Hacking Configurable USB Loader

BONG4002

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Hello
smile.gif


Sorry for my english but i noticed that return to hbc no longer works with the update of the HBC channel, the title id is unknown afaik so how can i get this function to work properly?
smile.gif


Thanx
smile.gif
 

Dr. Clipper

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BONG4002 said:
Hello
smile.gif


Sorry for my english but i noticed that return to hbc no longer works with the update of the HBC channel, the title id is unknown afaik so how can i get this function to work properly?
smile.gif


Thanx
smile.gif

The value you need to enter is best entered in a hex editor (0xAF1BF516). I may make it support an ASCII version at a later stage. However, copying and pasting the following should work:

Code:
return_to_channel = ¯õ

or if you want to return to hbc from within the loader:

CODEhome = ¯õ
 

BONG4002

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Dr. Clipper said:
BONG4002 said:
Hello
smile.gif


Sorry for my english but i noticed that return to hbc no longer works with the update of the HBC channel, the title id is unknown afaik so how can i get this function to work properly?
smile.gif


Thanx
smile.gif

The value you need to enter is best entered in a hex editor (0xAF1BF516). I may make it support an ASCII version at a later stage. However, copying and pasting the following should work:

Code:
return_to_channel = ¯õ

or if you want to return to hbc from within the loader:

CODEhome = ¯õ

I want to return to hbc ingame
wink.gif


Already tried your option, did'nt work, Wii hard-reboots
wink.gif


I am not very good in HEX editing so maybe this can be implemented in a future version of CFG?
smile.gif


Thnx for the answer anyway!
 

Dr. Clipper

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BONG4002 said:
I want to return to hbc ingame
wink.gif


Already tried your option, did'nt work, Wii hard-reboots
wink.gif


I am not very good in HEX editing so maybe this can be implemented in a future version of CFG?
smile.gif


Thnx for the answer anyway!
I just did a bit of testing and I suggest you try another text editor to add the line as it does work as long as the editor does not convert the text to Unicode. I suggest using Windows Notepad and when you save, ensure that the "Encoding" combo box is set to "ANSI" before you save. Do not try to use the Configurator, it does convert the characters to Unicode, unfortunately. There will be a way to use the Configurator to select it in the next version, though.
 

oggzee

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cfg v57b9 (beta9)
cfg57b9.dol
cfg57b9-222.dol
lang57b9.zip
(or online update)
Changes:

cfg v57b9 (beta9)
* Added ID of 1.07 HBC to launch functions. (Clipper)
* Allowed hex values for options that can specify a channel ID
so the new HBC is supported. Value for HBC 1.07 is AF1BF516. (Clipper)
* Scrollable list of updates (oggzee)
 

pedimaisum

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oggzee said:
cfg v57b9 (beta9)
cfg57b9.dol
cfg57b9-222.dol
lang57b9.zip
(or online update)
Changes:

cfg v57b9 (beta9)
* Added ID of 1.07 HBC to launch functions. (Clipper)
* Allowed hex values for options that can specify a channel ID
so the new HBC is supported. Value for HBC 1.07 is AF1BF516. (Clipper)
* Scrollable list of updates (oggzee)

Hi Dr. Clipper.
I'm using the old HBC, 1.06. This new release works normally with 1.06? I use the return_to_channel = DCFG for the pepxl forward, and to start CFG I'm using the forwarder. Thanks.
 

Dr. Clipper

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pedimaisum said:
Hi Dr. Clipper.
I'm using the old HBC, 1.06. This new release works normally with 1.06? I use the return_to_channel = DCFG for the pepxl forward, and to start CFG I'm using the forwarder. Thanks.
The new HBC thing is only used if you use the 'hbc' action for the 'home' or 'button_*' options. If, for example, you have 'home=hbc', it will try to launch the 1.07 HBC and if it isn't present it will try to launch the JODI HBC (1.06) followed by the HAXX HBC.

Alternatively, you can specifically target any installed version of the hbc with the home, button_* or return_to_channel options. Examples of usage follow:

CODEreturn_to_channel = AF1BF516ÂÂ
home = JODI
button_+ = HAXX
 

pedimaisum

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Dr. Clipper said:
The new HBC thing is only used if you use the 'hbc' action for the 'home' or 'button_*' options. If, for example, you have 'home=hbc', it will try to launch the 1.07 HBC and if it isn't present it will try to launch the JODI HBC (1.06) followed by the HAXX HBC.

Alternatively, you can specifically target any installed version of the hbc with the home, button_* or return_to_channel options. Examples of usage follow:

Code:
return_to_channel = AF1BF516ÂÂ
home = JODI
button_+ = HAXX
Ok, thanks! I will update now.
 

LuigiPT

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I dunno what I'm doing wrong.
I have the wbfs files in a folder called "wbfs" in the root of my USB Storage Device, but everytime I run the "Configurable USB Loader" I end up in a screen saying "Partition: WBFS1 not found!". I mean, I'm using FAT32 so it's normal that there aren't any WBFS1 partitions I think.

I just don't get it, and I can't move forward from there... :S
 

joelozy

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LuigiPT said:
I dunno what I'm doing wrong.
I have the wbfs files in a folder called "wbfs" in the root of my USB Storage Device, but everytime I run the "Configurable USB Loader" I end up in a screen saying "Partition: WBFS1 not found!". I mean, I'm using FAT32 so it's normal that there aren't any WBFS1 partitions I think.

I just don't get it, and I can't move forward from there... :S

OK, so all you need to do is go into global options (press 1 twice, or -). You need to change the partition to FAT instead of WBFS. Then press 2 to save your option. Noow, everytime it loads, it will look for the FAT32 drive.

Or you could just download the IOS 222 version.
 

REALDEAL

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hi its been a while since i updated , i was on v49 and all games on my usb drive worked but i was running out of space so moved everything to a different hd (all still worked) but updated to v56 using ios 249 on wbfs formated drive...............now the games like band hero/ GH etc keep giving me this error ehcmodule.elf no longer included external file ehcmoulde.elf must be used.
to get these games to work in the past i woyuld just change the game setting to m222 or m223 but this wont work either..............

cios 249 v14 installed and hermes cios v 4 installed...................i hve searched and found nothing apart from it has something to do with my sd card but still cant figure out what i need to do.................
 

oggzee

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REALDEAL said:
... keep giving me this error ehcmodule.elf no longer included external file ehcmoulde.elf must be used.
to get these games to work in the past i woyuld just change the game setting to m222 or m223 but this wont work either..............

cios 249 v14 installed and hermes cios v 4 installed...................i hve searched and found nothing apart from it has something to do with my sd card but still cant figure out what i need to do.................

that would mean you have hermes cios 222 v2 or v3 not v4
are you absolutely sure you have hermes cios v4?
 

REALDEAL

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oggzee said:
REALDEAL said:
... keep giving me this error ehcmodule.elf no longer included external file ehcmoulde.elf must be used.
to get these games to work in the past i woyuld just change the game setting to m222 or m223 but this wont work either..............

cios 249 v14 installed and hermes cios v 4 installed...................i hve searched and found nothing apart from it has something to do with my sd card but still cant figure out what i need to do.................

that would mean you have hermes cios 222 v2 or v3 not v4
are you absolutely sure you have hermes cios v4?
cheers m8 it was v3 sorry.............whats the best order to install v4 to
 

lafleche

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I have my harddisk partitioned in one small FAT32 for covers (10 GB) and one big one also FAT32 (950 Gb).

When I start CFG USB loader I can select the big partition and it show the games on it.
However selecting a game it gives an error message saying something like
Finding 2 WBFS partitions not supported, use 222-mload (or something like this... I don't have the WII at hand right now)

Why is that? I thought that CFG usb loader could be configured to have in fact 2 partitions for the above purpose?

Strange thing is that I can actually start a game and it does seem to work just fine?

What did I went wrong?

thx
 

oggzee

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cfg v57 (release)
cfg57.dol
cfg57-222.dol
lang57.zip
Cfg_USB_Loader_57.zip (full package)
(or online update)

Full package includes a new HBC icon, more suitable for the new HBC 1.0.7 dark background, updated configurator 57.14 and other accompanying files (wiitdb, titles, languages,...)
Changes:

cfg v57 (release)
* Added video patching mode from Sneek (by Crediar)
changed option: video_patch = [0], 1, all, sneek, sneek+all

30-07-2010 cfg v57b9 (beta9)
* Added ID of 1.07 HBC to launch functions. (Clipper)
* Allowed hex values for options that can specify a channel ID
so the new HBC is supported. Value for HBC 1.07 is AF1BF516. (Clipper)
* Scrollable list of updates (oggzee)

24-07-2010 cfg v57b8 (beta8)
* Added language selection to write_playlog (Clipper)
* Improved playlog title detection: if the title for selected game language is empty,
and playlog is enabled (but not set to a specific language) then try with english
or the first language for which a title exists. (oggzee)
* Fullscreen theme preview on button 1 (oggzee)
* Download of theme preview can be cancelled by holding B (oggzee)
* Moved theme preview images from themes/*.jpg to theme_previews/*.jpg (oggzee)
* Optimizations of coverflow cover selection (usptactical)
(realtime and compressed stencil buffer)

13-06-2010 cfg v57b7 (beta7)
* Initial jpeglib support added (usptactical)
* Added jpeg error handling: bad jpegs will be renamed
to filename.bad (usptactical)
* Theme Preview images (usptactical)
option: theme_previews = [1], 0
Determines if preview images can be downloaded and
displayed.
option: preview_coords = x,y,width,height
option: wpreview_coords = x,y,width,height
Set x/y to -1 to use Cover x/y
Set width/height to 0 to use Cover height/width
* Using select = random option in coverflow scrolls
covers to next game (usptactical)
* Bug fix for clicking on titles in theme download
menu. (Clipper)

08-06-2010 cfg v57b6 (beta6)
* new option: select = [previous], start, middle, end,
most, least, random
Selects which game is picked by default on startup.
The new default is the previous game played (to get old
operation, set select=start).
'start', 'middle' and 'end' refer to position in the list.
'most' and 'least' refer to number of plays (in Cfg).
'random' selects a different game each time.
* new button action: random
Selects a different game at random from the current list
To use, assign to a button, like button_Z=random
* Title/alphabetical sorting made case insensitive (oggzee)
* clear_patches save bug fixed
* cheat bug fixed

25-05-2010 cfg v57b5 (beta5)
* .wip patches now working
* fix for .txt cheat detection (some cheats were incorrectly
identified as editable)
* New per-game option:
clear_patches = [0],1,all
When on (1) return_to_channel and the dvd check are disabled
When 'all', then all .dol patches are disabled

20-05-2010 cfg v57b4 (beta4)
* Patch for Prince of Persia
* new option: disable_pop_patch = [0], 1
* new option: disable_dvd_patch = [0], 1

20-05-2010 cfg v57b3 (beta3)

16-05-2010 cfg v57b2 (beta2)
* Theme downloading (via global options)
* Themes provided by http://wii.spiffy360.com
* new option: adult_themes = [0], 1
Adult themes only shown for download if switched on

27-04-2010 cfg v57b (beta)
* Added warnings for stubbed IOSes (gannon, Wiipower)
* Changed warning for IOS249
 

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