Hacking NEWER Super Mario Bros. Wii

tueidj

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monkeybeast0 said:
I don't get it, why make something like this, hype it up for months(on GBAtemp no less), and tell people they can't play it? Not only that, but go as far as to be a total dick about it? A simple "You won't be able to play this unless you have the retail version of the game." would have sufficed. Actually, that would have been really classy. Instead you chose to go full on ass wipe about it and essentially tell pirates they can suck a fat one. Basically any respect that could have been garnered from making this incompatible with pirated versions of the game is completely nullified by your immature approach to the whole situation. Congratulations, I guess you could say you've made your first bad PR move.
If you look waaay back to the beginning (not just for Reggie but for the FF4 patch), you'll find that was in fact how things started; it was simply stated that due to the way Riivolution works, only original copies of the disc would be supported. Then the pirates BAWWW'd all over the place and the whole thread got turned into "How to run the patch with backups/usb loaders" which was a slap in the face to the devs who said they didn't care if it happened or not, but don't talk about it because it's unsupported. And it's still going on - even though it's been repeatedly explained how Riivolution works and why it won't work with "backups", people misinterpret that as meaning "WTF they blocked pirates what a bunch of cocks" and make bold claims about how it will be hacked within days to do what they want. Speaking for myself, I see these posts as a sign of two things: ignorance (not everything can be hacked, especially by people who aren't hackers) and a lack of respect. When it happens over and over again such as on this forum the joke responses start to happen because the devs don't have anything else positive to say. Then someone else says they're being rude conceited assholes... making it pretty tempting for the devs to just give up altogether.
 

cwstjdenobs

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Treeki said:
This game uses a ton of ASM/code hacks for everything from our custom world maps, to new objects. You'll need to apply these somehow. I'll be releasing them as Riivolution memory patches.

I've never really been into customs, normally they seem to be more of the same, but that bit of info has suddenly got me interested in this and Riivolution.

QUOTEIf I want to be evil ... then I can make them overwrite the Loader area (0x80001800), and therefore nuke USB loaders and the Gecko codehandler.

Are you sure? I know it works like that on the gamecube, and it would wipe out ocarina, but I thought most of the work was done by the cIOS with wii loaders.
 

M tha MaN

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Well i'd say you should make the game and not care about piracy.

There is still piracy even without NSMBW. Ans by the way Nintendo treated Team Twiizer you can see that they don't care about the homebrew community !!!
 

Treeki

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cwstjdenobs said:
QUOTE said:
If I want to be evil ... then I can make them overwrite the Loader area (0x80001800), and therefore nuke USB loaders and the Gecko codehandler.
Are you sure? I know it works like that on the gamecube, and it would wipe out ocarina, but I thought most of the work was done by the cIOS with wii loaders.
Not sure, I don't use cIOS so I don't know how it works, but afaik it requires code to be loaded there.
 

TempusC

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Ocarina codes and cIOS have nothing to do with each other. You can run Ocarina just fine with no IOS modifications at all.


To enlighten people about what is roughly going on in the team about piracy policy, there are anti-pirates, pro-pirates, and a lot of shades of grey on the team. We are all divided in our beliefs about piracy, but we are united in our desire to finish the hacks. We have agreed that Riivolution is both the easiest and best way to publish this patch, because of the cool features Riivolution has that can’t be easily done with ISOs. However, some people are pushing for anti-piracy methods that would be nearly unbreakable (such as a Riivolution that supports encryption, etc), some are pushing for methods which protect their files content (so that cheaters can’t look at the levels to see how to play or steal them and put them in their own ISO without credit (I’m looking at you NSMB Next Levels)), and others are pushing for everything to be open but just on Riivolution (the game could be turned into an ISO, but would lack several cool things which only really work with Riivolution, or would require major changes).

Now, every time the pirates act dumb, the team goes 'Maybe we should put in more anti-piracy'. And every time they act intelligent and respectful, the team goes 'Well, maybe we don’t need to put in the extra work if they’re going to be respectful and intelligent about it'. As you can see, being respectful and intelligent, asking solid questions, and understanding that our decisions were originally based on the ease of development that Riivolution offers is the best way for everyone to get along.


What does Riivolution offer that ISO hacking does not?:

- Incredibly easy testing for our development team
- Incredibly easy addition of new or larger files (which we have many of)
- Incredibly easy integration of ASM hacks, which can be compiled from C++ and actually dropped into the game though a script Treeki has created
- Incredibly easy save file redirection, so that Newer can be played without destroying your old NSMB Wii save file
- The potential to be able to provide extra content on demand via network without requiring any further patch distributions
- The best possible compression and file size for distributing the final patch (levels are highly compressable, encrypted ISO patches not much at all)
- The ability to run through bannerbomb, from just an SD card, so that you can play Newer even at your friend with the unmodded Wii’s place
- The ability to allow the user to apply, exchange, or remove specific patches through Riivolution’s option system


That’s a lot of advantages, and that’s why everyone agreed on it.


[edit for 2 minor typos]
 

Treeki

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Originally, I wanted to keep all my code patches Riivolution-independent -- but I don't think I'll be able to do that. There's some stuff I've been working on which depends on it (like a recorder for the Super Guide/Hint Movie replay files that writes them to the SD card), but it wasn't going to be part of the Newer patches.

The only ways to apply them to the game without Riivolution are either a custom USB loader, or Ocarina codes (inefficient, space-limited). I own the game, but I use Dolphin (and its builtin Ocarina support) for all my hacking and testing. I ran into various issues early on using that system.

Even if we officially supported USB loading for Newer -- releasing a pre-modified ISO is 100% illegal, and setting up an existing ISO to play the game is problematic at best and not really all that easy to do, because of the amount of new/modified files in the game. With Riivolution, we can simply release a .zip which you extract into your SD card to play the game.
 

TempusC

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Grate as in sewer 'grate'? Put through a cheese 'grate’r? Or maybe they 'grate’fully stole most of their levels from the public File Depot without credit and included many terribly made ones?
 

M tha MaN

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Treeki said:
With Riivolution, we can simply release a .zip which you extract into your SD card to play the game.

I agree to that. But perhaps there is some good coder floating around who can make a ppf patch for example which you can apply to the iso.
 

megazig

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plus there's memory patches that the .dol doesn't account for. not to mention that some files on the nsmbwii disc are compressed and the ppf could end up very large as you aren't just patching a file, you're then patching compressed files to modify the files inside.
 

Etkar.H

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megazig said:
heh, new Riivolution done before your precious pirate loaders
I haven't updated my Wii.
yaywii.gif
 

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