tests done on 1.128, wii gamecube ports.
 

gabriel1073

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Yep. If I disable the HID setting, the game starts up fine, but obviously that's kinda useless, because now I can't use my controller. I mean, as nice as the opening is, I kinda want to play the game, not watch it. :wink:

Did you try to press the PS button so the controller could sync with the wii? Your PS3 must be plugged off though, or the controller may try to connect with it.
 

FIX94

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so I looked a bit more at f-zero gx and that game is weird, it seems like there is some more code saved in .rel files on the disc root, thats why the main crash everyone gets leads into memory addresses which are not in the main.dol, they are actually coming from those rel files, also the first rel file I tested contained this, dont even ask lol:
c619f4.png
Also there was a .str file which actually contained text, dont ask me for which reason but I guess that further confirms that this is some code used by the game:
c:\fzp\sources\rel\fzp.main.plf
c:\fzp\sources\rel\fzp.test.plf
c:\fzp\sources\rel\fzp.customize.plf
c:\fzp\sources\rel\fzp.option.plf
c:\fzp\sources\rel\fzp.movie.plf
c:\fzp\sources\rel\fzp.window.plf
c:\fzp\sources\rel\fzp.story.plf
c:\fzp\sources\rel\fzp.title.plf
c:\fzp\sources\rel\fzp.car_colchg.plf
c:\fzp\sources\rel\fzp.sel.plf
c:\fzp\sources\rel\fzp.testmode.plf
c:\fzp\sources\rel\fzp.movie_module.plf
c:\fzp\sources\rel\fzp.replay.plf
c:\fzp\sources\rel\fzp.pilotpoint.plf
c:\fzp\sources\rel\fzp.winning.plf
c:\fzp\sources\rel\fzp.profile.plf
c:\fzp\sources\rel\fzp.interview.plf
c:\fzp\sources\rel\fzp.sample.plf
 

Nemesis90

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I can't believe some of the most annoying problems can fixed in such a simple manner. I looked around in this thread some and discovered naming your game folders with just the game ID can make them boot. Now Pokemon Colosseum and Pokemon XD boot like they're supposed to. I changed the names back to their game name with the game ID and they still boot too!

Also lol'd hard at your pic FIX.
 
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VinsCool

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I can't believe some of the most annoying problems can fixed in such a simple manner. I looked around in this thread some and discovered naming your game folders with just the game ID can make them boot. Now Pokemon Colosseum and Pokemon XD boot like they're supposed to. I changed the names back to their game name with the game ID and they still boot too!

Really? :blink:
 

FIX94

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Oh and I totally forgot to mention this, this is the list of functions which called deeper functions until the very first one is the one where gx crashes:
afa928.png

Every address except the first and the last three are not within the main.dol so getting this game analyzed properly is quite a pain to be honest.
 
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darkseekerliu

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Oh and I totally forgot to mention this, this is the list of functions which called deeper functions until the very first one is the one where gx crashes:
....
Every address except the first and the last three are not within the main.dol so getting this game analyzed properly is quite a pain to be honest.

Tueidj when he released the first public version of devolution stated that FZego-Gx had problems check what he said on :

Tueidj:
Bugs
Some games will most likely have audio issues, for example static being played instead of the correct sound effects and/or music. These are normally easily fixed provided I can get hold of the game. If you're starting a game for the first time it might be a good idea to turn down the volume just in case.
F-Zero GX always gets stuck after the first few title screens.

Source: http://gbatemp.net/threads/devolution-public-release.330554/

According to wiki, it is now working on devo and soon it will be on nintendont. Thankx Fix94 by all your efforts.
 

Falcon92

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RE4 PAL seems to get stuck on Accessing memory card... with or without MMU emulation, can anyone confirm this?
Also i'm using a pal Wii U.
 

Rizzorules

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Nintendont isnt working fine with wiiflow:

When i load games from a SD card with wiiflow the setting arent working (Memory card emulation,Hid Controller), when i go to nintendont from the HBC the settings are there.

When i load games from an USB the settings arent working but when i go to Nintendont from the HBC and Setup the settings and run a gamecube game from wiiflow i get an error Dsi Error

Im using the last verision of wiiflow and Nintendont
 

pedro702

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Yes, but with only the first disc in the folder.
on the compat list says RE4 runs on 128 but at 1.5 times the speed it should so maybe you got a bad iso? checked md5?

but its wierd a game out of sudden now runs at 1.5 speed? who edited resident evil 4 pal? and can anyone confirm resident evil 4 now runs faster than it should?
 

FIX94

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I dont really know why I post it here but who knows, maybe people who want to look into stuff want this.
First a updated dol plugin for ida 6.1, propably can be compiled with newer sdks too for newer ida versions but whatever, precompiled it for both 32bit and 64bit versions:
http://fix94.no-ip.org/DOL-Plugin-0.1_IDA-6.1.zip
And to get the pattern numbers I just wrote that small tool which needs a func.bin, it'll give out a string very similar to the ones in nintendonts patches.c, just makes life easier:
http://fix94.no-ip.org/NinPattern-0.1.zip
 

VinsCool

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I dont really know why I post it here but who knows, maybe people who want to look into stuff want this.
First a updated dol plugin for ida 6.1, propably can be compiled with newer sdks too for newer ida versions but whatever, precompiled it for both 32bit and 64bit versions:
http://fix94.no-ip.org/DOL-Plugin-0.1_IDA-6.1.zip
And to get the pattern numbers I just wrote that small tool which needs a func.bin, it'll give out a string very similar to the ones in nintendonts patches.c, just makes life easier:
http://fix94.no-ip.org/NinPattern-0.1.zip

What can we do with this?
 

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