Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
I don't mind testing, I have 0 saves or anything in my second PS5...
Well don't. It's still broken AF. :toot:
Post automatically merged:

Luckily I am a compulsive data hoarder ;)
You swine :D
Post automatically merged:

PS5-Lapy-JB-Daemon

================================================================================
Lapy JB Daemon — standalone homebrew payload for PS5-Xplorer / similar apps
v1.2 — multi-firmware (3.00 -> 12.00, every fw covered by ps5-payload-sdk)
================================================================================

WHAT IT DOES
------------
Mimics etaHEN's jailbreak-on-demand daemon API for Sony app PRXes (= the
prx.cpp shipped with PS5-Xplorer / universalps5-style apps that depend on
etaHEN being active to unsandbox themselves).

When this daemon runs, your PS5 app's PRX writes a request file to its
sandbox /download0/etahen_jailbreak with its PID. The daemon detects the
file, walks allproc, finds the process, bumps its ucred (caps + authID +
uid + attr) via libhijacker, then deletes the file. Same effect as etaHEN
doing it.

NO etaHEN required.

Link: https://github.com/ArkSama/PS5-Lapy-JB-Daemon
 
Last edited by HS2005,
I did recover this file 'Y2JB_download0_1.3.zip', but I did not test it. I think that is the v1.3, please confirm. Link is here:

https://mega.nz/file/6GYwDCwT#9oC9Ck-W1nHnhOw6xApeobHcI6GalGTAnIs7G7s2RLw
Hashes differ for dat file:
Yours == d4ccfe849f7be958f18a3a3844365ad5
Sauce == 13d58ffddab0cbba0efa768be73bf9d8

Hashes for package file:
zip [ dat ] == c740f718cabd25152e95c789c22bfb37
.7z [ dir ] == aafd6ae45eb2208144a86241ba87d458

Who knows when this will get approved, as been waiting a good while on others with link [ figured be denied ] then fixed one.
EIther way will be good test to see if this spurs it up since nothing except MD5. Also not saying yours won't work. Just differs.
 
now we need this to be fixed, because the y2jb loading in 1.4 is about 2 seconds only, and with 2 extra payloads.
 
Wait, does nobody have a copy of the 1.3 backup? If that's the case, I'm not sure what forum rules are on links or where tf to host it, but I never deleted mine
IIRC, I think you reach one of the mods and they could probably host it here
Post automatically merged:

I did recover this file 'Y2JB_download0_1.3.zip', but I did not test it. I think that is the v1.3, please confirm. Link is here:

https://mega.nz/file/6GYwDCwT#9oC9Ck-W1nHnhOw6xApeobHcI6GalGTAnIs7G7s2RLw
It’s gone. Went to download it to save it. File removed.
 
I restored the backup you posted but i get a scekerneldlsym offsets error on fw 12.40 so it doesnt start the js listener

Because that version is not valid for FWs up to 11.xx and ahead. The one that should work for you, is not doing it. You have to wait.
 
  • Like
Reactions: _iggyman_
https://drive.google.com/drive/folders/1js8GFTKFsslCAeKWcpUWske2WsgcNRfx

Here are my backups of Y2JB 1.3 (the original files as they were published on Github)
Thank you for that. Just uploaded them to my own Google Drive too.
Post automatically merged:

Yes, because the hash didn't match the one shared here https://gbatemp.net/threads/ps5-exploit-guide.613891/post-10862532 that seems the correct one
I have SWRR on 12.40 Pro and Jailbroken BD drive on 11.60 Slim. I more grabbed this so it doesn’t disappear again.
 
Put your game backup folder or file in a folder structure 2 deep.
EG: USB_Root/Backup/Games/Your_Backup_file
Shadowmount then won't see the file and you can use PS5 explorer to copy it where you want.
If having problems with stuck icons a safemode rebuild database will take care of that.

Didn't a database rebuild work as was advised? System backup restore is not needed then.

And no, you don't need to do this every time. I haven always been able to just delete the game icon via the options button on the controller so I assume what you experience is an exception.
Sorry for bothering you guys again but I just encountered the same stuck app icon issue again…

This time the game file was not on an external USB stick but was on the internal M.2 SSD.

First I deleted the file then I relaunch the ShadowMountPlus payload to make sure that it wasn’t mounting the file and finally I pressed the Options button to remove the game from the home screen.

This resulted to a blank stuck icon that, just like last time, wasn’t removable anymore from the home screen. Also, it was gone from the system storage settings.

Database rebuild did fix the issue but it also removed my installed DLCs PKGs (for another game) and blanked all my saved game captures and screenshots folders (now it shows « Previously deleted game » instead of showing the actual name) so I would rather avoid using this method in the future.

I am a bit lost here, am I doing something wrong or is there a bug in the latest release of Shadow Mount Plus (1.6test11)?
 
I have also one question for you guys. Im still on version 1.2.1 from last year and firmware 6.50. Its super stable for me and i didnt have any problems so far. Is there even a point to update to newer version if everything is working great for me?? I dont mind few more seconds to jailbreak the console. Are there any vissible differences in the newer versions of y2jb that i will see??
 
Sorry for bothering you guys again but I just encountered the same stuck app icon issue again…

This time the game file was not on an external USB stick but was on the internal M.2 SSD.

First I deleted the file then I relaunch the ShadowMountPlus payload to make sure that it wasn’t mounting the file and finally I pressed the Options button to remove the game from the home screen.

This resulted to a blank stuck icon that, just like last time, wasn’t removable anymore from the home screen. Also, it was gone from the system storage settings.

Database rebuild did fix the issue but it also removed my installed DLCs PKGs (for another game) and blanked all my saved game captures and screenshots folders (now it shows « Previously deleted game » instead of showing the actual name) so I would rather avoid using this method in the future.

I am a bit lost here, am I doing something wrong or is there a bug in the latest release of Shadow Mount Plus (1.6test11)?

I just managed to replicate this on my 12.00 system using BDJD autoloader loading shadowmountlplus 1.6 beta 10. Exact same issue with stuck blank icons after deleting.

I'm currently testing some things.

  • Re-adding the game doesn't bring the icon picture back. Icon stays blank.
  • Blank icon does load the game though
  • Blank icon still cannot be deleted after re-adding the game
  • A reboot does not fix this

Will revert back to shadowmountplus 1.6 beta 9 to see what that does because I'm sure that setup did not give any problems on my 4.50 system when deleting game icons
 
@Davide6

With keys you can decrypt and resign things.

CFW requires this.

Apparently once you have keys/slots dumped, you can do things and then update to retain the benefits.

So ideally I could resign certain files at 3.xx and then update to 5.xx and still have HV, Linux and backporks etc also.
 
I have also one question for you guys. Im still on version 1.2.1 from last year and firmware 6.50. Its super stable for me and i didnt have any problems so far. Is there even a point to update to newer version if everything is working great for me?? I dont mind few more seconds to jailbreak the console. Are there any vissible differences in the newer versions of y2jb that i will see??
If it aint broke....
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Thank you for that. Just uploaded them to my own Google Drive too.
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I have SWRR on 12.40 Pro and Jailbroken BD drive on 11.60 Slim. I more grabbed this so it doesn’t disappear again.

Did you see my reply about the BD drive enclosure btw?

 
Last edited by Schweino,
If it aint broke....
Post automatically merged:



Did you see my replies about the BD drive enclosure btw?

Yes I did but I believe it’d need some external power too. My computer’s got a spot for where a laptop disc drive would go. So I might try to actually install it and see what happens.
 
homebrew software evolving so fast is great.

but it's kinda messy because one single update breaks compatibility with everything else, it looks like their being released as "stable" but without proper testing.

I tried y2jb 1.4 and y2jb autoloader 0.6beta1 as soon as they released yesterday. everybody knows now that it breaks running games, but I didn't know that yesterday.

After going back to y2jb autoloader 0.5 (y2jb 1.3) and getting games running again, I went back to Pragmata and then game closed with error when loading sector 5 first stage.

I spent hours and hours checking everything, disabling everything, updating and downgrading payloads, just to find out that the problem was "high frame rate mode" enabled on graphics settings. Once I disabled it, the level loaded flawlessly. 🙄
 
I just managed to replicate this on my 12.00 system using BDJD autoloader loading shadowmountlplus 1.6 beta 10. Exact same issue with stuck blank icons after deleting.

I'm currently testing some things.

  • Re-adding the game doesn't bring the icon picture back. Icon stays blank.
  • Blank icon does load the game though
  • Blank icon still cannot be deleted after re-adding the game
  • A reboot does not fix this

Will revert back to shadowmountplus 1.6 beta 9 to see what that does because I'm sure that setup did not give any problems on my 4.50 system when deleting game icons

Know bug apparently affecting 12.xx systems:

https://github.com/drakmor/ShadowMountPlus/issues/17
Post automatically merged:

Sorry for bothering you guys again but I just encountered the same stuck app icon issue again…

This time the game file was not on an external USB stick but was on the internal M.2 SSD.

First I deleted the file then I relaunch the ShadowMountPlus payload to make sure that it wasn’t mounting the file and finally I pressed the Options button to remove the game from the home screen.

This resulted to a blank stuck icon that, just like last time, wasn’t removable anymore from the home screen. Also, it was gone from the system storage settings.

Database rebuild did fix the issue but it also removed my installed DLCs PKGs (for another game) and blanked all my saved game captures and screenshots folders (now it shows « Previously deleted game » instead of showing the actual name) so I would rather avoid using this method in the future.

I am a bit lost here, am I doing something wrong or is there a bug in the latest release of Shadow Mount Plus (1.6test11)?

Did the database restore delete (all) your save files, or have I misunderstood what you are writing?
 
Last edited by Schweino,
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