Is there away to replace marios model with samus model from metroid prime? We have all the models ready in Hunters and the Demo. I think there should be way to extract these.
What sense does that make? The intention of this hack is to get Mario into the Metroid world. If you want Samus in the Metroid world, then go play Metroid...Masterpaul said:Is there away to replace marios model with samus model from metroid prime? We have all the models ready in Hunters and the Demo. I think there should be way to extract these.
SpaceJump said:What sense does that make? The intention of this hack is to get Mario into the Metroid world. If you want Samus in the Metroid world, then go play Metroid...Masterpaul said:Is there away to replace marios model with samus model from metroid prime? We have all the models ready in Hunters and the Demo. I think there should be way to extract these.
I use Mediafire so that nobody has to wait for downloads. I haven't looked into Filetrip yet. Maybe I will upload there as well.Tubby28 said:filetrip or load.to mirror?
SpaceJump said:Because the last version is public I'll write my thoughts here and not in a PM:
The Level 1-3 classic Mario Bros. room is great! Really cool idea and a nice surprise! But there's a small bug in the vertical room of 1-3. It doesn't have a ceiling so it's possible to jump out. If you jump out to the right, you are stuck, if you jump out to the left you die.
I found the secret exit in 1-mini castle and again a nice surprise. The hammer bros. work great here. But there's one problem with the room where you go into the mini pipe leading to this surprise. If you manage to get into the small part under the mini pipe as Super Mario, you can of course destroy that block. If you then don't have a mini mushroom in your inventory, you're stuck. Maybe you could make a passage to the left or right where Super Mario fits through. Also in the room with the secret exit, there's a ?-Block. What's that for?
1-4 has a great layout. Feels very Metroid-ish. There's one small vertical room where two green koopas fall down. Those are annoying. And two rooms further in the room with the falling spike heads (the exit room), there's a hidden 1up. If you find that as Super Mario, you are stuck. Or is there another way out?
What about coins? You should use those for like basically showing the level directions. Also use ?-Blocks with coins so that ?-Blocks with power ups become more special
Overall great! It's getting better and better.
Friedslick6 said:Okay, I've downloaded the latest patch and tried applying it (using the copy of XDelta included) to a copy of "New Super Mario Bros. (U)" (With a checksum of 76b7c6de940628d58e7bdf9c38b79a6b.)
It seems that your patch does not match this rom for some unknown reason. Could you please try to fix this in the future? I really want to try this.