Homebrew RELEASE melonDS for Switch — continuation

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bad news on getting libslirp running. Apparently it relies on process forking which isn't supported by HOS.
:(
Sorry for the stupid question, but is then impossible to run it or "just" infeasible because this feature needs to be implemented/worked around in a different software layer?
 
Oh cool. Didn't see there was a new release until now. I'm gonna check to see if the timer bug got squashed
 
In case Nintendo will release a Switch Pro with more powerful hardware (Which I hope will happen), will the emulator be able to take advantage of it?
 
In case Nintendo will release a Switch Pro with more powerful hardware (Which I hope will happen), will the emulator be able to take advantage of it?
There is no way to tell atm, if the new switch is gonna be hackable
The DS emulator allready runs pretty good
If the "switch pro" has kernel access i would imagine ot would be strong enough to run 3ds and gamecube at the very least and wiiU at best
 
no by holding the R button while launching any game in the Switch's main menu to get into the hbmenu. From there one it's the usual.
Yeah this worked for me. Hope in the future homebrew stuff can fully access ram, without having to press R. It's not a big deal, but more of a UX thing.
Firmware: 11.0.1 | AMS 0.18
 
Last edited by HS2005,
any chance to add again the option to overclock without using sysclk in future release??
I didn't expect so many people to request this. We'll see.
Yeah this worked for me. Hope in the future homebrew stuff can fully access ram, without having to press R. It's not a big deal, but more of a UX thing.
Firmware: 11.0.1 | AMS 0.18
it's already possible since forever. This isn't specifically melonDS related, but you basically just need to edit the appropriate atmosphere config file (iirc /atmosphere/config/override.ini). See https://github.com/Atmosphere-NX/Atmosphere/blob/master/config_templates/override_config.ini for information on how to populate it.
 
Yeah this worked for me. Hope in the future homebrew stuff can fully access ram, without having to press R. It's not a big deal, but more of a UX thing.
Firmware: 11.0.1 | AMS 0.18
As above, you can tweak Atmosphere's config to get what you want. I use a dummy app (eg. install any game you don't want to play), and set Atmosphere's config to do title override for only that titleid, without pressing R ("!R"). Then you can use sys-tweak (see the "custom game icons" thread) to replace the name and icon with that of hbmenu.
 
Last edited by hippy dave,
it's already possible since forever. This isn't specifically melonDS related, but you basically just need to edit the appropriate atmosphere config file (iirc /atmosphere/config/override.ini). See https://github.com/Atmosphere-NX/Atmosphere/blob/master/config_templates/override_config.ini for information on how to populate it.

As above, you can tweak Atmosphere's config to get what you want. I use a dummy app (eg. install any game you don't want to play), and set Atmosphere's config to do title override for only that titleid, without pressing R ("!R"). Then you can use sys-tweak (see the "custom game icons" thread) to replace the name and icon with that of hbmenu.

That's good to know and I will look into. It was more like a comment that you as a end user are capable via a UI to select a option to acces full ram with a yes/no option. I know it's faily simple to state, but if I would not get all of this value information from you I would be in the dark. I will try melonDS later on.
 
There is no way to tell atm, if the new switch is gonna be hackable
The DS emulator allready runs pretty good
If the "switch pro" has kernel access i would imagine ot would be strong enough to run 3ds and gamecube at the very least and wiiU at best
Probably it will not be capable of emulating 3DS or Gamecube (Wii U? LMAO), but perfect PSP, Dreamcast, Saturn and DS emulation would be amazing
 
Probably it will not be capable of emulating 3DS or Gamecube (Wii U? LMAO), but perfect PSP, Dreamcast, Saturn and DS emulation would be amazing


I don’t know if you’ve played any of those emulators recently, but I would say PSP, Dreamcast, and DS are already fullspeed for most games. There’s some exceptions for each systems but I would say majority of those systems run fullspeed.
 
I don’t know if you’ve played any of those emulators recently, but I would say PSP, Dreamcast, and DS are already fullspeed for most games. There’s some exceptions for each systems but I would say majority of those systems run fullspeed.
Not to mention that Zelda and Pokemon games (along with a good amount of others) are fullspeed on citra for Switch, you can even upscale those.
 
Probably it will not be capable of emulating 3DS or Gamecube (Wii U? LMAO), but perfect PSP, Dreamcast, Saturn and DS emulation would be amazing
Cris98XX, you're the one who asked
I'm going with what is currently available on the market, not a christal ball
If you want to enjoy playing the DS on your switch, pls do
MelonDs on the switch is more then capable of emulating 90% of your Ds library
 

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