Tutorial  Updated

Play Super Mario Galaxy 2 using the Wii U GamePad

Credit to Super Hackio

Hey champs. First things first, I want to make sure everybody knows that this hack is by Super Hackio and they deserve all of the credit. Check out their video in case you haven't seen it:



Introduction

What we're going to do here is leverage Hackio's hack to create a Wii VC injection with Classic Controller emulation. This allows the Wii U GamePad to be used to control the entire game, including things that were originally pointer- and motion-controlled. For example, Mario's spin attack can be triggered with a button and the Wii Remote pointer can be controlled with the right analog stick. These images provided with the original patch show the two layouts that Super Hackio implemented:

Mapping-AllStars.png Mapping-Nvidia.png

A big thing to note here is that while I'd argue the Super Mario 3D All-Stars layout makes the most sense for normal gameplay (with your primary action buttons being Y to spin attack and B to jump), it does mean your confirm buttons in menus will be both of A/B and your cancel button will be ZR.

The Nvidia layout retains the normal A to confirm, B to cancel layout you'll be used to from other Nintendo games, but your primary action buttons will be X to spin attack and A to jump, which is not how Mario games ordinarily control.

Pick whichever one bothers you less!

Another thing that's important to remember is that if you press the Home button, you will not be able to exit or return to the game. This is a limitation of the original patch, as controls are handled completely separately in the Home button menu. When you want to stop playing, you will simply need to shut the Wii U down.

Preparation

Super Hackio's original Classic Controller mod was provided as a Riivolution patch, which can't normally be used with Wii VC injections. For this reason, we need some things we can use to apply the patch directly to a disc image. These are:
I'm not going to go in-depth about how to install or use Wiimm's tools. If you need to, search for a guide about using the Windows command prompt/Linux terminal/etc. In short, these are text-based tools, they don't have GUIs and double clicking them will not open up a GUI window for you to control them. Instead, these apps are controlled by typing commands to them.

Quick tip: When typing a directory or file name on the command prompt/terminal, you can press the Tab key on your keyboard to have your OS complete the rest of the name. This will save you time and help you avoid typos.


Tutorial

So let's get started. If you install Wiimm's tools so that you can run them from anywhere, this will be a lot easier, but you can do this without if you don't mind typing the path to the executables with each command.
  1. Extract the contents of SMG2-GamePadCC.zip and your Super Mario Galaxy 2 disc image to somewhere sensible. I'm not your dad.
  2. Open a command prompt window in that directory.
    In Windows, you can do this easily by navigating to the folder you want in File Explorer, clicking in the address bar, deleting the contents and typing cmd (short for command) then hitting the Enter/Return key.​
  3. Use wit to extract the contents of your Super Mario Galaxy 2 disc image into a new directory. For example, if your game image is called SB4E01.wbfs, you would do something like this:
    Code:
    wit x SB4E01.wbfs Galaxy2GamePad
  4. Use wit again to patch the main.dol from your game. Note that where the main.dol gets extracted to will depend upon your disc image. If you have an UPDATE partition, you'll find the main.dol in the GAME partition, whereas if your image has the UPDATE partition removed, it will be right there in sys under your extracted directory. Example command for Windows (may not match your directory layout):
    Code:
    wit dolpatch Galaxy2GamePad\sys\main.dol xml=SMG2-ExtraControllers-WiiU.xml
  5. Use wstrt from Wiimm's SZS Toolset to add your preferred button layout to the main.dol. I'll provide examples of both options here. Don't do both. Come on.

    If you want the Super Mario 3D All-Stars layout:
    Code:
    wstrt patch Galaxy2GamePad\sys\main.dol --add-section SB4E01-SMAS.gct
    If you want the Nvidia Shield Mario Galaxy layout:
    Code:
    wstrt patch Galaxy2GamePad\sys\main.dol --add-section SB4E01-Nvidia.gct
  6. Repackage your extracted game directory into a standard disc image format, e.g.:
    Code:
    wit copy Galaxy2GamePad Galaxy2GamePad.wbfs
  7. Create a Wii VC injection of your final image (e.g. Galaxy2GamePad.wbfs) using your preferred injection tool. Remember to enable your tool's Classic Controller emulation feature.

    You don't need the Force Classic Controller mode. Also, don't use the Swap L/R and ZL/ZR feature unless you're weird; both layouts are already optimized for controllers where ZL/ZR are the main shoulder triggers like the Wii U GamePad.​
And you're done! Install your injection however you normally go about installing injections (e.g. V10lator's NUSspli). When you launch the game and it asks if you want to control it using the Wii U GamePad ... say yes.
 

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Last edited by Vague Rant,

Laudrup

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my friend followed the tutorial to the letter and I was successful thanks it's wonderful to be able to play without tv only with the gamepad thanks for sharing
 

sonictopfan

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Here’s hoping a similar patch comes to Super Mario Galaxy 1... And Donkey Kong Jungle Beat... and Sonic and the Black Knight... and then we get patches for Kirby’s Return to Dreamland, Wario Land Shake It, and New Super Mario Bros Wii... and everything in life be good.
 
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Visualwit

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This mod is very buggy for me, both control sticks are not stable. When I push a control stick right, it goes left! SOMEBODY HELP!
There must be something wrong with the controller mappings??
 

Rayz0rum

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I'll try to see if I can put the Super Mario Galaxy 2 manual (from the Wii U's eShop) into this inject :)
 

V800

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Hi. I've got a question. Since I've noticed many wii games can be played with classic controller by Ocarina cheats, does it mean more Wii games can be made compatible with the gamepad?
Thanks in advance.
 

MikaDubbz

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I dunno if more of these kinds of patches are on the cards, but I was just thinking how it'd be really neat if someone patched the Wii version of Skyward Sword to have the same controls as Skyward Sword HD on the Switch when played with a pro controller.
 

AmandaRose

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Thank you for this it works awesome and the guide made it a breeze to set up.
Credit to Super Hackio

Hey champs. First things first, I want to make sure everybody knows that this hack is by Super Hackio and they deserve all of the credit. Check out their video in case you haven't seen it:



Introduction

What we're going to do here is leverage Hackio's hack to create a Wii VC injection with Classic Controller emulation. This allows the Wii U GamePad to be used to control the entire game, including things that were originally pointer- and motion-controlled. For example, Mario's spin attack can be triggered with a button and the Wii Remote pointer can be controlled with the right analog stick. These images provided with the original patch show the two layouts that Super Hackio implemented:


A big thing to note here is that while I'd argue the Super Mario 3D All-Stars layout makes the most sense for normal gameplay (with your primary action buttons being Y to spin attack and B to jump), it does mean your confirm buttons in menus will be both of A/B and your cancel button will be ZR.

The Nvidia layout retains the normal A to confirm, B to cancel layout you'll be used to from other Nintendo games, but your primary action buttons will be X to spin attack and A to jump, which is not how Mario games ordinarily control.

Pick whichever one bothers you less!

Another thing that's important to remember is that if you press the Home button, you will not be able to exit or return to the game. This is a limitation of the original patch, as controls are handled completely separately in the Home button menu. When you want to stop playing, you will simply need to shut the Wii U down.

Preparation

Super Hackio's original Classic Controller mod was provided as a Riivolution patch, which can't normally be used with Wii VC injections. For this reason, we need some things we can use to apply the patch directly to a disc image. These are:
I'm not going to go in-depth about how to install or use Wiimm's tools. If you need to, search for a guide about using the Windows command prompt/Linux terminal/etc. In short, these are text-based tools, they don't have GUIs and double clicking them will not open up a GUI window for you to control them. Instead, these apps are controlled by typing commands to them.

Quick tip: When typing a directory or file name on the command prompt/terminal, you can press the Tab key on your keyboard to have your OS complete the rest of the name. This will save you time and help you avoid typos.


Tutorial

So let's get started. If you install Wiimm's tools so that you can run them from anywhere, this will be a lot easier, but you can do this without if you don't mind typing the path to the executables with each command.
  1. Extract the contents of SMG2-GamePadCC.zip and your Super Mario Galaxy 2 disc image to somewhere sensible. I'm not your dad.
  2. Open a command prompt window in that directory.
    In Windows, you can do this easily by navigating to the folder you want in File Explorer, clicking in the address bar, deleting the contents and typing cmd (short for command) then hitting the Enter/Return key.​
  3. Use wit to extract the contents of your Super Mario Galaxy 2 disc image into a new directory. For example, if your game image is called SB4E01.wbfs, you would do something like this:
    Code:
    wit x SB4E01.wbfs Galaxy2GamePad
  4. Use wit again to patch the main.dol from your game. Note that where the main.dol gets extracted to will depend upon your disc image. If you have an UPDATE partition, you'll find the main.dol in the GAME partition, whereas if your image has the UPDATE partition removed, it will be right there in sys under your extracted directory. Example command for Windows (may not match your directory layout):
    Code:
    wit dolpatch Galaxy2GamePad\sys\main.dol xml=SMG2-ExtraControllers-WiiU.xml
  5. Use wstrt from Wiimm's SZS Toolset to add your preferred button layout to the main.dol. I'll provide examples of both options here. Don't do both. Come on.

    If you want the Super Mario 3D All-Stars layout:
    Code:
    wstrt patch Galaxy2GamePad\sys\main.dol --add-section SB4E01-SMAS.gct
    If you want the Nvidia Shield Mario Galaxy layout:
    Code:
    wstrt patch Galaxy2GamePad\sys\main.dol --add-section SB4E01-Nvidia.gct
  6. Repackage your extracted game directory into a standard disc image format, e.g.:
    Code:
    wit copy Galaxy2GamePad Galaxy2GamePad.wbfs
  7. Create a Wii VC injection of your final image (e.g. Galaxy2GamePad.wbfs) using your preferred injection tool. Remember to enable your tool's Classic Controller emulation feature.

    You don't need the Force Classic Controller mode. Also, don't use the Swap L/R and ZL/ZR feature unless you're weird; both layouts are already optimized for controllers where ZL/ZR are the main shoulder triggers like the Wii U GamePad.​
And you're done! Install your injection however you normally go about installing injections (e.g. V10lator's NUSspli). When you launch the game and it asks if you want to control it using the Wii U GamePad ... say yes.

Thank you for this it works awesome and the guide made it a breeze to set up.
 

Rayz0rum

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Great work vague rant!
Tomorrow will be the announcement of smg1 with classic controller support. Could you use your magic again?
Wait really? Where'd you get that info?
Post automatically merged:

Oh nvm checked the same dude's youtube channel.
That's awesome!
 
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