YeaI have a question: does this plugin work also with Wii games purchased on the Wii U eshop? Are those games launched using the same vWii?
YeaI have a question: does this plugin work also with Wii games purchased on the Wii U eshop? Are those games launched using the same vWii?
I've spent the past few weeks reverse engineering the DMCU firmware and trying to fix some of the issues mentioned with vWii mode.
This resulted in the following Aroma plugin which can apply DMCU patches to achieve a custom viewport and maybe more things in the future:
Note that I'm definitely not a video quality enthusiast so any feedback would be appreciated : P
Also thanks to @Vague Rant who helped a lot with this!
The Gamecube IPL(bios) also causes color-bleeding, you should skip the IPL or not have it on your SD card in the first place (if you don't want color-bleeding).
Because I no longer let the IPL load and set the video width to "auto", most of my Gamecube games run without color bleeding only a handful like Mario Strikers and Mario Sunshine continue to have the problem.
For the handful of games with color bleeding, I recommend playing the games on the Wii U gamepad, which makes the color bleeding barely noticeable.
You can easily install your Gamecube and Wii games as a forwarder on your Wii U Menu (with gamepad compatibility) using teconmoon wiivc injector, however newer Nintendont
versions no longer work with the Gamecube forwarders. I added my working Nintendont version.
Wow this is outstandingThank you! I was actually just updating my findings right as you posted. I'll give those values a try later cause I am BEAT, I got super close to them!
**Here's the original update for anybody who wants to do this as well:**
I believe I have gotten pretty close, but may be a few pixels off. Did my best to test this by using a Classic Controller and putting the cursor on each corner of the screen & then comparing the TV output to the GamePad.
These are the config values I used:
Pictures of result:
View attachment 362659
and here is before:
View attachment 362660
Someone else who understands this stuff more than I do may want to optimize the config values a bit more but this seems very close to a perfect crop.
Would be great if the evWii plugin had this as a preset or an option![]()
I've noticed a bit with the Wii U pad, but nothing more than usual for Wii games with a wii-mote. Since they're both wireless and using an older standard, there's gonna be a little bit of lag whatever you do :/Is input lag/latency something other people have experienced with vWii? I've got a European Wii U if that makes a difference.
There is about 1 frame (16ms) of added lag in vWii mode compared to a real Wii.Is input lag/latency something other people have experienced with vWii? I've got a European Wii U if that makes a difference.
It depends on the width of the game's output. If the width/2 is even, an odd-numbered offset (i.e. 1 or -1) will align the chroma better. If width/2 is odd, an even offset (i.e. 0) will be better. Melee has a width of 640 so you want an odd offset. MKDD has a width of 666 so you want even.I don't know if anyone has posted about this yet but I just figured that as far as Nintedont goes, if you use the IPL and set the screen position to 01 in the Options menu, it actually gets rid of the chroma bleeding to my eyes
Edit: Looks like I got a little excited there because this doesn't affect ingame
Edit 2: If you skip the IPL and set the video width to 1 in Nintendont it will work in-game, which I recall someone saying something like this to that effect in this thread once
Edit 3: It doesn't seem to work for every game, for instance it can work on Super Smash Bros. Melee, but not Mario Kart Double Dash
Does EvWii fix the input lag?There is about 1 frame (16ms) of added lag in vWii mode compared to a real Wii.
It depends on the width of the game's output. If the width/2 is even, an odd-numbered offset (i.e. 1 or -1) will align the chroma better. If width/2 is odd, an even offset (i.e. 0) will be better. Melee has a width of 640 so you want an odd offset. MKDD has a width of 666 so you want even.
Not sure exactly how the IPL factors in, but since you can change the horizontal offset in the gamecube menu it doesn't surprise me that it can interfere.
hey all, the tool uwuvci recently got a fork to remove dithering and deflicker in wii games. should i re-inject and remove both, or just remove deflicker? thanks.
https://github.com/ZestyTS/UWUVCI-AIO-WPF/releasesWhat is the fork called?
Thank you!https://github.com/ZestyTS/UWUVCI-AIO-WPF/releases
please note that this is not intended for wide release, but rather something the dev is working on. not all games will inject properly with the remove deflicker and remove dithering option, so you many need to extract the dol and patch it that way, then re-add it and inject the game with your modded dol added to the rom