Days Gone director says buy games at full price, otherwise don't complain if they never get sequels

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The lead director and writer for Days Gone has some hot takes to share with the internet. John Garvin, who has since left Bend Studio following the release of Days Gone, appeared on a YouTube interview with fellow PlayStation game dev David Jaffe, known for his work directing the original God of War. The two spent over four hours discussing the games industry, the current direction of PlayStation, and other topics, with one such moment of which focused on Garvin's thoughts regarding the sales performance of Days Gone, and why it likely will not be getting a sequel any time soon.

He began his commentary (2:42:00 in the video) with, "I do have an opinion on something that your audience may find of interest, and it might piss some of them off. If you love a game, buy it at [expletive] full price", in response to people in the live stream chat who were expressing their love for the game, especially after having tried it on PlayStation 5, as part of the PS+ Collection. Garvin continued, stating, "I can't tell you how many times I've seen gamers say 'yeah I got that on sale, I got it through PS+, whatever", with Jaffe countered his point by asking how players would know they'd like a game before playing it, and Garvin replied by saying, "You don't, but don't complain if a game doesn't get a sequel if it wasn't supported at launch".

That exchange quickly found its way to social media infamy, as Twitter users criticized Garvin for telling gamers to buy titles at full price at launch in an industry where Cyberpunk 2077 was pulled from storefronts due to critical issues on release. He added to the debate with the following, "So, you do you. If you don't like a game? If it's buggy? If you listen to reviewers' opinions? If you think games cost too much? More power to you. Just don't buy it on sale a year later, discover you love it, then wonder why a sequel never got made".

Days Gone, which was originally a PlayStation 4 exclusive, released in 2019 to moderate and negative reviews, with critics finding the gameplay generic and dated. GBAtemp also reviewed the game at launch, and our consensus was mostly in line with the at-the-time Metacritic average of 70. It also had a rocky first few days, as the game had lots of bugs, to the point of Days Gone being patched on a daily basis for over a week, as it faced audio issues, console crashes, autosave problems, and other random glitches.

Shortly after that part of the interview (2:42:32), Garvin brings up having faced piracy, and its negative impacts on projects he'd worked on in the past. Here, he mentioned, "we were doing Syphon Filter: Dark Mirror, we got so [expletive], because piracy was a thing, and Sony wasn't really caught up on what piracy was doing to sales", and "I was pissed about it then, I was like, this is money out of my pocket". He then ends the topic by claiming, "the uptick in engagement with the game isn't as important as, did you buy the game at full price? Because if you did, then that's supporting the developers directly".

Currently, Days Gone is on track for a Windows PC release next month, on May 18th. Has this interview impacted your thoughts on whether or not you'll be picking up the game--at full price--when it launches? And do you agree with Garvin's overall thoughts on supporting and buying games at launch, if only to support the developers?

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According to Wikipedia, the game sold pretty well despite have mixed reviews. The heck is the director talking about??
 
i don't know about paying full price...i will, if i see the game play is good...otherwise ill wait till the price comes down and/or pirate in the meantime. that said i did enjoy the game tremendously and was looking forward to a sequel or anything remotely similar. but alas it wont be...i get the butt hurt, if playstation wont play ball try xbox...but dont take it out on the gamers you pander to.
 
The viewpoint mentioned is very simplistic and inanely suggests that there is no chance a good game can get a bad sequel.

Here's a thought.
  1. Buy a Game at any time you want in your life.
  2. If said Game is good: look for its sequel.
  3. If said Game is good but has no sequel, find like-minded people and Crowdfund a sequel.
  4. If said Game was bad, be grateful you never bought into a Developer whining about people not paying full price.
Money is money; if one doesn't want to sell Games at a discount then don't.
But if a Game is being sold at a discount, then obviously the one whining is in zero position of power and should, to borrow a phrase, suck it up, Buttercup.
 
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Some dude from former Lionhead Studios said something along the same lines ten years ago already:

It's just a depressing situation we're in that people don't think it's worth spending money on computer games. [...] What they're doing is making sure there are fewer games coming out in the future and more people out of work, which is a terrible thing. [...] But, as I say, second-hand sales cost us more in the long-run than piracy these days.
 
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Is this a joke ?

I usually buy game on instant-gaming ( for my computer ) and PS+ or second hand ...

Because I can not buy them for 70 euros and more, I have to pay my car, my house, taxes and my food LOL

Of course there I have buy some at full price, but those are only some I really want day 1 ( usually final fantasy, pokemon and few others )
 
Last edited by chocoboss,
Sequels can suck really bad so I guess I will continue to buy games used, at a discount or special editions that include all the DLC.

Money alone doesn't indicate how good a game will be, there have been several cases of a lot of money invested in games that ended being crap.
 
Maybe the reason they like it is because it was free on PS+ and is on a newer version of the game?

Why would I buy a game I haven’t played, has mixed reviews and is full price? It’s not even like Sony has a refund policy on digital copies similar to Steam.

I’ve enjoyed games in the past with mixed opinions, but I suspect the lower price I paid and/or an ability to play it played a part.
 
he technically isn't wrong.

you dont get sequels if the game didn't make bank. thats just how it is. and piracy isn't helping any developer outside maybe fringe cases, where the game is otherwise literally unknown, like some indie thing.
 
First time i actually feel good about having no proper time to play games.

Since i don't have time and i buy 1 or 2 games per year, you're telling me i should buy a day 1 AAA game which is probably (or certainly) unfinished (or bugged!) and overpriced?

I'm sorry, been to long in this industry game to know where i should be focusing my money and limited time.
 
he technically isn't wrong.

you dont get sequels if the game didn't make bank. thats just how it is. and piracy isn't helping any developer outside maybe fringe cases, where the game is otherwise literally unknown, like some indie thing.
Well the game being buggy as shit is the devs fault for not getting a sequel that's what u get for rushing it out the door to be a cash grab
 
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Very strange remark from this guy..
Days gone was an exclusive for PS4 so piracy is not the biggest issue (how many people hacked their ps4?).
Days gone was a nice game and the fact sony did not greenlight the sequel has more to do with costs versus revenue.
Now that days gone will come to pc, now they need to worry about piracy!!! Pc is so much easier to play pirate games on then ps4
 
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What a toxic tool this guy is.

Crying, it's everyone else's faulty he created a poor game.

He insists customers should not only blindly, but intentionally go against poor, tested reviews and but his trash, in the hope he will someday make another trashy sequel.

Why is it the customers fault he is not good at his job?
 
It's basic economics, the market decides the value of your game no matter what arbitrary price you release it at.

YouTube influencers can skew this to a point (which is why it's imperative to get as many onboard as possible before release) but even that won't change much in the long run. Same with forced scarcity. FOMO will only get you so far.

It always comes down to the quality of the product.
 

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