Hacking [Release] ARK-4 CFW port for PSP.

godreborn

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Try the Custom Home plugin, I think it has exactly what you need.
we have success!

20220824_140034.jpg
 
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Acid_Snake

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wait, how do you install plugins on ARK
you create a file called PLUGINS.TXT on the seplugins folder where you write each plugin on a line like this:

game, ms0:/seplugins/my_plugin_for_all_games.prx, on
vsh, ms0:/seplugins/my_vsh_plugin.prx, on
pops, ms0:/seplugins/my_pops_plugin.prx, on
ULUS01234, ms0:/splugins/my_plugin_for_specific_game.prx, on

there's more information here:
https://github.com/PSP-Archive/ARK-4#customization
 

Acid_Snake

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ms0:/seplugins/category_lite.prx
, on
ms0:/seplugins/cxmb/cxmb.prx
, on
ms0:/seplugins/660_plugins_on_661.prx
, on
ms0:/seplugins/boost.prx
, on

thats my plugin line
it has to be on the same line, and you are missing the runlevel, like this:

vsh, ms0:/seplugins/category_lite.prx, on
vsh, ms0:/seplugins/cxmb/cxmb.prx, on
all, ms0:/seplugins/660_plugins_on_661.prx, on
all, ms0:/seplugins/boost.prx, on
 

Acid_Snake

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like @Acid_Snake 's post above. I didn't know you could use all, if you want to add in your game, vsh, and pops txt files, do what I did and use ctrl +h with notepad++ intelligently. ;)
yeah there's a lot of new options for telling ARK when to load plugins, apart from the classic "game", "vsh" and "pops", and the new game ID, there's also:

- all/always: the plugin always loads (both do the same)
- umd: for plugins that should only load in retail games (and not homebrews), either UMD/ISO/PBP format, like cwcheat.
- homebrew: for plugins that should only load in homebrews, like leda.
- launcher: for plugins that should only load in the custom launcher.

And you can also tell it to disable a plugin on specific game or runlevel. Useful for plugins that crash on certain games.

This gives you much more control over which plugins load and when, which is important because it saves you having to enable/disable plugins every time you want to play a different game or load a different homebrew due to incompatibilities, and also it lets you control how many plugins are loaded since memory on the PSP is not exactly abundant.

If you have more ideas to improve this system I'm open for it.
 
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godreborn

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yeah there's a lot of new options for telling ARK when to load plugins, apart from the classic "game", "vsh" and "pops", and the new game ID, there's also:

- all/always: the plugin always loads (both do the same)
- umd: for plugins that should only load in retail games (and not homebrews), either UMD/ISO/PBP format, like cwcheat.
- homebrew: for plugins that should only load in homebrews, like leda.
- launcher: for plugins that should only load in the custom launcher.

And you can also tell it to disable a plugin on specific game or runlevel. Useful for plugins that crash on certain games.

This gives you much more control over which plugins load and when, which is important because it saves you having to enable/disable plugins every time you want to play a different game or load a different homebrew due to incompatibilities, and also it lets you control how many plugins are loaded since memory on the PSP is not exactly abundant.

If you have more ideas to improve this system I'm open for it.
something odd happened when I copied over my memory stick to my computer. spoofer's date and time somehow went outside the screen, so I had to delete a couple commas. home was unaffected. made no sense how that happened, now it just barely fits.
 

JaegerFox

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@Acid_Snake
I don't know if it's a bug, but ARK's overclock values are not forced.
some retail games by default enable 333/166 in game and revert to 222/111 in the menus, like for example MGS PW
using PRO/ME the overclock values are forced and in ARK they are not.

I could solve it by using the HUD plugin or some other plugin but in Vita some plugins don't work well
 
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