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Veho

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Wait, how will that work? The whole point of the WiiU is that the tablet displayed a different feed than the TV at the same time, and the whole point of the Switch is that you have to hide the screen in order to display on the TV?
 

x65943

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Wait, how will that work? The whole point of the WiiU is that the tablet displayed a different feed than the TV at the same time, and the whole point of the Switch is that you have to hide the screen in order to display on the TV?
You can think of the WiiU as a very poorly designed console version of the DS. As such WiiU emulation could work the same way as DS emulation on single screen devices. Basically you have the two "screens" displayed side by side on one display.

(Other workarounds apply as well, such as having the lesser used screen smaller in the corner, or stacked on top etc.)
 

MikaDubbz

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You can think of the WiiU as a very poorly designed console version of the DS. As such WiiU emulation could work the same way as DS emulation on single screen devices. Basically you have the two "screens" displayed side by side on one display.

(Other workarounds apply as well, such as having the lesser used screen smaller in the corner, or stacked on top etc.)

Let's not forget, we can also directly connect 2 Switchs and have them do different things like in Pac Man Vs. They could program in optional 2 screen functionality for games that used it. Hell, the 2 screen functionality of Hyrule Warriors and Pokken Tournament on Wii U saw multiplayer split up with one player on TV and the other on the GamePad; that's really no different than wireless multiplayer Hyrule Warriors or Pokken with 2 Switchs and 2 copies of the game connected, one Playing docked on TV, the other playing handheld together in the same room.

It'd be really cool to see that actually expanded upon, what if they brought in an optional 2 screen mode for BOTW, if you happen to have 2 Switchs, you could have one function as you controller with a screen how they had originally intended, with your inventory always up and able to be navigated through in real time (optionally without pausing) and allowing for quicker fast transportation by navigating the map without pausing the game. Granted it wouldn't be the most accessible feature, requiring 2 Switchs, and likely 2 copies of the game (though perhaps not necessarily), but with the nature of the Switch, it isn't hard for friends to get together and bring their Switchs with them, nor is it unusual for families with 2 or more kids to have more than one Switch.
 
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GhostLatte

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Veho

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You can think of the WiiU as a very poorly designed console version of the DS. As such WiiU emulation could work the same way as DS emulation on single screen devices. Basically you have the two "screens" displayed side by side on one display.

The DS works because the orientation and distance between the screens doesn't change so you can just have them both on the same screen and have pretty much the same functionality (and even then not 100% of the time, you had games that just had to be clever and fancy and had you close the DS to solve a puzzle, like Zelda Phantom Hourglass (was that ever ported? How was that puzzle worked around in the ports?)).

Wii U has you moving the gamepad relative to the screen to "scan" stuff, serve as binoculars, among other things, I wonder how that was solved on the Switch. Probably by dragging the bottom screen frame over the top screen frame with your finger or some lame bullshit :ha:
 

x65943

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The DS works because the orientation and distance between the screens doesn't change so you can just have them both on the same screen and have pretty much the same functionality (and even then not 100% of the time, you had games that just had to be clever and fancy and had you close the DS to solve a puzzle, like Zelda Phantom Hourglass (was that ever ported? How was that puzzle worked around in the ports?)).

Wii U has you moving the gamepad relative to the screen to "scan" stuff, serve as binoculars, among other things, I wonder how that was solved on the Switch. Probably by dragging the bottom screen frame over the top screen frame with your finger or some lame bullshit :ha:
Yeah, that is true. Could be worked around displaying both screens on same display with gyro controls mapped to a stick. Obviously not ideal.
 

Mama Looigi

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The DS works because the orientation and distance between the screens doesn't change so you can just have them both on the same screen and have pretty much the same functionality (and even then not 100% of the time, you had games that just had to be clever and fancy and had you close the DS to solve a puzzle, like Zelda Phantom Hourglass (was that ever ported? How was that puzzle worked around in the ports?)).

Wii U has you moving the gamepad relative to the screen to "scan" stuff, serve as binoculars, among other things, I wonder how that was solved on the Switch. Probably by dragging the bottom screen frame over the top screen frame with your finger or some lame bullshit :ha:
They used a shitty solution for Phantom Hourglass-
On the DS there’s a point where you have to close th DS to merge two maps together

On the Wii U port, you open the Wii U menu and close it. The majority of the people who played the Wii U port got stuck here and never progressed because they thought it was a bug. And you can’t exit the map screen either without completing it
 

x65943

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They used a shitty solution for Phantom Hourglass-
On the DS there’s a point where you have to close th DS to merge two maps together

On the Wii U port, you open the Wii U menu and close it. The majority of the people who played the Wii U port got stuck here and never progressed because they thought it was a bug. And you can’t exit the map screen either without completing it
That puzzle was bs even in the original game. Sat there for probably 45 minutes completely stumped.
 

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