Can anyone help me? I'm using Unity 2021.2.0.b11 and the leak from 21.12.2022 but when I'm compiling the project I get following errors:
FIrst
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002d8] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <76a445b462cc49e2975056a950390db7>:0
UnityEngine.GUIUtility
rocessEvent (int,intptr,bool&)
Second
Build completed with a result of 'Failed' in 120 seconds (119627 ms)
UnityEngine.GUIUtility
rocessEvent (int,intptr,bool&)
Third
Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 1 failed ones
Annotation: IL2CPP_CodeGenAndCompile D:/UnityProjects/My project (1)/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_kbsx.traceevents
Cmdline: "D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\build\deploy\net5.0\il2cpp.exe" --convert-to-cpp --compile-cpp --directory="D:/UnityProjects/My project (1)/Temp/StagingArea/Managed" --data-folder="D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput\Data" --generatedcppdir="D:/UnityProjects/My project (1)/Library/Il2cppBuildCache/Switch/il2cppOutput" --symbols-folder="D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput\Symbols" --additional-cpp="D:/UnityProjects/My project (1)/Library/Il2cppBuildCache/Switch/additionalCppFiles/UnlinkedFunctions.cpp" --enable-stats --enable-array-bounds-check --code-generation-option=EnableInlining --stats-output-dir="D:/UnityProjects/My project (1)/Assets/../SwitchIL2CPPStats" --platform=Switch --architecture=ARM64 --outputpath="D:\UnityProjects\My project (1)\Library/Il2cppBuildCache/Switch\Native\SwitchPlayer.nss" --dont-deploy-baselib --verbose --libil2cpp-static --baselib-directory="D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Native\release" --avoid-dynamic-library-copy --additional-defines=DEBUGMODE=0 --additional-defines=UNITY_RELEASE=1 --additional-defines=IL2CPP_USE_SOCKET_MULTIPLEX_IO=1 --additional-include-directories="D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --plugin="D:/UnityEditor/2021.2.0b11/Editor/Data/PlaybackEngines/Switch/Tools\SwitchIl2CppPlugin.dll" --incremental-g-c-time-slice=3 --configuration=ReleasePlus --linker-flags-file="D:/UnityProjects/My project (1)/SwitchIL2CPPCache/il2cpp_cache/linkerflags/linkerflags.txt" --dotnetprofile=unityaot-linux --cachedirectory="D:/UnityProjects/My project (1)/Assets/../SwitchIL2CPPCache/il2cpp_cache" --profiler-report --profiler-output-file="D:/UnityProjects/My project (1)/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_kbsx.traceevents"
ExitCode: 1
Stdout:
Building SwitchPlayer.nss with SwitchToolChain
Output directory: D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\Native
Cache directory: D:\UnityProjects\My project (1)\SwitchIL2CPPCache\il2cpp_cache
Error: Unity.IL2CPP.Building.BuilderFailedException: In file included from D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput\mscorlib_CodeGen.c:1:
In file included from D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp\pch\pch-c.h:3:
In file included from D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h:3:
In file included from D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include\c++\v1\string.h:54:
D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include\c++\v1\__config(13,10): fatal error: '__config_site' file not found
#include <__config_site>
^~~~~~~~~~~~~~~
1 error generated.
Invocation was: Executable: "D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe"
Arguments: -c -x c -std=gnu11 -MD -fexceptions -funsigned-char -ffunction-sections -fPIC -fno-common -fno-rtti -fvectorize -fno-strict-aliasing -fno-short-enums -fdiagnostics-format=msvc -mno-implicit-float -mcpu=cortex-a57+fp+simd+crypto+crc -Wall -O3 -fno-strict-overflow -fdata-sections -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DIL2CPP_USE_SOCKET_MULTIPLEX_IO=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DIL2CPP_ENABLE_WRITE_BARRIERS=1 -DIL2CPP_INCREMENTAL_TIME_SLICE=3 -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DIL2CPP_DEFAULT_DATA_DIR_PATH=Data -D__arm64__ -DNN_BUILD_TARGET_PLATFORM_NX -DNN_NINTENDO_SDK -DNN_SDK_BUILD_RELEASE -DNN_DISABLE_LOG -DENABLE_SCRIPTING_GC_WBARRIERS -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\bdwgc\include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\libil2cpp\include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\external\bdwgc\include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\external\xxHash" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\external\baselib\Include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\external\baselib\Platforms\Switch\Include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp\pch" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\libil2cpp" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\libil2cpp\os\c-api" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\libil2cpp\os" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\external\bdwgc" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\external\bdwgc\libatomic_ops\src" -I"D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput" -I"D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include" -I"D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include\c++\v1" -I"D:\NSDK\NintendoSDK\Include" -I"D:\NSDK\NintendoSDK\Common\Configs\Targets\NX-NXFP2-a64\Include" -I"D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include" "D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput\mscorlib_CodeGen.c" -o "D:\UnityProjects\My project (1)\SwitchIL2CPPCache\il2cpp_cache\F87F1F97466B1BB84B9EDE46C13B41B5.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
UnityEditor.Switch.PostProcessSwitch.PostProcess (UnityEditor.BuildTarget target, UnityEditor.BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/PostProcessSwitch.cs:524)
UnityEditor.Switch.SwitchBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/Switch/Editor/Managed/ExtensionModule.cs:453)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <76a445b462cc49e2975056a950390db7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <76a445b462cc49e2975056a950390db7>:0)
UnityEngine.GUIUtility
rocessEvent(Int32, IntPtr, Boolean&)
Fourth
Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 1 failed ones
Annotation: IL2CPP_CodeGenAndCompile D:/UnityProjects/My project (1)/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_kbsx.traceevents
Cmdline: "D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\build\deploy\net5.0\il2cpp.exe" --convert-to-cpp --compile-cpp --directory="D:/UnityProjects/My project (1)/Temp/StagingArea/Managed" --data-folder="D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput\Data" --generatedcppdir="D:/UnityProjects/My project (1)/Library/Il2cppBuildCache/Switch/il2cppOutput" --symbols-folder="D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput\Symbols" --additional-cpp="D:/UnityProjects/My project (1)/Library/Il2cppBuildCache/Switch/additionalCppFiles/UnlinkedFunctions.cpp" --enable-stats --enable-array-bounds-check --code-generation-option=EnableInlining --stats-output-dir="D:/UnityProjects/My project (1)/Assets/../SwitchIL2CPPStats" --platform=Switch --architecture=ARM64 --outputpath="D:\UnityProjects\My project (1)\Library/Il2cppBuildCache/Switch\Native\SwitchPlayer.nss" --dont-deploy-baselib --verbose --libil2cpp-static --baselib-directory="D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Native\release" --avoid-dynamic-library-copy --additional-defines=DEBUGMODE=0 --additional-defines=UNITY_RELEASE=1 --additional-defines=IL2CPP_USE_SOCKET_MULTIPLEX_IO=1 --additional-include-directories="D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --plugin="D:/UnityEditor/2021.2.0b11/Editor/Data/PlaybackEngines/Switch/Tools\SwitchIl2CppPlugin.dll" --incremental-g-c-time-slice=3 --configuration=ReleasePlus --linker-flags-file="D:/UnityProjects/My project (1)/SwitchIL2CPPCache/il2cpp_cache/linkerflags/linkerflags.txt" --dotnetprofile=unityaot-linux --cachedirectory="D:/UnityProjects/My project (1)/Assets/../SwitchIL2CPPCache/il2cpp_cache" --profiler-report --profiler-output-file="D:/UnityProjects/My project (1)/SwitchIL2CPPCache/il2cpp_cache/buildstate/artifacts/il2cpp_conv_kbsx.traceevents"
ExitCode: 1
Stdout:
Building SwitchPlayer.nss with SwitchToolChain
Output directory: D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\Native
Cache directory: D:\UnityProjects\My project (1)\SwitchIL2CPPCache\il2cpp_cache
Error: Unity.IL2CPP.Building.BuilderFailedException: In file included from D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput\mscorlib_CodeGen.c:1:
In file included from D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp\pch\pch-c.h:3:
In file included from D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h:3:
In file included from D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include\c++\v1\string.h:54:
D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include\c++\v1\__config(13,10): fatal error: '__config_site' file not found
#include <__config_site>
^~~~~~~~~~~~~~~
1 error generated.
Invocation was: Executable: "D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe"
Arguments: -c -x c -std=gnu11 -MD -fexceptions -funsigned-char -ffunction-sections -fPIC -fno-common -fno-rtti -fvectorize -fno-strict-aliasing -fno-short-enums -fdiagnostics-format=msvc -mno-implicit-float -mcpu=cortex-a57+fp+simd+crypto+crc -Wall -O3 -fno-strict-overflow -fdata-sections -DDEBUGMODE=0 -DUNITY_RELEASE=1 -DIL2CPP_USE_SOCKET_MULTIPLEX_IO=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DIL2CPP_ENABLE_WRITE_BARRIERS=1 -DIL2CPP_INCREMENTAL_TIME_SLICE=3 -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DIL2CPP_DEFAULT_DATA_DIR_PATH=Data -D__arm64__ -DNN_BUILD_TARGET_PLATFORM_NX -DNN_NINTENDO_SDK -DNN_SDK_BUILD_RELEASE -DNN_DISABLE_LOG -DENABLE_SCRIPTING_GC_WBARRIERS -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\bdwgc\include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\libil2cpp\include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\external\bdwgc\include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\external\xxHash" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\external\baselib\Include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\external\baselib\Platforms\Switch\Include" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\libil2cpp\pch" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\libil2cpp" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\libil2cpp\os\c-api" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\libil2cpp\os" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\PlaybackEngines\Switch\Tools\il2cpp\external\bdwgc" -I"D:\UnityEditor\2021.2.0b11\Editor\Data\il2cpp\external\bdwgc\libatomic_ops\src" -I"D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput" -I"D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include" -I"D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include\c++\v1" -I"D:\NSDK\NintendoSDK\Include" -I"D:\NSDK\NintendoSDK\Common\Configs\Targets\NX-NXFP2-a64\Include" -I"D:\NSDK\NintendoSDK\Compilers\NX\nx\aarch64\include" "D:\UnityProjects\My project (1)\Library\Il2cppBuildCache\Switch\il2cppOutput\mscorlib_CodeGen.c" -o "D:\UnityProjects\My project (1)\SwitchIL2CPPCache\il2cpp_cache\F87F1F97466B1BB84B9EDE46C13B41B5.o"
at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014b] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x0005d] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) [0x000a9] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) [0x003c2] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPBuilder.Run () [0x000f4] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <76a445b462cc49e2975056a950390db7>:0
at UnityEditor.Switch.PostProcessSwitch.PostProcess (UnityEditor.BuildTarget target, UnityEditor.BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x0047e] in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:262
UnityEngine.GUIUtility
rocessEvent (int,intptr,bool&)
EDIT: For some reason Backslash P is a smiley in gbatemp