Understood. But what's not understood, is why they use Mb in the description and stuff, and not MB... is there a reason behind that?
Just historical reasons I guess; cartridge-based consoles have pretty much always had filesizes given in megabits, so the handheld scene followed suit.
QUOTE(sweenish @ Oct 9 2010, 05:58 PM) i can not believe how many people are defending intros and pre-cracked roms. sure the intro is typically the price you pay to have a rom pre-cracked, but they (intros especially) break things.
cheats are only made for clean dumps. firmware updates and emulator updates only ensure that clean dumps work. in fact, the nds scene is probably the only one that still has crack-tros. all the other scenes got rid of them a long time ago. for good reason. the closest i ever get to this is a cheat code to bypass the protection. clean dumps save everyone a lot of trouble down the line.
and a perfectly viable solution for everyone is to release a clean dump alongside a quick program that can crack/intro a game, if the user wants it like that. it wouldn't delay the release at all, since the program takes minutes compared to the cracking process. and both crowds get what they want.