Can you point to us with same n64 vc issues with aroma what are the problematic plugins? thanks!
Sure thing, I don't at the moment have the links to their github pages but the plugins I was using when I had the slowdown in the virtual console menu and sound stuttering in resource intensive scenes were the following:
- AromaBasePlugin.wps
- BetterSettings.wps
- drc_region_free.wps
- evwii.wps
- ftpiiu.wps
- gamepad_auto_standby.wps
- Gamepad-Volume-Changer.wps
- homebrew_on_menu.wps
- rce_patches.wps
- re_nfpii.wps
- regionfree.wps
- screenshot.wps
- sdcafiine.wps
- swipswapme.wps
- Wii_U_Time_Sync.wps
- wiiload.wps
I was thinking it might have been a matter of simply having too many plugins at once, even though the ones that could have their effects disabled in the menu had been disabled. When I got it working after deleting all the plugins I felt I could live without, I was left with the following:
- AromaBasePlugin.wps
- evwii.wps
- gamepad_auto_standby.wps
- homebrew_on_menu.wps
- rce_patches.wps
- regionfree.wps
I was planning to add more back one at a time in the order of what I found most valuable to me and then test to see if they make a difference in performance, but I haven't had the chance yet.
I'm past the point where Sin & Punishment was giving me issues so I don't have a scientific way of testing an exact scene in it any more, but in Mario Party 2
after the previous Aroma update (not the most recent one) the game's performance was better on the game board, but there were still minigames that caused issues -- Torpedo Targets and other splitscreen minigames, but that's the one I remember. The virtual console menu for reassigning buttons in Mario Party 2 also had noticeable slowdown, and Bayonetta's video right near the start of that game after the first playable sequences on the falling rubble where you can't die but before the game really begins also had significant framerate issues when that sequence was ending and the characters went back-to-back.
The gamepad volume changer plugin is causing slow downs.
Ah, good to know. I'll just try adding all of them but that one back and see what happens -- I imagine I'll still need to disable at least a few in the menu though, since disabling them in the plugins menu saw improvements to slowdown in Breath of the Wild.
EDIT: All my other plugins back and enabled but gamepad volume changer not on the SD card, everything seems to be full speed. I'll test Breath of the Wild later.
EDIT: Went ahead and tested Breath of the Wild and I do still have to disable some plugins to improve the framerate in an area where it has noticeable (but not severe) drop, but even with them all enabled it's still playable. It'd be worse in a combat scene with explosions going on, for sure, maybe then it wouldn't be playable, or in the areas that were already prone to lower framerates without homebrew, but disabling some plugins seems to fix the issue, and it'd be harder to verify those moment to moment framerate issues were caused by plugins than the ones that are more easily reproducible.
I'm satisfied though, turning plugins off isn't that big of a deal and Breath of the Wild might be the most demanding game on the console. Come to think of it, when I had slowdown in it the other time, I may not have had the gamepad volume changer plugin installed, otherwise it should've had much worse slowdown.
EDIT: Ah. Ignore the thing I said about Aroma updates, at least one of those times was just me having deleted a plugin included in base Aroma and the updater adding it back, the drc region free plugin. I was wondering about that since it said it hadn't been updated since April.