Ocarina of Time fan PC port to release April 1

HARKSHIPBIGRENDER1.jpg

After being announced last February, a new fan PC port of The Legend of Zelda: The Ocarina of Time is expected to release April 1, 2022. Codenamed "Ship of Harkinian," named after a line of dialogue in the CD-i Zelda games, the port will use the reverse-engineered source code released by the Zelda Reverse Engineering Team last November. Yesterday, the group working on the port, Harbour Masters, announced a "Ship of Harkinian Direct" to premiere on March 22, which will feature "roughly 5 minutes of information focused on features available in the next 10 days for the Ship of Harkinian, and a sneak peak at features that will be available in the coming months after launch." While this announcement doesn't specifically say it will release on April 1, ten days after March 22 is, of course, April 1, and the FAQ on the Ship of Harkinian Discord server lists the release date as March 32.

For some idea on where progress is on the port, the Discord server has plenty of small development updates. Developer Lywx has mentioned that while the initial release will not support 60fps gameplay, it is being worked on and should come at a later date. When asked about custom textures, Lywx responded "If i manage to make it fully working, yes. Its not that hard, but its missing some things." It is also worth pointing out that, according to developer MelonSpeedruns, this project will not be compatible with previously-released texture packs, and that they will need to be ported to this system. However, Lywx has posted pictures showing working custom textures, including 4K textures, but it's unclear if they will be fully supported in the initial release.

If you'd like to dig deeper into the project, you can join the Ship of Harkinian Discord server. Or, you can wait until March 22 to see all the news in their Direct.

:arrow: Ship of Harkinian Direct on YouTube
 

relauby

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Yea it's an April fools joke
One of the developers said in their Discord that the plan was to release it on April 1 to make people think it was an April Fool's joke, but the joke would be that it's real. They then pushed the release ahead to February, but had to delay it back to "the original date." I think the March 32 thing is kind of a jokey way to avoid people thinking it's an April Fool's prank.

Also, that's not really how April Fool's Day works. You make jokes on April 1, not about April 1.
 

Kioku

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What version of the rom is being used?
In the disc, they're talking about a debug rom. Not the master quest variant, either. With the hopes of supporting other versions sooner rather than later.

I'm curious to see how this all plays out. If it's real, I'd love to run through OoT at 60fps in ultrawide. :o
 

ShadowOne333

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What version of the rom is being used?
I'm assuming it's still Master Quest, but really, it's not hard to port over the changes from a v1.0 ROM into Master Quest (meaning the visual changes and some other censored stuff).
I mean, I did the opposite (port over Master Quest changes to v1.0 for Ocarina of Time Redux, including the dungeons to v1.0) within like a month or so of work manually on ROM, so it's not outside the thought of reason to do this at a quick pace with the PC port. Simply porting the slight changes already documented in my Zelda64-Documentation repository, and disabling the Debug menu would make it a proper release based on v1.0.
 

FAST6191

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I am more curious to see the extent of the changes needed to make it PC compatible (had a quick scan of the code when the base decompilation was released and it looked like it would involve a fair bit) than I am to play the game.

Hopefully it will serve as a springboard for all manner of fun things like the PC ports of Mario 64 saw.
 

relauby

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Nintendo is allowing them to release this? That's a surprise.
Like the Super Mario 64 decompilation, it's unlikely this project will be taken offline because the team wrote new code by deconstructing Ocarina of Time, rather than basing it off of leaked proprietary documents. When this was first announced back in February, one of the developers talked about this with VGC. "We packed assets into an external archive. No assets are linked into the exe. Our belief is that this will prevent a DMCA takedown from Nintendo as SM64 linked all of the assets into the .exe file." Only executables that included those assets were struck by Nintendo; the reverse-engineered code itself was fine.
 

Olmectron

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Announcing a "direct" style type 11 days before it takes place?

People sure like to "hype" things by announcing them a lot of time before. Learn something from Nintendo. Usually announces their events 1 or 2 days before.

But not from their games. They shouldn't have announced Zelda BOTW 2 so early. Or Metroid Prime 4.
 

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