Homebrew ioQuake3-Wii

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While TCs definitely don't seem to work, simple gameplay mods do which is still a plus in my book since there are a handful of really great gameplay mods. On another note it seems like the texture detail has gone down slightly more in this new release? It looks just a tad bit blurrier and some texture seams are now visible on skyboxes and other miscellaneous details like the rocket launcher. If that saves on memory though, it's a worthwhile tradeoff the game still looks fantastic either way.
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Quake 3 Rally and Quake 3 Team Fortress work! Their respective Quake 1 versions of these mods work on QuakeGX Wii so it's super fitting that they should also work on ioquake3-Wii :D

For those of you looking to run mods, it's better to find really early versions of mods instead of using the latest since it's far more likely to run and fit within the Wii's memory limitations.
While TCs definitely don't seem to work, simple gameplay mods do which is still a plus in my book since there are a handful of really great gameplay mods. On another note it seems like the texture detail has gone down slightly more in this new release? It looks just a tad bit blurrier and some texture seams are now visible on skyboxes and other miscellaneous details like the rocket launcher. If that saves on memory though, it's a worthwhile tradeoff the game still looks fantastic either way.
Post automatically merged:

View attachment 581310
View attachment 581311

Quake 3 Rally and Quake 3 Team Fortress work! Their respective Quake 1 versions of these mods work on QuakeGX Wii so it's super fitting that they should also work on ioquake3-Wii :D

For those of you looking to run mods, it's better to find really early versions of mods instead of using the latest since it's far more likely to run and fit within the Wii's memory limitations.


DAMN WTF IS THAT QUAKE RALLY!
 
New Release.

Two new builds: Mod Selector & Classic:

Mod Selector:

Basically a mod selector for Quake 3. Don't expect heavy mods to work, but It's still worth checking whether they run or not. May need some tuning. Drop the mods on the QUAKE3 folder, then select on boot.

CLASSIC:
Special Quake 3 multiplayer-only client that will let users connect and play with Dreamcast clients.

Changes:
  • Dropped the 240p/264p builds. Now the user will be prompted to pick their video mode on boot. If no video mode has been chosen within 10 seconds, it will default to 480p.
  • Fixed the overscan. Now the screen shouldn't cut off anymore.
  • Added USB gamepad support for Dualshock 3, Dualshock 4, Dualsense and Switch Pro Controller inputs.
  • Improved loading times. This may need some tuning or removal. Only Quake 3 Arena and Classic are affected.

Latest release.
Still to do:
  • Fix the buttons rebinding issue
  • Fix some graphical issues (ex. flickering shadows, mirrors not being displayed properly like in Q3DM0)
  • Make a Star Trek Voyager: Elite Force Holomatch build.
Analog controller is now buttery smooth on the Wii U Pro Controller, this is great. I'll test the Sony supported controllers tomorrow.

On another note it seems like the texture detail has gone down slightly more in this new release? It looks just a tad bit blurrier and some texture seams are now visible on skyboxes and other miscellaneous details like the rocket launcher. If that saves on memory though, it's a worthwhile tradeoff the game still looks fantastic either way.
I just noticed this too. Is this a permanent trade-off? Didn't want to change video settings as they made the game crash some versions ago, and I think it is normal for most of those not to be touched, I wonder if they can be disabled in the Wii port, at least the ones that are not supposed to be changed no matter what.
 

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