Bit of a necroing here now. But damn. The compatibility list is gone?
And first thing I see in this thread is... this...
lol...
I stopped working on or caring about ZebraEngine support (and checking this thread) right after I added it... because I saw
NOBODY mentioning they even gave it a try, or reporting any bugs with it. And here months after the fact I find a guy whining and bashing CaVE for being buggy with ZebraEngine instead of... actually ever reporting the issues back when I was ready, willing and wanting to fix them asap. Man... You have no idea how much this really irks me...
So whose to blame here? Me for putting in the work to support ZE, and then being perfectly willing and expecting to refine that support and stability... but ultimately not because there was
zero feedback... or people like him that find issues, don't report them, and just complain about my program in another thread like it existing is a slap in the face to them?
Whatever... I'll try to decypher the unhinged complaining into bug reports to add to my tracker. But I can't make any promises on fixing these issues. I long since came to terms with putting ZE support on the shelf and instead working on what people show me they care about.
- Adding a custom ini crashes? Presumably in CaVE, not in game.
- Only Boomerang injects work? That was most definitely not intended...
- Menu is invisible... I think I saw someone mention this, but only a couple months ago. WELL after I gave up on ZE.
- "Advance setting for config is broken"... Not very descriptive...
Since after that its mostly just ranting again... i guess I can respond to some of that.
"why even bother releasing something half baked if he can not add support to the title updates with fixed Lag settings?".
I tried. I spent WAY too much time working on those updates, and failing. But I added ZE support, just because I could. I had all the code and UI there from Hiyoko/Sloop/Hovercraft support, so figured "Why not? It's easy to add support for, and people would probably appreciate a decent, strait forward and simple UI for making these". The lack of feedback showed otherwise.
"why hide the config settings.ini". I don't even know what that means. You can select such an ini, or fill out the settings that are in it, in the UI. Nothings hidden.
"he copied others work with less functions". I copied no ones work. Well, except my own in a sense... as the ZE support was based off my own Sloop, Hiyoko and Hovercraft support. Everything I did in it was custom. From cracking the tex format, to menus and screens. The only thing borrowed was referring people to the compatibility list.
...
And now you know why (apparently) CaVE is buggy with ZE and why I never fixed it.
Anyway. To the few here that do have something positive to say about CaVE ZebraEngine support, thank you. Hopefully I will get back around to working on it again after the CaVE v1.5 revamp is done. For now, I just came here as I recently had to port the ZE code among the others to the new project, was doing some basic UI testing, and wanted to see wtf happened to the compatibility list (sorry. no backup of it here either =( ).
If you do use CaVE for ZE, refer to the CaVE thread in my sig for any feedback on it. I won't see it here. I have less of a reason to check this thread now...