Hacking SWITCH NOOB PARADISE - Ask questions here

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sorry let me be more clear.
There's a toggle.txt file that gets created in the cheat folder to set each cheat to true/false for default.
Tis easy to change the true/false once the file is created.. but last time the file wasn't creating for some reason.

This is the toggle file I want to know if I can create by default.. as last time I had issues for my switch to create this file.
(I think I had to write to file or something.. either way it failed last time)
 
sorry let me be more clear.
There's a toggle.txt file that gets created in the cheat folder to set each cheat to true/false for default.
Tis easy to change the true/false once the file is created.. but last time the file wasn't creating for some reason.

This is the toggle file I want to know if I can create by default.. as last time I had issues for my switch to create this file.
(I think I had to write to file or something.. either way it failed last time)

ohhhh. I had the wrong context.

I think you’re looking to force dmnt to save your toggles.txt. It’s in the same system_setting.ini file just under the global toggle.

; Controls whether dmnt cheats should be toggled on or off by
; default. 1 = toggled on by default, 0 = toggled off by default.
;dmnt_cheats_enabled_by_default = u8!0x1
; Controls whether dmnt should always save cheat toggle state
; for restoration on new game launch. 1 = always save toggles,
; 0 = only save toggles if toggle file exists.
dmnt_always_save_cheat_toggles = u8!0x1


edit: the way I read it, you probably could in fact just create the toggles.txt file and not cause any issues if it’s blank. Once the file exists it will save the proper cheat state and restore the state when you start the game again. Haven‘t tried this myself but the logic indicates it should work.
 
Last edited by binkinator,
At this point it doesn't hurt for you to open the back cover and see if it is loose.
what i mean is its opened . when i lightly press my finger on the foam of the reader.it reads it but when i release finger it stops. (have a triket m0 and there it shows an sd read indicator if ya turn on). or when i ut in sd and hold my finger pressed against the sd while its in it reads but if i release it stops.
 
what i mean is its opened . when i lightly press my finger on the foam of the reader.it reads it but when i release finger it stops. (have a triket m0 and there it shows an sd read indicator if ya turn on). or when i ut in sd and hold my finger pressed against the sd while its in it reads but if i release it stops.

if you are inside your switch to the point of being able to press the foam you are 1 screw away from being able to pull it and replace it with a new SD card reader. It’s $10-$20 (depending upon where you shop and if it comes with free tools) to make this like new.
 
Thanks, I will follow the guide very carefully. I was able to do the original mod that way. My daughter was worried about her game saves. If for some reason I did mess up and had to re install a game would the game saves still be there or is that something I need to back up?

Regardless of how low the risk, you should do backups of anything you’ll miss before making changes.

https://github.com/J-D-K/JKSV
 
How can you transfer a save from emunand to sysnand - when the game isn't installed on sysnand (and never has been)?

I'm looking to import saves for Pokemon BD and SS into my sysnand so that Legends Arceus will unlock two quests. That's all I need them for. I do not have BD or SS on sysnand, nor do I want them.

The problem is that save managers only show you what is (or has been) installed. Therefore when I run JKSV or Checkpoint on sysnand BD and SS aren't there, so I have no way to import the save.

On the other hand, I had Metroid Dread on emummc. I bought it on sysnand, and was able to use JKSV to import the save without issue. So the process works, as long as the game is there on sysnand. So all I need is a way to do this... without buying the games. Or pirating them on sysnand, which is a sure ban.

What's a bit frustrating (and I hate to complain about wonderful free software) is that in the JKSV readme on github it mentions a solution for this very problem. You can export what the dev calls .svi's for software from emunand, and JKSV will then use those to make that software appear even where it isn't installed so that you can import a save.

However this feature isn't implemented at all in the current github release of JKSV (which dates back to September). I saw the dev post a more recent build (from two months ago), and this one DOES export .svi files, but it doesn't appear to recognize them, so perhaps it's still only half implemented. If there's a newer build I don't know of it, but you might.

I'm sure plenty of Legends Arceus players will have this question so maybe it has already been answered (if so, apologies).

Thanks to anyone who takes the time. Great community here.
 
what i mean is its opened . when i lightly press my finger on the foam of the reader.it reads it but when i release finger it stops. (have a triket m0 and there it shows an sd read indicator if ya turn on). or when i ut in sd and hold my finger pressed against the sd while its in it reads but if i release it stops.

What you need to do is actually remove the back cover and remove the metal plate. You need to take a look fpc connector to see if it is missing any pins and use a multi meter to test your connection between the motherboard and the fpc connector. You can refer to the diagram in the old thread from last year.

https://gbatemp.net/threads/switch-cant-read-sd-card.587824/
 
Can anyone copy and paste their toggle.txt or is it toggles.txt (just need to see the pattern so I can type it out myself)
as I just can't get it to create the file.. I manually created both but I might need to fill in the data myself.. I wish I made a backup of my toggle file.

I know about the system settings file.. and rather say screw it to that for now and just do the manual edit to the toggle file.

The game toggle file don't even matter.. as I could just modify it.
 
Last edited by gukingofheart,
Try downloading a different game. A fresh .nsp from wherever folks find those things. XCI will work too, but let’s try something different and see if we can get a win.

I made some progress, hopefully :)

I had 2 issues :
  • The first version of the firmware I downloaded was corrupted / incomplete. I re-downloaded the latest version and performed an md5sum to check the file integrity this time !
  • the kip1patch=nosigchk property was missing in the hekate configuration file. As I was loading atmosphere in emuMMC from hekate, maybe the signature patches were not enabled without this config entry.
 
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Many thanks to @binkinator and @Draxzelex !
I learned a ton of things in the last couple of weeks, and made the switch from sxos to the latest hekate + atmosphere.

I'm 90% there.
The last thing I'm struggling with is to transfer the game saves from the sxos cfw to atmosphere. I'm using JKSV and I was able to copy games saves. However importing the saves doesn't seem to copy users profiles.
Is there a specific action for that.

An additional question : what are the system backups in JKSV ? and should I restore them ?

Again many many thanks for your help
 
How can you transfer a save from emunand to sysnand - when the game isn't installed on sysnand (and never has been)?

I'm looking to import saves for Pokemon BD and SS into my sysnand so that Legends Arceus will unlock two quests. That's all I need them for. I do not have BD or SS on sysnand, nor do I want them.

The problem is that save managers only show you what is (or has been) installed. Therefore when I run JKSV or Checkpoint on sysnand BD and SS aren't there, so I have no way to import the save.

On the other hand, I had Metroid Dread on emummc. I bought it on sysnand, and was able to use JKSV to import the save without issue. So the process works, as long as the game is there on sysnand. So all I need is a way to do this... without buying the games. Or pirating them on sysnand, which is a sure ban.

What's a bit frustrating (and I hate to complain about wonderful free software) is that in the JKSV readme on github it mentions a solution for this very problem. You can export what the dev calls .svi's for software from emunand, and JKSV will then use those to make that software appear even where it isn't installed so that you can import a save.

However this feature isn't implemented at all in the current github release of JKSV (which dates back to September). I saw the dev post a more recent build (from two months ago), and this one DOES export .svi files, but it doesn't appear to recognize them, so perhaps it's still only half implemented. If there's a newer build I don't know of it, but you might.

I'm sure plenty of Legends Arceus players will have this question so maybe it has already been answered (if so, apologies).

Thanks to anyone who takes the time. Great community here.

Hmmmm. Had always thought you needed the game installed to import saves and had never considered otherwise.

While you may be new to the forum I wouldn’t consider this a noob question. @JK_ is active on this site and does a great job fielding questions about JKSV on his release thread if you want to try getting some specific answers there.

There’s still a good chance someone else can be more help here as well…
 
Many thanks to @binkinator and @Draxzelex !
I learned a ton of things in the last couple of weeks, and made the switch from sxos to the latest hekate + atmosphere.

I'm 90% there.
The last thing I'm struggling with is to transfer the game saves from the sxos cfw to atmosphere. I'm using JKSV and I was able to copy games saves. However importing the saves doesn't seem to copy users profiles.
Is there a specific action for that.

An additional question : what are the system backups in JKSV ? and should I restore them ?

Again many many thanks for your help

@Draxzelex is the help channel champ. I just pick up his occasional scraps. Only a casual user of JKSV so I haven’t gotten into enough situations to go deep. I mentioned below that @JK_ is a member here and does frequent his release page if you feel so inclined.

Anyone else with more detailed JKSV knowledge? Maybe we can both learn.

edit: are you talking about general switch user profiles or something in game?
 

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