Hacking [Release] ARK-4 CFW port for PSP.

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,470
Trophies
3
XP
29,201
Country
United States
Try the Custom Home plugin, I think it has exactly what you need.
we have success!

20220824_140034.jpg
 
  • Like
Reactions: Acid_Snake

Acid_Snake

Developer
OP
Developer
Joined
Aug 20, 2019
Messages
700
Trophies
0
Age
30
XP
2,005
Country
Spain
wait, how do you install plugins on ARK
you create a file called PLUGINS.TXT on the seplugins folder where you write each plugin on a line like this:

game, ms0:/seplugins/my_plugin_for_all_games.prx, on
vsh, ms0:/seplugins/my_vsh_plugin.prx, on
pops, ms0:/seplugins/my_pops_plugin.prx, on
ULUS01234, ms0:/splugins/my_plugin_for_specific_game.prx, on

there's more information here:
https://github.com/PSP-Archive/ARK-4#customization
 

Acid_Snake

Developer
OP
Developer
Joined
Aug 20, 2019
Messages
700
Trophies
0
Age
30
XP
2,005
Country
Spain
ms0:/seplugins/category_lite.prx
, on
ms0:/seplugins/cxmb/cxmb.prx
, on
ms0:/seplugins/660_plugins_on_661.prx
, on
ms0:/seplugins/boost.prx
, on

thats my plugin line
it has to be on the same line, and you are missing the runlevel, like this:

vsh, ms0:/seplugins/category_lite.prx, on
vsh, ms0:/seplugins/cxmb/cxmb.prx, on
all, ms0:/seplugins/660_plugins_on_661.prx, on
all, ms0:/seplugins/boost.prx, on
 

Acid_Snake

Developer
OP
Developer
Joined
Aug 20, 2019
Messages
700
Trophies
0
Age
30
XP
2,005
Country
Spain
like @Acid_Snake 's post above. I didn't know you could use all, if you want to add in your game, vsh, and pops txt files, do what I did and use ctrl +h with notepad++ intelligently. ;)
yeah there's a lot of new options for telling ARK when to load plugins, apart from the classic "game", "vsh" and "pops", and the new game ID, there's also:

- all/always: the plugin always loads (both do the same)
- umd: for plugins that should only load in retail games (and not homebrews), either UMD/ISO/PBP format, like cwcheat.
- homebrew: for plugins that should only load in homebrews, like leda.
- launcher: for plugins that should only load in the custom launcher.

And you can also tell it to disable a plugin on specific game or runlevel. Useful for plugins that crash on certain games.

This gives you much more control over which plugins load and when, which is important because it saves you having to enable/disable plugins every time you want to play a different game or load a different homebrew due to incompatibilities, and also it lets you control how many plugins are loaded since memory on the PSP is not exactly abundant.

If you have more ideas to improve this system I'm open for it.
 
  • Like
Reactions: godreborn

godreborn

Welcome to the Machine
Member
Joined
Oct 10, 2009
Messages
38,470
Trophies
3
XP
29,201
Country
United States
yeah there's a lot of new options for telling ARK when to load plugins, apart from the classic "game", "vsh" and "pops", and the new game ID, there's also:

- all/always: the plugin always loads (both do the same)
- umd: for plugins that should only load in retail games (and not homebrews), either UMD/ISO/PBP format, like cwcheat.
- homebrew: for plugins that should only load in homebrews, like leda.
- launcher: for plugins that should only load in the custom launcher.

And you can also tell it to disable a plugin on specific game or runlevel. Useful for plugins that crash on certain games.

This gives you much more control over which plugins load and when, which is important because it saves you having to enable/disable plugins every time you want to play a different game or load a different homebrew due to incompatibilities, and also it lets you control how many plugins are loaded since memory on the PSP is not exactly abundant.

If you have more ideas to improve this system I'm open for it.
something odd happened when I copied over my memory stick to my computer. spoofer's date and time somehow went outside the screen, so I had to delete a couple commas. home was unaffected. made no sense how that happened, now it just barely fits.
 

JaegerFox

Well-Known Member
Newcomer
Joined
Jan 23, 2022
Messages
69
Trophies
0
XP
194
Country
Mexico
@Acid_Snake
I don't know if it's a bug, but ARK's overclock values are not forced.
some retail games by default enable 333/166 in game and revert to 222/111 in the menus, like for example MGS PW
using PRO/ME the overclock values are forced and in ARK they are not.

I could solve it by using the HUD plugin or some other plugin but in Vita some plugins don't work well
 
  • Like
Reactions: godreborn

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • A @ ATEMVEGETA:
    @BigOnYa, Yes ofc we don't know how Nintendo bans work, but if there are situations where a lot of people have tried safely then we can at least assume that this path is pretty much safe. To say don't try anything homebrew relative just to be safe forever is the easiest thing to say to someone. What I am trying to figure out here is with which cases and what actions got most of the people their bans for.
  • A @ ATEMVEGETA:
    Most things I can find resulting to a ban is save-editing reasons, like Pokehex, etc, and going online afterwards.
  • K3Nv2 @ K3Nv2:
    I'm almost certain fucking Google fibers modems blocking out PPPoE signals
  • K3Nv2 @ K3Nv2:
    Like the 6th time I had to reboot this router trying to get PPPoE active
  • BigOnYa @ BigOnYa:
    Ken, your hamster inside it is hungry. Can't you turn POE on/off in your WiFi settings page? Or is it not staying on?
    +1
  • A @ ATEMVEGETA:
    @BigOnYa, Well, in that thread they say it's pretty much safe to manage save files back and forth to consoles as long as you don't go online with cheats activated or with a pirate game.
  • A @ ATEMVEGETA:
    I own every of my games legit with their own cartridges
  • A @ ATEMVEGETA:
    also, I'm not planning to use any cheats, etc, just continue the normal gameplay on the emulator
  • K3Nv2 @ K3Nv2:
    It only gives a internet settings option then it spazes out
    +1
  • BigOnYa @ BigOnYa:
    @ATEMVEGETA if you use save from other switch you may be ok, but using a save from emulator to switch will prob get you banned
  • K3Nv2 @ K3Nv2:
    Under ipv4/6
  • A @ ATEMVEGETA:
    The save file will be created and started normally on the Switch's OFW with a legit game. Then that save file will be transfered to the emulator and continue the gameplay there. Then send it back to the console.
  • K3Nv2 @ K3Nv2:
    I feel like I need to touch @Sicklyboy rack to make it work at this point
  • A @ ATEMVEGETA:
    The save file(s) would never be created first in an emulator
  • A @ ATEMVEGETA:
    Do you think continuing the story on the emulator would flag the save file as illegal? (Again no cheats, etc will take place, only normal story of the game progress)
  • BigOnYa @ BigOnYa:
    But still using the save on a emulator, then back to switch is shady
    +2
  • A @ ATEMVEGETA:
    Yea, that's the only thing I want to clarify actually. If someone has tried it with no problems.
    +1
  • A @ ATEMVEGETA:
    If using the save on the emulator flags the save file. :/
  • A @ ATEMVEGETA:
    Again, "using" I mean normal gameplay not modify it with other means like pokehex, etc
  • A @ ATEMVEGETA:
    @BigOnYa, Can you help me clarify this thing somehow? Do you know someone that may know or have tried it?
  • Psionic Roshambo @ Psionic Roshambo:
    Just play it on the emulation at home and portable use the normal save, I wouldn't risk anything if online is important to you
  • K3Nv2 @ K3Nv2:
    My psychiatrist tried to help me once said it was mine 9 months later
    +1
  • BigOnYa @ BigOnYa:
    Just ask in the forums if anybody has done it, I don't know of anybody who has, or would risk it.
    BigOnYa @ BigOnYa: Just ask in the forums if anybody has done it, I don't know of anybody who has, or would risk it.