New Soul Calibur has no multiplayer because it's "Pay-to-Win"

nl255

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Well that would be an interesting challenge for TASers once rpcs3 is capable of running it at full speed. Try to beat the game on the hardest difficulty without glitches and without DLC. I wonder if it is possible to do that even with tool assistance. Probably not as that would defeat the entire purpose of pay to win.
 

3bbb7

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this was the saddest excuse they could've made.
Really?
Why not implement micro transactions that are only for aesthetics? Keep all the unfair stuff out. People will still buy those, and you'll still be making money.

I really like the soul caliber games, but this is definitely a skip. It's 2014, we're on the eighth generation of gaming, and you're releasing a fighting game without multiplayer... come on now
 

Abcdfv

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Pay to win fighting game? HISSSSSSSSSSSSSSS.
Off to play singleplayer. hope it has an ok "story"
 

Mario92

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Woah woah wait a sec, did I read that right? They are admitting themselves that they were doing pay-to-win from the start? Is there actually any other dev that actually said themselves they have pay-to-win model in game or were designing using one?

Also haven't gotten into idea single player games having free-to-play model at any form - only shareware kind of stuff seems to work (test it, pay for rest). Just sounds like you are paying to get more fun out of the game. With multiplayer games it makes sense so you can buy shiny gold armor to show off to friends who can play because the game's free.
 

FAST6191

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They should just make all games like this. Pay enough money, and Mario floats effortlessly past all obstacles and his body projects a constant spherical hellfire of bob-ombs, fireballs, and razor blades, destroying all enemies in his path.

Hey, look, I beat the game!

Thanks for playing!


.

I recall some articles a while back where they were considering autoplay modes.
Edit. It already came to pass
http://nintendo.wikia.com/wiki/Super_Guide
 

HBK

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Now if only the tons of iPhone/Android devs admitted their crappy ripoff of Angry Birds/Flappy Bird/CoC is a pay to win model.....

This is nothing new.
 

Hells Malice

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Myself after playing Soul Calibur V: "Well at least they couldn't possibly make this ANY worse."
...
Ta-daaaaaa.

Is Namco being taught by fucking Lionhead? What a joke.
 

Gahars

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Im talking with them actually being upfront about it.

I don't know, I'd take shady Capcom engaging in minor shenanigans over honest Namco doing the horizontal graveyard smash with the franchise any day of the week. Honesty doesn't make it any better.

If it was Gahars, it would have gotten at least one like LOL


The Pungeon Keepers' Guild is unkind to outsiders. You take our wages or you take nothing.
 

jonesman99

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>Make a fighting game, the epitome of competitive gaming
>Remove the competitive aspect

:rofl2:

I swear, your avatar gets worse with each story like this that comes out. lol

Seriously, Namco? You put so much time and effort into other companies franchises, that you fcuk over your own in the process? Then again, TTT2 and SC5 didn't do so well I heard, but this is almost like the nail in the coffin. I hope this works out for them, or they are able to add in the online aspect later via update.
 

Taleweaver

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Jezus f***ing Christ. At first this was sort of a hoax site...like from theonion or something. But it isn't. And I cannot help but feel sad for all Namco employees whose voice was ignored while some management guys snorted too much unhealthy stuff and came up with this. :(

How can you freakin' ignore basic logic in these situations?!


I'm not a fan of free-to-play but I understand it has its place. Pay-to-win is actually a nicely looking money scam or even extortion, so admitting it to be that way is bad enough in itself. But even then, I can understand that if people are having fun with it, I can't really forbid people to play it (though if this gets much worse, governments may have to intervene at some point).
...but removing one of the most basic needs of a fighting game in order to satisfy a model nobody even asked for in the first place? That's just sad. That very argument (you don't want to go up against someone who pays more than you) should be a main reason NOT to go for free-to-play.

*sigh*

Perhaps the worst thing is that I don't even like fighting games to begin with. It's not that I hate them (I have played a couple), but they're just not my favorite. But this sort of thing shouldn't be happening. These sorts of practices not only ruin a well-known franchise but also damage the industry as a whole. Those stories where a child spends a gazillion bucks on items in a free-to-play game may be the exception now, but with this sort of game development, this is only going to get more common. And if it doesn't stop, there may be game rehab clinics in the future where addicted gamers admit they fell in the same trap heroine junkies fell into.
This may sound absurd, but I'm serious about it. In the long run, this may damage our gaming culture far more than any violent game will ever do... :(
 

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