[Archived] Xenoblade Chronicles 3 Graphics Settings

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cleanhovbot

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New Yuzu EA right after the release of the game. Vulkan still crashes the game. So I think the idea they've been holding back the real version until the game was released has been debunked with this.
 

TelepathX

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New Yuzu EA right after the release of the game. Vulkan still crashes the game. So I think the idea they've been holding back the real version until the game was released has been debunked with this.

Yuzu's developers already found a fix for Vulkan not working and will release a new build with this PR included soon. The main problem that still remains is the memory leak still...

development_-_Discord_2022-07-29_01-34-18.png
 

lippe

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EA-2871 contains "[SPIRV] Add missed shader defines" PR, but Vulkan didn't work for me.

edit: nevermind, PR has changed

edit2: EA-2871 great opengl performance. 1x scaler, res mod, 60 fps mod
 
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Gnostalgia

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New Yuzu EA right after the release of the game. Vulkan still crashes the game. So I think the idea they've been holding back the real version until the game was released has been debunked with this.
I am no programmer by any means but I have been keeping an eye on the github and it looks like there was an error with the code introduced in the new yuzu EA that was supposed to fix vulkan. Only reason I know is because they updated the commit saying "Whoops" lol
 
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orangpelupa

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just add "toonOutlineWidth": 0.0 in your .json

yes, it results in error in the python compiling script.


You forgot comma at the end
i added it as the last line in the JSON, thus no comma.
anyway, I've tried with a comma at the end. still the same error

----------

EDIT

found the issue. the double quotes need to be manually typed into the JSON. DO NOT COPY PASTE from gbatemp.
 

cobjak

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i cant find "toonOutlineWidth" in the json, and adding
"toonOutlineWidth": 0.0
in the json make the python script throws an error
You forgot the , at the end.
I added all xeno DE non existing settings like cube etc and it does nothing
Also tweak outlines seems to do nothing on switch, cloud settings... Nothing.

And those to (picture) I change then by 5 time upper ( for example 0.6 to 5.6 etc) and nothing.

I feel like nothing change in real switch hardware, only resolution, motion blur and on setting that add deep shadow reshade for the game if you set it true but I don't know which one
 

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lippe

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playing pre-release was a mistake. Thank Madoka I played only a few hours and stopped.

Yuzu dev team rocks!

It's finally time to build my killing-machine Sena!
 

Massaion

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I can confirm Vulkan works now but I got a crash during cutscene. The emulator scaling doesn't have artifacts with Vulkan that I've seen on OpenGL
 
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XXeno

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I can confirm Vulkan works now but I got a crash during cutscene. The emulator scaling also works without artifact with Vulkan (i tried at x2) but still not fixed in OpenGl.
does the emulator scaling actually look better in 2x like it should or still kinda blurry?
 

able1214

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I can confirm Vulkan works now but I got a crash during cutscene. The emulator scaling also works without artifact with Vulkan (i tried at x2) but still not fixed in OpenGl.
Scaling is not working for me at all at 2x, still same as in opengl, I hope you didn't forget to disable the ResMod
 

Lianai

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1X
Capture d’écran (14).png


1X with mod
Capture d’écran (15).png


2x
Capture d’écran (16).png


2X with mod
Capture d’écran (17).png


So yeah, scaling doesn't work with Vulkan for now, but the result with 1x FSR and mod is really impressive.
 
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