How did you create the forwarder? To get an RPX forwarder working properly requires a fair bit of fiddling IME, as demonstrated by rw-r-r_0644's and my own posts on this thread:
Create a Custom Channel? | GBAtemp.net - The Independent Video Game Community.
I've added the ELF to my forked repo (
WiiU-Shell-v1.06.elf (github.com)), but beware that loading it with Wiiload crashes the console so it probably needs to be installed properly to work. It's been so long since I've done it that I'm not sure how to anymore, nor how to create an ELF forwarder. I'm sure if you search GBATemp and/or Google though, you'll eventually find instructions.
Good luck!
UPDATE: I just tried this myself, and can confirm that the following works:
- Download everything from this link: homebrew_launcher/channel at homebrew_launcher_rpx · dimok789/homebrew_launcher (github.com) to your user profile directory (%USERPROFILE% on Windows, ~ on *nix).
- Edit line 5 of the code/app.xml file to include a unique title ID. I used "00050002524D4346" but I'm pretty sure it could be anything that isn't already used for a legit title, as long as it meets the guidelines discussed here: Title database - WiiUBrew.
- Edit line 5 of the code/cos.xml file to include the name of your RPX file, which should also be placed in the code directory.
- Edit the meta/meta.xml file like so:
- Line 4 needs a unique product code. I used "WUP-P-WUSH" but once again, I think this can be any non-real product code.
- Line 18 needs the exact same title ID that you used in Step 2 above.
- Replace every instance of "Homebrew Launcher" on lines 72 - 95 with "WiiU-Shell" or whatever else you want.
- Replace the *.tga images in the meta directory with your own, or use the ones already there if you don't care. This also goes for the bootMovie.h264 and bootSound.btsnd files.
- Grab NUSPacker from here: https://bitbucket.org/timogus/nuspacker/downloads/NUSPacker.jar and save it to your user profile directory.
- Insert your SD card into your PC, open up a command shell, navigate to your user profile directory and run the following command:
Code:
java -jar NUSPacker.jar -in . -out "<SD drive letter or mount point>/install/WiiU-Shell"
- Put the SD card back into your Wii U and fire up WUP Installer GX2 from the Homebrew Launcher (grab it from the Homebrew App Store if necessary). Tap "WiiU-Shell" to select it, then tap "Install".
- Profit!
It's generally recommended to install
anything custom to your USB drive or redNAND, but I've managed to get a NAND install to work as well, with one caveat: after launching the installed channel and attempting to exit back to the system menu, it boot loops and a hard console reset is required. This is with CBHC installed, may or may not happen with other CFWs, and may otherwise be different for your specific case. If so I'd love to hear about it!
Hi OzKenny1983, you anticipated me man
…… yesterday I was all evening doing Test and here I bring you my experiences that have happened on my side with the hope that we can find a solution to create a Wii U Menu Icon/Channel working well.
RPX file: From my side working well by the HomeBrew Channels list page (so,
Open- Working- and Close well the software).
ELF file: Doesn’t work at all, once press the icon by the HomeBrew Channels list page, the software it seems that boot-up but in the end it doesn’t show anything. So the WiiU freeze on black screen.
Methods used to install the Channel directly from the WiiU menu:
1. Haxchi method = usually works with other .rpx /.elf files, but with "WiiU Shell" it doesn't want at all to works. The Haxchi installation, creates everything perfectly if I press the Channel / Icon from the Wii U Menu and then the software it seems that boot-up but instead of starting the "wiiushell.rpx" it starts the Home Brew Channels page (with the list of all rpx/elf programs installed). I have searched over and over again for the directory tree and into the files, but I don't notice any problems. Also because, I have created many other Channels/ Icons Menu in this way and have always managed and working well.
2. NUSPacker.jar method (thanks for reminding me this method man) = Last night I also tried this method, and it gives me the same results as you. The installation works, opens the software WiiU Shell, everything is fine but when I close the application the Wii U goes into Freeze / Loop stage on the Wii U Menu Loading wording Screen. In order to "unlock the console” I have to press the shutdown button on the base console (and as you can understand it's not so nice for the health of the components, to shut-down the console in this way). Therefore, it is not really convenient in this way. Since apparently it is the only method that works for now but has that little problem, I would like to take advantage on it of trying together to solve the nature of this freeze.
This Freeze, I do not know why it is happen due because I tried to recompile the WUP installable in different ways and I tried both on Windows 7 and Windows 10 with 2 different Java versions as well.
I had this same freeze with the Super Mario 64 Port, and a user has the same problem as our
@cagerhager (this is the link with the comment at the bottom:
https://gbatemp.net/threads/super-mario-64-port-wii-u.571682/page-9 ).
I didn't understand if it is a problem with the RPX file or something else .... but if it was the RPX why doesn't it give this problem when you start it from the HomeBrew Channels screen?
I hope someone can help us, or that we can find a solution to understand where this freeze comes from…. and than once we fixed this we can share the WUP installable folders for the rest of the community.
Thanks so much for your afford man
….