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CannonFoddr said:Whoa - a compliment from a Lamecraft forum member....Mbmax said:... as a member of the Lamecraft i am really shocked at the speed of progress you are making on this game... lamecraft has won a competition and been around for longer but is at basicly the same stage as dscraft :0smealum said:Just letting you guys know the next version should have a bit of new stuff, including working doors and ladders !I will make a video for the occasion.& I'm willing to put it up on Youtube (again) for you if you like
Killerfeeshy
And finaly I CANT WAIT FOR THE NEXT UPDATE AND I LOVE DSCRAFT!!! xD
Not seeing/playing Lamecraft I wouldn't of know how far it's actually got compared to this.... nice to know the DS is catching up
Although when Smealum goes back to college I would also expect slower updates
Crimson Phantom said:Does Lamecraft have crafting/survival? =s
Ah - but Smealum MAY release it just like he did with the first public release....BreafingBread said:NEW RELEASE TOMORROW. Or today(the time between here and france is confuse.)
CannonFoddr said:Ah - but Smealum MAY release it just like he did with the first public release....BreafingBread said:NEW RELEASE TOMORROW. Or today(the time between here and france is confuse.)
..... a couple of minutes before MIDNIGHT on the 31st
Anyway - In an earlier post, I suggested adding the TNT block & minecarts etc, but since minecarts are out of the picture - I've been thinking of 'other' blocks that might be able to be added....perhaps a way to travel over large distances
How about this - a 'Portal' block.
As we know minecraft has a 'portal gate' to another level (another map actually), & we also know that DSCraft can save your current position with the map data AND DSCraft does have a limit to the maximum size of map allowed...So here's my idea
This special block - when walked over - will AUTOMATICALLY load a map (of a certain name or similar to the original maps name), & Walking over a 'portal block' in this new map will load in the older map
This way you could have a block in a doorway or on the edge of the map & by walking across it - you 'teleport' into another landscape...giving the impression of a larger map
(Actually I thought of the Doctor TARDIS when I thought of this - imagine walking into a small block house & finding it 'larger on the inside')
OK I know it's actually NOT part of the original minecraft (as such) - but it is an idea for creating 'larger/longer maps'Let's assume the map you're on is called 'portal.map'
1) You walk over the special portal block
2) 'portal.map' is auto-saved - & at the same time remembering your spawn location
3) DSCraft then loads '_portal.map' & you appear at the spawn point you save the map originally (where you have also placed a special 'portal block' so that you can 'return' to the original map)
4) You walk over the portal block in '_portal.map'
7) '_portal.map' is auto-saved (& spawn point remembered)
8) 'portal.map' is re-loaded & you appear back @ the spawn point you left it
lol, yeah, I made it in a short time, around 5 minutes. But if I made it thinner, it wouldn't look like a creeper.Bmcs said:
I can answer that - No !!jeremyw86 said:Right on. Since the DS does have it's limitations this could be very useful for creating large, multipart maps. Great ideaThe only problem with 'multipart maps' is HOW would you link a portal block to load a particular map ?? (my idea only allows only 2 maps to 'swap' between)
The only way I can think of is by having a 'red portal' block that loads 'red_????.map', a blue portal block that loads 'blue_????.map' etc etc, but this would mean we'll need a multitude of different coloured portal blocks - UNLESS smealum can figure out a way to what coloured block is UNDER the portal block & when you walk over it - it'll load in the map of that colour
personally - I think that'll be too much work for the DS to handle, whereas my original 'toggle between 2 maps' I can't see much of a problemIf we assume
= portal block,
= You walking over it
/= coloured block
= Surrounding land (Earth/dirt/cobble/stone etc)
then If you arrange blocks like
would load in 'red.map'
while
would load in 'blue.map'
QUOTE(ron975 @ Aug 30 2011, 07:49 PM) Hey, lucasade, what happened to DScraftHQ? Don't tell me it became DSCraftPlace
I agree it's putting too much onto smealum (@ smealum - just do what you like @ your own pace) - he's gotta get it bug free first ....Cyan said:I like the portal idea from CannonFoddr....We are giving Smealum too much work and ideas.
Don't worry, just do what you can
Would it be possible for a double-tap to be treated as a right-click? I ask in such a way because I legitimately don't know if it's possible. Also, if it is, that might be asking too much.CannonFoddr said:I agree it's putting too much onto smealum (@ smealum - just do what you like @ your own pace) - he's gotta get it bug free first ....Cyan said:I like the portal idea from CannonFoddr....We are giving Smealum too much work and ideas.
Don't worry, just do what you can
but like all suggestions, it's there IF he want to implement it...
just not sure HOW you could add settings to a block though - it's not as though we can right click it !
Having an external cfg MIGHT work - perhaps if we can determine the x/y/z position of a block (as in 'if character passes across location x/y/x then load map 'xxxx'), but the constant loading/reading the cfg file may cause problems